Best Of
Re: Why do people complain about more played survivors getting outfits
Yeah so I forgot to add the word 'some' to 'some people', that was my bad.
It's true they don't have a large playerbase to begin with, but there's also not a whole lot of incentive for other players to switch over to said character, because they don't get many (good) cosmetics.
Re: Serpant soot turn back the clock confirmed as a unforseen interaction.
They literally said in the same stream it is not intended and they will see if they want to keep it or not.
Re: In 2v8 when there's 1 gen left, the game grimes to a halt
This is actually the normal gameplay-loop in DBD. The first Gens are easy, but the longer the game progresses, the longer it takes for the final Gen to be done. It is not unusual that the final Gen takes longer than the previous 4 Gens combined.
And in 2v8 it is just more extreme.
When will we see Killer bots?
I’m just wondering now seems like the best time to implement them to customs, idk why it hasn’t been a thing, I know it shouldn’t be a big priority but it will help new players understand killers.
Re: Gen Regression Kick Limit Needs to be looked at again.
No, not really. OP wants to get something reverted, so the thing which came with it should also be reverted.
Re: Gen Regression Kick Limit Needs to be looked at again.
Sure. If we then can also reduce the Regression on a single Kick again back to 2,5% (from the 5% it is now) and let Survivors stop a regressing Gen instantly instead of having to work on it for 5 seconds, I am all for it.
If you want to remove the reasonable and needed Nerf, you dont need the (better) Buffs you received back then.
Re: Why do people complain about more played survivors getting outfits
It's kind of a self-perpetuating cycle, though.
People don't play certain characters because they don't get good cosmetics. And because people don't play them, there's no incentive to create more cosmetics, therefore fewer people will play as said characters.
Re: Why isn't "Shoulder the Burden" announced in any way?
If your design philosophy is stuck in 2016, I would like 2016 survivor and killer balancing along with it. People used to not have electricity and gather and hunt for food, but times change; just like this game. Killers are 100 times better than they were back when survivors knew nothing about each others' perks. Killers like blight, spirit, oni, wesker, singularity, ghoul, vecna, etc. did not exist back then. To compare apples to apples, you have to stop bringing an orange into the conversation.
Re: Why can't killer disconnect without penalty once a gate opens?
I'd agree but the empathy isn't being extended both ways. Survivors can leave/abandon freely without all being slugged. No one is advocating taking that option away from them and saying 'Keep trying! Don't give up!'
It's simply not reasonable to apply that standard to one side and not the other.
