Best Of
Re: Is it just me or are new killers pretty broken?
It comes up with every single new killer. Because people don't know how to play against them, and haven't gotten used to the mechanics. It feels like its harder than for play against a killer you've faced dozens of times before. Its the fear of the unknown making you anxious and seeing them as stronger. There have been numerous killers who were declared just so OP but given a few months and even before the "nerfs" they are still much easier to handle because you've gotten used to the play.
Re: We can stop Tunneling by giving killers a Mori for 4 fresh hooks before the first death.
So once everyone is hooked once, you can get rid of one person by mori. Great! Now why should Nurse get the same treatment as Pig who worked for the 4 hooks 1000x harder? The problem in tunneling is that it's efficient on strong killers and mostly not against good teams with bad killers. Why all the comp Blights with 4 slowdowns tunnel at 5 gens? Because they have best chance to win every game like that. If you manage to do the same with killers like Ghostface or Dredge than yeah just the team was bad. But the overall balance can't work untill strenght difference between killers is that high. Do you feel like Ghoul who ended on Badham and managed to obtain 4 hooks at 4 gens left deserves the same treatment as Pig that ended on Badham and most likely won't be even capable of hooking everyone once?
Re: Stale Mate
You sound like one of those BHVR devs ;) "Maybe you should play civ!". Meanwhile completely ignoring the problem. People are here cause they see the potential and WANT to play DBD… but the devs keep going in directions that the players don't want. Maybe you should get on board with everyone else trying to improve the game. Just saying.
Re: Can't keep up with changes. Cheater or no?
Totally agree I have 9 years & over 18,000 hours, (few posts because I left forum twice) & even I don't really keep up with everything changing anymore.
Can't keep up with changes. Cheater or no?
No deliverance and no luck offering. Yet someone instantly unthooked after hooking… How? And I rly do mean instant, as in it can't have been anti-camp mechanics.
Perks: WGLF/DH/DS/UB
Is 4% on your own a thing again? Did they revert it?
Thanks <3
Re: Can't keep up with changes. Cheater or no?
Upvote. I guess that answers it (2ppl were dead). It is so hard to keep up with all of these constant changes. I wish BHVR would just settle on something and stick with it. If BHVR still wonders why it can't retain new players, this is why. Even veterans like myself are confused and agitated at this point.
We can stop Tunneling by giving killers a Mori for 4 fresh hooks before the first death.
The reason killers tunnel out survivors is because tunneling is the most effective tactic to win games. This is because there is a fundamental difference in team efficiency between three survivors and four survivors. If a killer has hooked a survivor and has started a chase or patrolling gens, the pressure they develop is substantially different vs 3 survivors than vs 4 survivors.
Against four survivors, one is hooked, one is in chase, two are on gens. When one survivor gets off gens for the rescue, one generator is still potentially being progressed. Against three survivors then the exact same situation means no generators are being progressed. If the killer is not chasing any survivor, then the four survivor team has double the progression of the three survivor team. The principle is the same for reseting, healing, setting up boons, or any other potential survivor action. The advantage of tunneling is so substantial there needs to be a genuine reason to not tunnel for a killer who wants to win.
If the killer gained a single use Mori they could use on any survivor after 4 fresh hooks before the first death, then they might just be tempted to not tunnel until they got the four fresh hooks. A mori can be used to skip a hook state on a strong survivor, confirm a kill on a slug below a pallet, increase efficiency by cutting down on a long hook walk, or dodge a sabotage attempt. There are numerous benefits that are tempting enough to dissuade from Tunneling. It could have implications for obsession builds, and there could be a lot of skill expression in choosing the right time and target to use the Mori.
On the survivor side, I think this would also be beneficial, as spreading hooks extends the game being in a four player state which is the most fun. Subjectively, I think being moried at one hook stage would feel a lot less unfair than being hard tunnelled from the start of the match. Plus, it would make the mid-game incredibly tense and frightening, suddenly the killer is at their most dangerous at a time when there are only 1-2 generators left. Both sides are on the verge of winning and it could (hopefully) be anyone's game.
The big issue with this system comes about when one survivor stealths to deny the killer the 4 hook Mori. This is a legitimate strategy, but it would circle around to encouraging tunneling again as the killer will probably end up just chasing the next survivor they see and tunneling the rest of the team anyway. If the Mori could also be activated with a 5-6 normal hooks before the first death, then I think this would mitigate the effectiveness of "Hard" stealthing and dooming your team, while keeping the "Soft" situational stealthing to deny the killer the Mori for as long as possible and to allow the rest of your team to reset. I think 5 hooks is the best number for this, this gives the last player a chance to generate pressure by stealthing, but once the killer has hooked another survivor, they could tunnel that survivor straight out. If the 5th hook before a death gives them a mori, then the killer is incentivised to go after a new target and give the death hook survivor a chance. This also incentivises the stealthing player to come out of hiding and take chase, as no matter what the next hook the killer will get either a kill or a Mori.
I think that this is a good way to balance tunneling, but I would love to hear some feedback below.
Re: Can't keep up with changes. Cheater or no?
The 4% is only on if there are 2 survivors left.
If there was no luck involved & more than 2 survivors they were cheating.
Re: Is it just me or are new killers pretty broken?
- If I had to estimate, I'd say gens took between 7 to 12 minutes when they all got done (lots of games ended up being hatch games without gens being finished).
- the 3:26 game is one where the killer afked.
- Most games that are played are either 2 man or solos. But yes will gens go a bit faster with coordinated swfs? yes. Do they get all 5 gens done most games? No. So again I say, the first 2 gens popping quickly doesn't really translate into an auto win like people make it seem. whats your kill rate? You probably have a few quick games but for the most part, you probably do better than you think.
- Even still, the reason my escape rate is so high, is because of hatch offerings, not door escapes lol.
Re: Overzealous is NOT an overpowered perk, if anything it's the opposite
"By the way, I think it would be better to use Overzealous with one or two boon perks instead of cleansing them."
No. This would just mean that instead of wasting one Perk Slot for a bad Perk (Overzealous) you would waste 2-3 Perk Slots for bad Perks. All Boons are bad and are not worth taking. People who boon Totems are basically working against their team.
Funnily enough I had one person yesterday in my games shortly after reading this Thread here who was using Overzealous and was constantly putting up her Boon (Shadowstep). She booned a total of 4 times, during this time a Gen could have been easily done, even without the "bonus" Overzealous gives. (Granted, they were probably a new player since they did not have all Perks at Tier 3 yet)
@Topic
But yeah, Overzealous is a Noob-Trap. Obviously it was called OP when it released, because one Survivor-Perk has to be OP and scary when a new Chapter releases. But once people did a little bit of math, it was quite obvious that the Perk is bad. And if some Streamer is saying nowadays that it is a OP Perk or even a good Perk, you should never take any of their takes serious again.