Best Of
Re: Slugging Billy?
Nah, not every Billy plays like that. Granted, BIlly-players become overall more unlikeable since he got buffed, simply because before only people who did not care about winning and more about nice curves played him, so they were mostly very nice. But once he got buffed, the unpleasant people started to play him, but it is wrong to say that all Billys are like that.
The Exhaustion perks problem needs to be adressed.
So lately I have been running in to perks like sprint burst, lithe etc. The other exhaustion perks are mostly fine while smash hit being the best designed exhaustion perk. But the perks i want to talk about are sprint burst and lithe. I"ll get right to the chase. They take ZERO SKILL AND REQUIRMENT TO ACTIVATE WHILE OTHER PERKS AT LEAST HAVE SOMETHING (except the overcome and balance landing) Meanwhile Most killer perks needs something to do in order to activate them while Sprint burst and lithe by just pressing two buttons and this creates a problem to the survivor gameplay and its that survivor gameplay is WAY TO AUTOMATIC and doN"t have to try while killers are sweating their sweats to get something while this game being an 1v4 game. So they should be completly reworked, give them a requirement in order to activate and probably decrease the numbers slightly example
Sprint burst: duration from 3 seconds to 2 or from 50% to 30% or 35% and maybe increase the duration of exhaustion from 40 to 50 or 60 seconds plus a requirement to activate.
Lithe: the same feedback as Sprint burst.
Balalance landing: from 3 to 2 seconds, from 50% to 30 or 35%, but to compansate slightly increase the amount of places to drop from on every map.
Overcome: Requirment to activate. from 2 seconds to 1 or 1.5 seconds.
Ghost notes: remove the 10% shorter exhaustion there is no reason for it to be here.
Rapid Response: from 2 to 3 or 3.5 seconds maybe even 4 seconds. from 20 to 30 to 35 seconds of exhaustion maybe even 40 seconds.
Smash hit: Is PERFECT.
Vigil: NEEDS A COMPLETE REWORK PLEASE NO EXHAUSTION RELATED.
Head on: perfect
iron will: PERFECT.
Dead hard: perfect.
Backround player: from 5 to 3 seconds.
Adrenaline: PERFECT.
Blood rush: Doesn"t need changes.
To me Exhaustion perks should be rewarding but also take at least some form of skill and not just pressing a button while also not being a abnoxious to face. Right now this feels that as a killer i am not playing against real players but instead against the perks. This really needs to be adressed. but because of those changes some killers could also get something to slightly compansate for survivors.
Re: Many characters lack personality; Game visual is dull; Graphics are dated
Yeah for me its particularly the dirty textures (make it look so ugly) and the really dated animations on survivors especially.
The game is animated worse than some ps2 games at times for survivors.
Re: The Exhaustion perks problem needs to be adressed.
There’s nothing to solve because there isn’t any problem.
Re: The Exhaustion perks problem needs to be adressed.
The best part about this post, is you complain about the ones that don't need complaining about, but think the ones that DO need complaining about, are fine.
Re: The Exhaustion perks problem needs to be adressed.
This is a very killer sided post.
Sprint burst while it is annoying af to me when I play killer does have a pretty big downside. You have to walk everywhere. Doing so costs the survivor a LOT of time over the course of the game. Once it's out of the way you know it won't come up again during chase.
Lithe is definitely the easiest exhaustion perk to trigger, but do I think it's unbalanced? Not particularly. Triggering on your fast vault in a chase means you gain time at the start of a chase just like sprint burst, usually all it does is help ensure you make it to the next tile.
Exhaustion Perks are pretty necessary for survs to make a decent start in a chase. But they are all one shots as a rule (beyond using a second perk slot to remove exhaustion) Plus they can be countered by running exhaustion perks like mind breaker etc.
Also smash hit isn't really a skill thing. Pallet stuns are usually more about how the killer plays, and overcome is already the weakest exhaustion perk. Idk why that one in particular needs nerfing into even more uselessness.
Re: Nice new meta
Dissolution isn’t meta, but your other 3 perks are meta. Still hard to counter 16 perks vs your 3 meta perks, You had nothing to block gens, so they dumped their tool boxes likely into 3 separate gens, as you got hooks in they were rewarded with permanent progress into those gens. It’s ggs.
Re: Pain Res DMS is still the meta after 5 years
DMS is bad after pain res is gone. So at that point you have a suboptimal perk that blocks gens when you are already chasing survivors off of gens. And at higher levels, good survivors will just let go of the gen just before you hook, so that you can't block the gen from the pain res.
Re: Nice new meta
Say it with me, "You can't complain about meta perks when you are also using meta perks."
Re: Restrict post-match chat for anonymous players
Why? If they say something reportable, report them and it's just like reporting anyone else. If not, it also makes zero difference if they're anon or not. At least on Steam if someone wants to not be remembered they can change their name and entire profile up whenever they want.