Best Of
Re: Springtrap adjustments to make him just feel better to play!
the axe can hit over a ton of loops you’d think it couldn’t because of its very generously small environment hitbox, I find it hard to justify most 4.4 killers nowadays tbh
Springtrap adjustments to make him just feel better to play!
love this guy so much, but he needs some love he’s in such a weird state. Hitting survivors with crazy arc shots over loops and such is super rewarding but it feels like he has so many aspects to his kit where he’s punished and unable to interact with survivors and the environment even if he is hitting shots and playing super well.
Here’s the changes I would make.
- Change Survivor grab axe interaction button to the power button, this would make the grab much more threatening and a real reward for hitting a survivor and closing the gap. Right now you can honestly encounter a bug with this grab every game, trying to grab and having the interaction try to start but it just ends up stopping you in place for a second mid chase and can easily give survivors time to make it to a pallet. You can also just end up doing a basic attack as the game just decides to not register the grab prompt the millisecond you press the button. Making this interaction simply use a different button would I think drastically improve its consistency and make it a much more significant part of his power .Whilst I don’t think you would NEED to change the numbers to account for this, you could argue to reduce the grab range from 3m to maybe 2.75m or less as this change would obviously mean you could spam the grab button without attacking and you could end up getting some pretty crazy max range grabs which could feel unfair for survivors.
- reduce the cooldown after axe throwing! not 100% sure but I believe the 2 second cooldown actually starts when your axe lands in a survivor or hits the environment, not once it leaves your hand. If this is correct you’re punished with a longer cooldown when you go for shots that aren’t point blank, you can throw an axe at a survivor over 16m+ away but you still have to wait for it to hit them and then the 2 seconds until you can kick a generator. Either reducing the cooldown to 1.5 seconds or changing the 2 second cooldown to start when the axe is thrown would reduce the amount of time you spend humping windows and pallets spamming the interact button. Also a cooldown reduction when he downs a survivor with an axe would be nice to reward him. Pretty sure other killers also can vault windows or break pallets the during or directly after their power (doctor, ghoul) don’t see why my boy needs such a clunky cooldown
- lastly I think it was such a huge missed opportunity to not give him a passive build up mechanic tied to grabbing survivors with an axe embedded. Building up tokens each time you get a grab which could give various bonuses, faster door traversal, 5% movement speed bonus if you exit a door until you wind up the axe(making him normal speed until power usage), faster grab animation/(more range on grab?) perhaps more information when survivors use doors at max stacks, would tie in nicely to the ramp up in difficulty over the nights he has in the games
Overall I think he is in a good spot, but his cooldowns and bugs just make him feel a bit cheeks to play at times? I actually think he’s so close to being super healthy but he’s punished with some pretty clunky cooldowns and interactions which really makes the experience fluctuate so much. Making his embedded axe grab tied better I think would actually be significant, right now it’s basically just a reward for getting so close you could have just hit them anyways which can often just bug out and not work <\3
Re: Why am I have to suffer a penalty for dc when facing a hacker?
Because BHVR refuses to implement server side checks.
Pulsar
Re: Why am I have to suffer a penalty for dc when facing a hacker?
And there are individuals who want harsher dc penalties.
Re: Pig Trapping and stalking you until you're dead.
As others have said before, a Pig that does this strategy, is actively throwing the game. She will probably (not guaranteed) get one kill and that's it. Any further kills are entirely on the survivors playing poorly.
A Pig playing this way isn't using the power correctly by any means. For me, it's a last resort strategy to get at least one kill against extremely strong teams when I already lost 4-all gens and only got one hook.
The strongest Pig is the Pig that spreads traps, tracks searches and survivor patching and rarely ever tunnels.
Re: Why are we not doing anything about these Gens Speeds?
I imagine if you hadn't immediately accused him of "purposefully try[ing] to misunderstand" what you were saying, your other posts might have performed better.
I don't make posts to be popular, I make them to help people get out of their own heads and try to improve the game itself. The point of paradoxes like the chicken and the egg is that they are considered paradoxes if you focus on details instead of taking in the overall philosophical concept, like the Ship of Theseus or the Epimenides paradox. The point of them is to not submit to your visceral reaction but to take in the concept they convey, then apply it to the conundrum at hand. So by losing the forest for the trees, especially when the meaning subsequently gets explained and instead doubling down on said detail, that shows a lack of willingness to understand the concept being conveyed. So yes, its exhausting to have your point not only missed but have arguments thrown at you as if you must be the opposition. Thats cognitive dissonance, and a complete rejection of the dialectical process.
I post this stuff for the same reason my account is almost as old as the game itself. I'd rather see the game improve than just "get mine." The fact that neutral positions that prioritize game health over personal perspectives get derailed like this is why nothing ever gets fixed with this game, and tunneling is a perfect example. But its more fun to have back and forth fights so why bother.
Re: Why are we not doing anything about these Gens Speeds?
People can have bias and see past it, as long as they allow themselves to. Its a type of personal growth that people need to have internally, and there is a lot that can be (and often is) learned from opposing perspectives. After years this nonsense is groundhog day when they refuse to, but its still worth at least trying to hear them out, assuming they remotely offer the same courtesy.
Re: Why are we not doing anything about these Gens Speeds?
Like I already said, the paradox isn't about which one is first, since that will be subjective. And yes, that includes 6.1, and I haven't been trying to argue the opposite yet thats how my statement continues to be misinterpreted. I quoted BOTH sides of the conundrum for a reason, yet there's nothing but cognitive dissonance assuming I MUST agree with the opposite of the one people personally believe. You can blame people who have the opposite position all you want, but the responses the post has been getting has basically been people telling on themselves about their own bias. Stop assuming anything other than blind agreement must be the polar opposite, or enjoy the constant state of warfare you help perpetuate I guess. Yet again, the paradox isn't about which one actually came first, its about the cycle. You can acknowledge it as a positive feedback loop, but even then, reverted back to justifications on a perspective about the origin which I have stated multiple times does not matter whatsoever to either the solution, nor how it would be achieved.
This is why we have the problems we have, many of which have been in the game for years, some have been caused by poorly planned solutions to previous ones, and why every solution we get will lead to more issues. The methodology will never be corrected because the argument over the chicken or the egg will never end.
Re: Why are we not doing anything about these Gens Speeds?
I give up. You guys deserve the game you get.