Best Of
Re: 7 out of my last 10 games were against Blight or Ghoul
The only conclusion you can logically draw is that they sell a ridiculous amount of skins on these killers. Blight in particular is so hilariously busted and the fact that he hasn't even gotten the pallet breaking nerf that Ghoul got is absurd to me. Just look at Momo reaching 1900+ wins TWICE now. It shows what he is a capable of in a game that supposedly has MMR. Were all 3800 of those survivor teams bad or is the killer just busted in the hands of a good enough player? (I was on one of those random teams that got crushed by him and I did not have a good time.)
Re: Now when DS became base perk for survivors its time to tone it down
Wouldn't that make it too easy to tunnel someone with DS active, though?
It's already a perk you can 100% avoid as killer, I don't think it needs to be weaker. If anything I think it needs to be a bit better at its job, it already doesn't really deter a lot of the cast from tunnelling you even if it's used.
Re: A Community Suggestion for Improving Matchmaking, Reducing Burnout, and Supporting Both Casual and C
They kinda doing it already without any limitations, because in current game there are no barriers for this.
Isn't it better looking it from perspective that at least some portion of “not funny” players will move to other q, so at least there are slightly lesser chance to encounter them?
Q time is different story I find problematic in this game. But making ranked matches time limited and opened only for 4 hours every day during peak can help with it. The only issue is a need do a whole rebalance for ranked mod. That's why BHVR not interested in commiting to proper sportsmanship style in game.
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Re: Why does DS only work once?
Killer knew
onlyposition of me and hooked teammate. I was freshly unhooked, sure, but tricky thing player hooked someone after me as well, that is alreadyexcludingtunneling scenario. It was a hook before focusing on me.
Firstly, they didn't know only your position, because you were unhooked, so they knew your unhooker was nearby too.
Secondly, you are freshly unhooked so them returning to hook to chase you IS tunnelling, that is the specific situation DS is designed for.
I didn’t have time to heal/go on gen, I also didn’t want showing them location of my teammate who was meant to unhook, so obviously it was a forced situation of me doing nothing.
So, in other words, it wasn't to the killer's detriment.
Again, they didn’t have info about other teammate. They saw only me, and I was closer to hooked teammate, so killer isn’t able to leave me, otherwise I am a) reset and go on last gen b)unhook teammate if they prioritise gen instead.
If you take either of those actions, you lose DS.
You're laser-focused on the killer perspective here, but have you considered survivor perspective here? If the killer doesn't chase you, what does that leave you with?
You can either:
A) Do nothing
B) Lose DS when touching a gen
C) Lose DS when unhooking
Which of those are a 'win'?
If I didn’t have DS? Game would be over within minute. That was pretty doomed match, because first death happened on 4th gen. And killer was doing really fast chases. If I didn’t have DS, more likely no one went to endgame. I wouldn’t escape at least for sure.
All of this also really doesn't help illustrate DS being some kind of problem because the entire match is insanely twisted from the get-go. Having a kill at 4 gens left and then somehow losing the 3v1 isn't down to DS, that is a colossal disparity in skill.
Re: Nearly 10000+ hr survivor can't play more as a Solo Queue
Why did my brain try to read this as a poem…
I also noticed this as a solo que player. When I am playing solo I get teammates which are trying anything except gens.
Switching to Killer and I get panic because the match was over after the first hook.
Re: Why does DS only work once?
Two uses would be too over powered. There's the issue already with someone coming off hook with 4 health states and intentionally taking chase, we don't need to make that BOTH of their hook states.
Re: Why does DS only work once?
Limitations to one use more likely because 4 people can stack it in match.
With how conditional it is, would 4 people all having it even come into play at any point?
Can the animation team revert/polish Billys chainsaw animations?
This is a lengthy post.
Hello since patch 3.7.0 the Hillbilly and some other characters received some animation changes, but the Hillbilly unfortunately had some issues with his chainsaw animations which does not have the same feeling as before.
Weapon location from first person. (Not sure if its intended or not. One dev says its not and one is saying its a design choice).
Before patch 3.7.0 this is where The Hillbillys weapon used to be when you are not moving (87 FOV).
