Best Of
Devs, PLEASE consider "Quality of Life" as your priority for PTB
Houndmaster is a PRIME example of WHAT NOT TO DO in making a new killer, and updating them.
The state they are in make me actively and violently angry. Not just because of how buggy they are, but how PREVALENT AND COMMON these bugs seem to be.
Kaneki's overpowered state came from the PTB being so buggy you couldn't use his power at all- meaning you got NO meaningful feedback until we actually played him. Which, we all remember VIVIDLY how that went.
Houndmaster is so buggy that I'd sooner think she STILL was just a VERY well built PTB rather than a live release months after the fact, much less almost A YEAR since she was first put in the entity's domain.
PTBs as a whole need to be phased in 2 parts at this rate.
One for catching all the bugs that are PAINFULLY obvious in real gameplay, which they aren't doing right now.
The second for QOL to make the killer and facing them actually fun. Which is ALSO not being done in the current state.
Otherwise, Skull merchant is going to just need ANOTHER rework and Houndmaster will ALWAYS be this miserable even if you DO decide to go back and fix whatever is causing such a mess with her dog.
Re: BHVR please killswitch ghoul...
Bro, this kind of "demand" isn't going to cut it. DbD is already in a very precarious state right now. Demanding to kill switch a killer just because you lost a match to them or have faced them several times in a row is the definition of entitlement.
Please, if you are this upset, for the sake of your own mental health, log off DbD for the day, go for a walk and get some fresh air or have a nap. Just do something else.
ETA: Also, and this is just a suggestion, if you are genuen ly stumped on how Ghouls counterplay works, and yes there are quite a few options, maybe play him in a few bot games so you can understand how Ghoul players function while playing as him. Trust, it can help understand how the killer works.
Re: Survivors deserve better
Try playing killer against decent survivors before you come out with such garbage.
Re: BHVR, I'm sorry to say, but the most recent Dev stream was the most "one sided" stream I've seen.
Insane US VS THEM energy.
You claim a Patch that entirely benefits survivor is BHVR siding with Killer? I mean come on be serious.
You tell others to 'Learn to play' but how come you've never followed that advice yourself? You come off as very toxic while claiming others to be for playing the game in a way you disprove of.
This community has so many toxicity problems, cant even discuss balancing or play the game normally without people getting toxic.
Re: The actual issue with tunneling, is not tunneling. Its the definition of it is viewed differently
It's not though, by that logic doing more than one gen at a time is "gen-rushing" when its just more efficient survivor objective progress. Shifting the goalposts with arbitary alternate meanings for tunneling in multiple scenarios is just proving my point really.
You're not focussing on one person only, you are not tunnel visioned, you are not tunneling. Nothing else, no made up other arbitary meanings matter. It literally doesnt align with the actual reason the term came to be if you're splitting your attention.
Re: The actual issue with tunneling, is not tunneling. Its the definition of it is viewed differently
4 player tunneling is peak toxicity.
Re: The actual issue with tunneling, is not tunneling. Its the definition of it is viewed differently
The main problem is that they have completely ignored the fact that there are more than 40 killers in their game and that each one has a particular gameplay style. The difference between Trapper and Nurse is huge, a 5% difference in haste after a hook doesn't solve that disparity. If you tighten the rules, obviously all you're achieving is widening this gap. Before considering any system that redefines the rules of the game, they should seriously start balancing all the killers, no more random low tier killers nerfs, the gap needs to be closed. Any change that ignores this problem is doomed to failure.
Re: The actual issue with tunneling, is not tunneling. Its the definition of it is viewed differently
Just like they defined that their system is not very good at its desired goals and is not going live?
AcCePt It!!!
You seem to be crashing out and stereotyping people - it's just a game.
Re: So what exactly is tunneling (according to BHVR)?
Them giving a roughly 40% “tunnel” rate tells me they consider way, way, way more things tunneling than are “actually” tunneling. Real tunneling does not happen even remotely close to that number whatsoever. 40% is just factual wrong. By a lot.
I assume to get this number they had to use criteria from the last PTB that were being considered tunneling. Of which most of them were not.
Re: Scott Jund says the new patch is one sided...Devs confused...
What survivors get:
- Basekit Babysitter
- Basekit OTR
- Basekit Kindred (Anti-camp shows killer's around)
- Basekit Wicked
- Basekit unbreakable
What killers get:
- 5% speed boost that gets deactivated when you use power.
Yeah, if anyone says this update isn't one-sided...
Anyway I'll probably stop playing this game when this goes through. I don't think there's any way I can keep up with survivors' efficiency when they don't have to dedicate perk slots to antitunnel perks anymore..