Best Of
Re: PTB Day
Will definitely be excited to hear what you think once you've had a chance to go hands-on with it :)
Re: PTB Day
some of them are fine for example wesker and animatronic . However ghostface and doctors buffs are just barelly changing anything and not moving the needle at all in their viability . Doctors will still feel inconssistent and ghostface will still feel bad against coordinated teams . These killers are so much weaker then the top end so we should not be scared to give them actual meaningfull buffs or they just won't be played by veterans .
Re: Please stop forcing me to play Nostromo and Badham.
I'm also getting very tired of all but being guaranteed to see the same maps at least once every play session. Every time I boot up the game, I already know I'm likely going to be sent to Lery's, Badham Preschool, Toba Landing, Nostromo Wreckage, The Game, Hawkins or Midwich. I was playing with my friends yesterday and I kid you not, we ended up on Nostromo three times and Lery's/Midwich two times each. The map weighting being so skewed influences my desire to play this game in a negative way, so I'd love for something to be done about it. But because it's been months of this, I doubt anything will be done anytime soon.
All PTB Killer buffs and Tweaks Revealed
ContentKiller UpdatesThe Blight
- Decreased The Blight's default movement speed to 4.4 m/s (was 4.6 m/s).
- Breaking a Downed Pallet now reduces Rush tokens down to 2 below maximum, and resets current Rush token recharge to 0%.
- Includes basic-break and special-break Killer actions.
- Power description updated to reflect change.
The Doctor
- Decreased delay of Shock Therapy attack to 0.75 seconds (was 0.8 seconds).
The Cannibal
- Increased maximum Chainsaw Sweep speed to 5.45 m/s (was 5.35 m/s).
The Ghost Face
- Decreased the cooldown of Night Shroud to 15 seconds (was 17 seconds).
The Demogorgon
- Increased Shred's movement speed to 19 m/s (was 18.4 m/s).
- Increased Shred's turn rate to 55 degrees per second (was 27.5 degrees per second).
- Increased duration of Undetectable after traversing the Upside Down to 12 seconds (was 5 seconds).
The Dredge
- Increased movement speed while charging Reign of Darkness to 4 m/s (was 3.8 m/s).
The Mastermind
- Decreased recovery time of Virulent Bound to 2.7 seconds (was 3 seconds).
- Decreased charge time per token to 5 seconds (was 5.5 seconds).
- Increased duration of the Chain Bound window to 2.5 seconds (was 2 seconds).
The Skull Merchant
- Added support to multiple Power icons.
- New Power Icons mapped to Deploy Drone, Rotate, and Recall actions.
The Unknown
- Decreased cooldown of UVX to 6.25 seconds (was 7 seconds).
- Decreased Weakened Survivor vision linger duration to 0.75 seconds (was 1.25 seconds).
The Animatronic
- Decreased time to recall the Fire Axe when embedded in the environment to 6 seconds (was 7 seconds).
- Decreased time to recall the Fire Axe when embedded in Survivors to 8 seconds (was 10 seconds).
- Decreased battery consumption per Camera in use to 6% (was 7%).
- Decreased battery consumption upon Survivor teleport to 12% (was 15%).
- Key binding for Grab Axe button updated to use Power input (was Attack input).
Killer Add-on UpdatesThe Nurse's Add-ons
- Heavy Panting (Rare)
- Extends the duration of a lunge after more than one blink by 10% (was 30%).
The Ghost Face's Add-ons
- Walleye's Matchbook (Common)
- Decreases Night Shroud recovery time by 2 seconds (was 3 seconds).
The Mastermind's Add-ons
- Loose Crank (Uncommon)
- Increases movement speed between the first and second Virulent Bounds by 15% (was 8%).
- Egg (Gold) (Rare)
- Increases the Chain Bound window by 20% (was 50%).
The Animatronic's Add-ons
- Restaurant Menu (Common)
- Decreases the minimum time to retrieve an axe embedded in the environment by 10% (was 20%).
- Access Panel (Very Rare)
- While aiming the Fire Axe, reveals Survivors within 6 meters of Security Doors with Killer Instinct (was 4 meters).