Best Of
Re: Giving up seems to be so common now, why?
Most people quit because the current meta doesn't support their play style. Not everyone is looking to play the sweaty perk bogged monstrosity that is current dbd.
Re: Giving up seems to be so common now, why?
You're saying "increase MMR" as though it's a blessing. Higher MMR means harder opponenents. I'm not personally out here looking to raise my MMR beyond what I can handle as a "reward." Give people potential in-game comeback mechanics, give them BP or shard increases, but MMR increases are not a reward.
Same with MMR reduction. You want to tank people until they get to baby levels? That also means worse opponenets and easier matches. Go play on a fresh account and tell me that's a punishment. It's only a punishment for your opponents.
Also, the game trying to auto-disngtiush genuinely bad playing from intentionally bad playing would be impossible without tons of false positives. People already complain about getting penalties for being tunneled too fast. Do we just want everyone to quit the game because of more unfair punishments?
Re: Why Making the Blight 4.4m/s is a Bad Idea
my most played killer is blight, even tho i dropped him recently and play billy instead, i can tell u why i did it, cause blight is ez mode boring killer, i can get 4k after 4k every single game its not even a game anymore, its just stomping ground boring experience for me personally, blight not only need the 4.4 movement change, he also needs his tokens to be removed when he injure a survivor and when he break pallets, u could add 2 different addons which will negate those changes, also give blight purple addon that can give him 4.6 movement but he loses 2 rushes instead, so he will be 3rush blight with 4.6, this change would fix him completely. he will be strong but not busted.
Re: Why Making the Blight 4.4m/s is a Bad Idea
Spirit seems fine at 4.4m/s
The first seem fine at 4.4m/s
Dont ask me why hag is 4.4
Ranged killers usually are 4.4.
Philscooper
Re: Why Making the Blight 4.4m/s is a Bad Idea
Honestly I'm not sure I agree that's a particularly huge downside.
Map-based variation is something that's baked into most killer kits, and while there are certainly extreme ends that become unfun, to a degree it's an intentional weakness some killers have to offset their powerful strengths. I don't think it'd actually be damaging to Blight if five maps out of the game's total forty five are ones where he's slightly disadvantaged comparatively.
Killers like Hillbilly have worse map spreads than Blight would have at 4.4m/s and that doesn't immediately make them weak or unfun to play, they do just fine.
Re: Is The First OP?
Guessing what the killer is going to do is the literal definition of counterplay.
Re: Why Making the Blight 4.4m/s is a Bad Idea
To the point about the pallet break, survivors are supposed to get distance if the killer stops to break a pallet, that's how it works. This isn't a new weakness that Blight would gain, it'd be standardising him so pallets give survivors what they are supposed to get if the killer stops to perform the break action on them.
Very few killers get to both kick a pallet and gain that distance back immediately. Power-based pallet breaks are a different matter, of course, but if the break action is performed there's supposed to be a standard level of value that gives.
Re: Why Making the Blight 4.4m/s is a Bad Idea
That's the point. His power allows him to easily catch up, so he should have to use his power. That's kinda the whole point of a 4.4m/s killer to begin with- they have a power that lowers the effectiveness of distance, and in exchange, they are less good at looping without their power.
Re: Ghost Face Gameplay Suggestion: Adding a Tactical Dash
As much as Ghostface needs a buff, adding a dash is not the way to fix him.
Re: Why Making the Blight 4.4m/s is a Bad Idea
Spirit can turn sharp corners and indoor maps/highly dense areas dont really impact her power as much
Henry can still hit over obstacles and through walls, but still struggles a little with LoS
yeah idk either about Hag lol
Ranged killers also struggle on indoor due to needing direct LoS
We dont need more map dependant killers, we need less