Best Of
Re: Screaming in Locker Against Jason
I can confirm his jump scare does make you scream in lockers. Just happened to me in a game, happened to my friend last night as well. Whether it's a bug or not I can't say, but I can promise you it's happening.
Is it worth playing Killer
I've been gone a year, I kinda miss it but it was getting ridiculous when I left. Is Killer worth it or did it just get worse?
Re: So elusive does not block the red mist? why?
Thats his killer power like same works on twins victor but the legions killer instinct you cant doge like that.
Idk why someone thinkd its good thing to make elusive op by just making it distortion on steroids.
If you can evade reveal from jasons jump scare then crouching with elusive that blocks marks and sounds should be super easy.
Re: About the dynamic weather stuff
Because the killer is meant to be at an advantage by design, I am hoping that the visibility will be much more of a problem for survivors than it will ever be for the killers.
Aura readings will still remain just as viable, regardless of visibility.
And let's not kid ourselves, competitive Dead by Daylight?
The moment you have something asymmetric, it is no longer competitive. Both sides need to have the same tools, otherwise the definition of a competitive videogame does no longer match.
Terms like fair, as well as fairplay are very important here.
I get that there are a couple of individuals who are competing between each other and such, but that doesn't make the game competitive. It can't, and never will be.. Unless something like 4 Vs. 4 killers or survivors gets introduced, which.. Won't make any sense.
Anyway..
This RNG and all does disrupt the competitive integrity of the game, which is exactly what I've been meaning to say.
I can't see any harm being done with the weather effects, unless it does directly make the game sorta unplayable for many players.. Which it shouldn't, as we have the FPS lock afterall, but on the other hand.. We do know the history of the game (especially those who've been around since release like me) and how not so well optimized things used to be back then.
As much as I hear Spirit being mentioned, the volume sliders to the weather effects will have to be present, because.. Can you even imagine playing in a thunderstorm as a killer, trying to desperately find that one survivor who is so so camping to get the hatch or something like that?
You're gonna get headaches, if it keeps on being loud for the entire time. Literally..
I have used to have similar problems with.. I don't know if it was Minecraft or Grand Theft Auto: San Andreas, but sometimes the weather kept going that I started to think that it's never gonna end.
Yeah, the thunderstorm in particular caused me some headaches in the past.
I am nontheless very much excited about this, as I love the immersive and atmospheric gameplays.
With the new animations getting added on top of that.. Woah!
Just imagine running away from the killer, only to slip and fall as a result, shall you make some sharp turn during the initial 150%s with one of the exhaustion effects.
That'd be so much fun, and actually add a sorta restriction to how the perks are meant to be used. I'd love that!
…
At this point, anything to keep the game dynamic. New. Never ever the same.. Because if there's something that the playerbase completely dislikes, some even hate, it's how stale the game gets over time.
Re: About the dynamic weather stuff
You know what's really boring? The game automatically screwing me over entirely on RNG and there's nothing I can actually do about it.
There is genuinely zero positives to hyper rng maps other than "teehee variety" except that variety comes from just blatantly unbalanced maps that can screw either side over before the game even begins.
Re: About the dynamic weather stuff
and adds an element of randomness on how powerful a certain map is for killer versus survivor.
??? We already have that with the garbage RNG map seeds that either screw survivors over or screw killers over, why do we need more of that?
If anything the game needs LESS randomness with its maps.
Re: About the dynamic weather stuff
Rip spirit and huntress players.
Unless they take characters like this into account.
Re: About the dynamic weather stuff
The bonkers thing is that we already had the lightest of weather. Fog. And moonlight. They completely got rid of one, and have been toning down the other for years because it makes things look like ass and causes performance issues. Remember how base Ormond used to be covered in whiteness and wind? They got rid of those weather effects because they interfered with gameplay and accessibility, but apparently it's been long enough to forget the lessons learned and repeat history.
At the same time, it would be entirely unsurprising if they only got as far as re-enabling fog and then gave up on the whole thing though.
Re: About the dynamic weather stuff
Spirit was found dead in a alleyway after this live stream
Re: Someone at Bhvr please watch this video. It’s a challenge for charity!
he already donates regularly anyway.
He’s not gatekeeping anything