Best Of
Boon: Steadfast needs a change in direction
I wanted to copy a comment from another thread where feedback was being given on Boon Steadfast. I don't think that this perk needs to be in a bad spot, but I think it should definitely shift away from giving permanent progress and towards reducing the effectiveness of regression events.
One potential option would be to simply make it so that generators within the boons radius (24m) cannot be kicked by the killer until the boon is snuffed, as an alternative to blastmine. Then have it reveal the aura of the boon when within 3 meters of a protected gen. I think this would be easier to implement mechanically as we already have visual feedback for generators that the killer is unable to regress, as well as being more fair in general.
At the very least, please don't implement a boon that gives your teammates a debuff as you really have no say as to when or where your teammates decide to use their boon perks.
Re: I'm having an awful experience with the new auras, anyone else?
I appreciate that more than I can say. Thank you so much!
Re: I'm having an awful experience with the new auras, anyone else?
Definitely this. As a Survivor, I need my teammates yellow and when I'm killer I want them red.
Re: My concept for fixing the "Gen Rush" problem.
I feel like making them take longer to repair could be a bit overkill, but I DO like the idea of it encouraging getting the other gens done to prevent a 3 gen situation.
Maybe with further tuning, you could be onto something.
Please tell me this is a sick joke.
This has got to the single most band aid fix in a perk ever even in conception. Some exhaustion perks has been a seriously over-tuned state for a while now against the majority of the roster especially lower tiers making them unenjoyable to play for at least me and some other.
So instead of directly nerfing some of the perks (cough cough Sprint Burst and Lithe) they tie it to a hex that only halves the speed boost from the perks that can give over 150%. I don't think I need to explain what's wrong here when a lot of killers even 125% for three seconds is more than enough to easily deal with them when maps have been in a bad state of balance as of recently.
So said low tiers can't even defend hexes that well as well as having anti-synergy with other hexes since it requires dull totems to light.
Re: I miss the horror aspect
Exactly, the horror aesthetic is gone and this is the biggest problem. But the game turned into a fashion show with a bunch of skins and I guess a more horror-like atmosphäre would be the total opposite. And honestly, it is not even that the game looks awesome graphics wise. The graphics dont look that good for a somewhat modern game and I would honestly prefer the old aesthetic, because the maps looked better and more unique, even if they were not as pretty and polished as they are now.
Also, for a game which has the slogan "See you in the Fog", there is awfully little fog around. It is basically non-existent at this point.
And they should try to work on the aesthethic. The Feeling of a Horrorgame is gone after a while and does not really come back, simply because you cannot experience it when subjected to it for too long. Like, I could watch the scariest Horrorfilm and would be terrified. If I watch it 100 times, I would not bother at all anymore. Same is with playing DBD for quite some time.
Re: Why re-enable Wesker when you haven't fix him?
Yeah. I'm confused too.
Just played against him and he still seems bugged?
Re: Boon Steadfast / "Sandbag" needs to be changed before it comes out.
Yeah I'd much rather Steadfast acted like a barrier to a regression or lock event then consumes the boon or something. Even if it had tokens or the like as well, anything is better than this.
