Best Of
Re: My biggest issue with the gameplay of current DbD
You just name one side and blame other but theres nothing constrictive and using these questionnaires as valid reason is lame because they werent held up by any data from devs tgey were just balant info for devs and they were mostly aiming for survivors and their issue than killers which makes it one sided again.
Both sides push meta and getting better at it thats just it and your idea that its this one side because its the bad one from your standarts doesnt mean anything than hust your opinion that I dont see as valid reason .
Onryo Buffs
1. Lullaby: True Stealth Direction
- Change: Make her lullaby non-directional (global) instead of directional.
- Why: Survivors will still know she is nearby and active, creating a tense atmosphere, but they won't be able to pinpoint her exact approach. This properly rewards her for being in her dematerialized state.
2. Mobility: TV Teleportation Flexibility
- Change: Allow Sadako to teleport to a TV that was previously turned off by a Survivor. Doing so will instantly turn the TV back on, but it will not apply Condemned stacks. However, if Sadako turns off a TV herself via a regular teleport, she cannot teleport to it again until it restarts naturally.
- Why: This grants her better map mobility and prevents Survivors from permanently shutting down her power, while maintaining a fair cooldown system for her own active teleports.
4. Condemned Mechanics & VHS Tapes
- AoE Buff: Increase the Condemned application radius around TVs from 16 meters to 20–24 meters.
- Passive Condemned: Survivors holding a VHS tape should passively gain 1 stack of Condemned every 15–20 seconds.
- Inserting Tapes: Significantly increase the animation time required to insert a VHS tape. It should take longer than a standard weapon-wipe animation.
- Why: Right now, it feels terrible when a Survivor greedily inserts a tape right in your face, takes a hit, and you can't do anything to stop it. A longer animation forces Survivors to think twice before doing this during a chase.
4. Intermittent Visibility (Manifestation/Demanifestation)
- Change: Improve her invisibility duration and flickering mechanics while dematerialized and immediately after manifesting to help her in standard loops. As a nice quality-of-life touch, make her completely immune to flashlight blinds while dematerialized.
- Why: She is currently too weak in standard chases. Enhancing her mindgame potential and protecting her from flashlights while cloaked would make her feel like a true, unstoppable ghost.
5. Add-on Rework & Basekit Buff
- Change: Completely rework and buff her current add-on inventory. Also, make the Bloody Fingernails add-on part of her basekit.
- Why: Let’s be honest, why are most of her add-ons so weak and unimpactful? Her post-teleport movement speed boost from Bloody Fingernails feels absolutely necessary to function in chases, so it should be built directly into her power. She deserves a major pass to make her add-on choices as diverse and fun as other modern killers.
Re: Sexual misconduct
If people could get away with being menaces for years back in old school CoD lobbies and not get sued, there's zero shot this will ever, EVER hold weight in a court of law. I will give you this, this is entertaining ragebait. Eat my downvote. ;)
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
I wouldn't be mad if hatch were removed because it doesn't fulfill its original purpose of an anti-bottleneck mechanic anymore. It'd get rid of those really annoying hatch challenges too.
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
as i said last person is either the one who stealthed whole game or stay whole game in the main building like garden of joy or swamp where i will waste enermous amount of time chasing them
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
>ts a safety valve for the match to end by giving them something to try for instead of just hiding
Yeah absolutely it doesnt ever happen that 2 survivors remain and both just stealth hoping another one will be caught earlier than them so they can escape into a hatch. Never happens. Hatch is what saves us from that scenario… oh wait
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
You can hide in a locker whole game and still be last one to survive. In fact, usually, the last one who stays is some gen jockey who never goes for unhooks and either repairs or stays in the bushes whole game which is not really the brightest skill expression you can have on surv side.
And you are not going to suggest hiding in a locker or ctrl in bush while killer is in chase with another surv/ finding a hatch is some insane skill expression? First one i can understand although you would be better off playing prop hunt if thats gameplay you find intensive. Second one is straight up just luck…
Re: What is your least fav killer to play against and why?
That's the typical experience. The players usually know what they're doing, and the survivors see them so little that they don't know as much. If it's soloq it's gg. And I refuse to even unlock this killer even though it'd help me learn to play them.