Quote from a BHVR Dev: "There was the unintentional change with regards where is camera is relative to his weapon"
3.7.0 - Live Version - This is where The Hillbillys weapon currently is when you are not moving (87 FOV).
Before patch 3.7.0- This is where The Hillbillys weapon used to be when you are not moving (103 Fov).
Live Version - This is where The Hillbillys weapon currently is when you are not moving (103 FOV).
Before patch 3.7.0- this is where The Hillbillys weapon used to be when you are moving (87 Fov).
Live Version - This is where The Hillbillys weapon currently is when you are moving (87 Fov).
Just barely on the screen. (Would be better if seen in game).
Before 3.7.0 - This is where The Hillbillys weapon used to be when you were are moving (103 Fov).
3.7.0 - Live - This is where The Hillbillys weapon currently is when you are moving (103 Fov).
Although weapons shouldn't cover part of the killers view, The Hillbilly's was in a great spot before patch 3.7.0.
Next, Chainsaw Hit Animation.
Before patch 3.7.0, The Hillbillys chainsaw hit animation was probably the best in terms of snappiness and fluidity in the game. Currently, The Hillbilly has some issues with his chainsaw animations.
The chainsaw issues are:
- Missing animation frames
- Chainsaw clips through the camera at times
- Chainsaw Hit animation isn't consistent from third person.
Before patch 3.7.0 this is what his chainsaw HIT animation looked like before. Chainsaw hit started further away from the camera. (87 FOV).
This is how it looked on 103 FOV.
Live Version - This is how it currently looks.
Although they both look quite the same, The live version starts the animation from the shoulder which at times clips the camera due to the chainsaw being very close. (See pictures below).
(For some reason these 2 swamp pictures it happened during the Miss animation (not 100% of the time).
Chainsaw Hit Animation from third person-
Before Patch 3.7.0 -
Live Version -
Starting Chainsaw Rev animation-
Before patch 3.7.0 - When starting the chainsaw Rev animation The Hillbilys weapon slowly goes down from the camera, Where as of Live Version the weapon instantly goes away from the screen.
Before patch 3.7.0 -
Live Version -
Third person chainsaw revving animation -
Before Patch 3.7.0 - While revving the chainsaw, The Hillbilly's upper body used to lean which make him straighten the chainsaw.
Starting Rev Animation -
(Gif doesnt really show it in good quality)
Dev quote 2: "Are you talking about how he looks like revving his chainsaw from third person?, i dont think there was any intentional change to that, that got messed up during the animation overhaul".
The top images from each photo are before patch 3.7.0
Live Version Revving Animation -
Chainsaw Sprint and Miss Animations. (Notes: Patch 4.1.0 introduced his new chainsaw Miss animation along side overheat).
- Before Patch 4.1.0 (Please bring the old one back, it made the chainsaw have weight into the animation).
First person - (87 FOV)-
First person - (103 FOV)-
Live Version (First Person) - Also the weapon rotates it self after the animation.
Please remove the "Nurse Fatigue" effect on Billys Miss animation from First and Third person view, Although i know the reason why he was given the fatigue, it doesn't really work here's why.
Reasons:
- Old Miss animation felt and looked better in First and Third person
- Scratch marks, blood trails, and survivors sfx can be heard making the fatigue pointless.
- Camera isn't locked when in animation meaning, i can hold my mouse/analog upward to IGNORE the fatigue effect.
- Players can suffer from motion sickness due to the constant up and down movement from the camera.
(87 FOV) -
(103 FOV) -
Third Person -
Other miscellaneous Billy things.
Old lobby stance -
Live Version (Using trappers stance, unless its intentional) -
Trappers -
Mori -
Billy doesn't limp during his mori but i think thats due to him sharing the same skeleton as trapper and wraiths.
Before raising the chainsaw his weapon clips through the chainsaw.
Link to Zubats Billy video-
Thank you for spending your time reading this post i also hope this reaches a dev member. Have a nice day!
Also if a dev reads this post i also have mp4 videos of his old animations for better quality.
Re: Why does DS only work once?
I don't know why u all imagine kind of survivor that running behind killer and craving for attention in such case.
Because YOU are talking about 'forcing DS'!



































