Best Of
A Small/Simple change to stop gen rushing
The Cenobite’s old perk “Deadlock” could be made partly basekit. This would mean after a generator is complete:
- The generator with the most progress is blocked for 15 seconds
- The perk “Deadlock” is changed to only add an extra 10 seconds to this timer, making it the same as usual.
this change would do several nice things, such as:
- Stopping multiple gens from popping back to back, which is known to be very frustrating for killers
- Allows the killer to regain lost pressure by giving info on the next gen to pop
- Doesn’t negate survivors progress on a generator and isn’t intrusive enough to be problematic
- And makes killers less reliant on gen regression, allowing for more perk diversity.
I do really think this SHOULD be tested in a PTB because it could really be extremely healthy for the game.
Re: Killer Meta
We can look over the last few years of changes and there has been barely anything worthwhile towards killer. This is why Killer Meta is stale and the same. The last time killers got a wide sweeping changes was 6.1 and survivors collectively complained about it that most of those buffs have been negated by other changes over the years.
We really need more frequent and drastic balance changes. Like Diminishing Returns are interesting except that we likely have to wait months if not years for the devs to get around to adjusting perks.
Re: Grimoire Chapter Perks revealed
Out of curiosity what information would Under Your Thumb give to survivors that they would not have if it was lit at start of match?
Survivors can see that their haste is being effected so will know that perk is in play regardless of when it lights itself.
Re: I miss the horror aspect
The game stops being scary after playing it for about 10 hours. Better to lean into the thing that has longevity.
Re: Fast Track Feedback
I like your idea, and also i would say give 2 tokens per unhook too up to a max of 4. the fact that the activation condition and overall progress got nerfed is just overkill. maybe reduce the progress per token to 4% since a full BNP after an unhook might be too good but we’d have to see.
Re: Grimoire Chapter Perks revealed
Everything seems fine altogether steadfast should just be reworked into something entirely different. Buffing it risks having some really stupid interactions with stuff like hyperfocus, bardic inspiration, one two three four, stakeout, etc.
Re: Did you know: Play While You Wait is now available in 1v4!
Should just be made permanent idk why it isn't
Re: Grimoire Chapter Perks revealed
Steadfast:
I would suggest that when the gen in the boon range it slows the gen regression so instead of 0.25 base regression it wil be like 0.15 which as a killer focus player is painful for me to suggest but at this point anything is better than permanent progress
Lay waste:
Reduce cooldown to 30 seconds or increase the value to 5% or 10%
Salvations Cry:
thats fine but if there has to be a change maybe a cooldown of 15-20 seconds
Hex Under Your Thumb:
have it where it relights when haste is used again and the 1st time be cleansed so like the hex: two can play (Chucky perk)
Fruits of your labor:
reduce haste to 3% we all know how strong haste is on survivors looking at you old MFT!
Vigilance:
inverse it so all survivors bar the obsession is reveal and tie it to terror radius not as set range