Best Of
Re: Returning Player
A killer having to use two perk slots (half of the total) to counteract the sabotage and wiggling because one survivor also will have to use a toolbox and just one perk to make the sabo quieter doesn't make the game more balanced, even with the increase of the sabo time, the limited quantity of hooks affected (with respawn beyond this limit, so, it's not so limited) and all the other stuff you suggested. I mean, it's 4 survivors vs 1 killer, you know? We need just two survivors with this build to make the match unbalanced again, unless you always have three baby survs in your team. But, in this case, it will be almost a solo game again, and you was complaining about it too
I agree that the basement needs more incentive to be used, but if the killer knows how to play, all the other survivors need to stop what they're doing, gens probably, to work as a team and >try< to save the one hooked there (yet, they can fail). It seems to me like a overpowered tool, if used correctly, and the pro killers know when to use it.
About the fun builds, yeah, I like to explore and play with it. But you have to keep in mind that the toxic survivors will make you regret this play style, prolonging the match way more than necessary, and not because they're playing along with the build and having fun with it, but because they just want to troll you for being less experienced in the game, with this build specifically or in general. They punish you for exploring far from the meta. New players that want to play casually won't be so competitive with the fun build (it's illogical doing it, actually) and probably will take the "easy" path after some defeats: search for a pre-made build in the internet (probably one that is in the meta, because it's powerful) and will eventually learn how to play in this way or leave the game because they still keep losing. My point is: players won't have a good time playing with fun builds if their objective is win the match; and the new players usually want to win.
New Trickster map is awful.
Every pallet is unsafe.
I don’t know why people are pretending that this map is strong or overpowered because there’s a god window and 2 safe pallets lol.
It looks good - but that is about it.
No playablity you drop a pallet and die against the majorty of the killer roster unless they’re a ranged killer or 110.
No skill expression, you NEED Kwon’s pre drop perk to even have a chance.
Just a really badly designed map.
sp1nu__
Re: Will Mina get any new outfits in future?
I would love this, so much potential. A Tryx MiNa skin would be really cool too!
Re: Weak killers deserve more than a 0.05 seconds buff
All stealth are sewed in 9.6 regardless with the tab menu showing the killer you're against at the start of a match.
Re: Will Mina get any new outfits in future?
Most of the Tricksters I've seen seen since "All Kill: Comeback" released have had the Mina cosmetic. She must have been fairly lucrative for Behaviour, so a part of me wouldn't be surprised if the potential to make more money off of her is what causes Behaviour to finally add a proper system for unique cosmetics for legendaries.
However, another part of me has doubts because of how few new store cosmetics we've been getting for the last 6 or so months. Even survivors have been getting a paltry amount, and I would've assumed survivor cosmetics are where the majority of cosmetic revenue comes from.
Only time will tell. I'd love for the system to come, if only because it would increase our chances of getting remake James Sunderland and other cosmetics for Chris Redfield.
Re: Do the devs have any plans to put forth solutions when queued against high ping VPNing killers?
Yeah we can try with validation. But there's this weird ping elitism going around saying like "People with bad ping shouldn't be allowed to play the game" and if Devs for any insane reason decide to punish or block people with bad ping that might just kill the game.
Even worse hackers can just easily ddos a player or streamer making his ping bad holdings his ability to play hostage. Its just all around a terrible idea
Re: Do the devs have any plans to put forth solutions when queued against high ping VPNing killers?
I don't think we should be banning people with bad ping, that's silly. But let's just make the game a little fairer. We need better validation. I will play with bad ping killers all day long, so long as they don't have an unfair advantage.
Re: Do the devs have any plans to put forth solutions when queued against high ping VPNing killers?
I paid for dbd too and have spent probably hundereds on the game and I’m essentially being pushed to not play because the majority of my games are killers on 100ms+ ping. They should definitely increase servers though 100%.
Would be nice even if they showed sympathy and tried to push forward a solution.
sp1nu__
Re: Head on is bugged
Yes because fatigue of the Nurse is a state of stun so you can't stun someone who is already stunned.
Suspicious activity
Just played a game with a cheating Dwight who somehow froze us in place after unhooking us. After the game was over I get the "suspicious activity" dialogue! Are you actually kidding me with this?
Between the Terminator bots and stuff like this, something needs to be done.