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Re: Why Making the Blight 4.4m/s is a Bad Idea
my most played killer is blight, even tho i dropped him recently and play billy instead, i can tell u why i did it, cause blight is ez mode boring killer, i can get 4k after 4k every single game its not even a game anymore, its just stomping ground boring experience for me personally, blight not only need the 4.4 movement change, he also needs his tokens to be removed when he injure a survivor and when he break pallets, u could add 2 different addons which will negate those changes, also give blight purple addon that can give him 4.6 movement but he loses 2 rushes instead, so he will be 3rush blight with 4.6, this change would fix him completely. he will be strong but not busted.
Re: Why Making the Blight 4.4m/s is a Bad Idea
And conventional looping is only something lower skilled Blights do. You are unnecessarily increasing his skill floor while barely having an impact at his peak. Its basically giving a desk fan to somebody in the middle of the summer which wont do anything other than a incy tincy tiny breeze when its 30C+. But hey, on the cooler days it'll feel nice.
Re: Why Making the Blight 4.4m/s is a Bad Idea
That's the point. His power allows him to easily catch up, so he should have to use his power. That's kinda the whole point of a 4.4m/s killer to begin with- they have a power that lowers the effectiveness of distance, and in exchange, they are less good at looping without their power.
Re: Why Making the Blight 4.4m/s is a Bad Idea
To the point about the pallet break, survivors are supposed to get distance if the killer stops to break a pallet, that's how it works. This isn't a new weakness that Blight would gain, it'd be standardising him so pallets give survivors what they are supposed to get if the killer stops to perform the break action on them.
Very few killers get to both kick a pallet and gain that distance back immediately. Power-based pallet breaks are a different matter, of course, but if the break action is performed there's supposed to be a standard level of value that gives.
Re: Where is the variety?
low tiers can't keep up in a heavy aura/cooldown heavy game now.
you guys go play Trapper against 11 and see how that goes. go play Oni against 4 Lara's and see how that goes. even my boy cenobite isn't any better.
Re: Why Making the Blight 4.4m/s is a Bad Idea
4.4 will do nothing. Everyone that complains about Blight today will complain tomorrow. Think about it, how often does a good Blight not hit you with his M2?
I remember when people wanted Billy to be 4.4, still do probably. Same energy.
Re: Why Making the Blight 4.4m/s is a Bad Idea
Someone with actual logical thinking that agrees 4.4m/s is a garbage idea thank you!!! The people crying for his nerfs really have no clue… Anyway here's my feedback.
Rush count and token recharge are alright i dont mind it overall.
Add on pass and basekit blighted crows are great, being shoehorned into effectively only one addon choice sucks. Id definitely trade the rush token for the improved basekit.
Im okay with the pallet stun change, seems fair and i'd rather encourage looping and stunning than boring pre-drop slop.
I disagree with the pallet break change though, it feels garbage on ghoul and it'll feel garbage on blight too. It gives an incentive to pre-drop for even more free value than it gets now too which i dont like. If this had to exist, and i dont think it should, it should be tied to a stun instead atleast. That way it feels like they actually earned the distance given and encourages proper and more exciting gameplay more.
Re: The *REAL* Vecna Guide (The First/Henry)
Youre just agreeing with me. Thing is, good players just dont miss much at all. And hes not that hard to aim.
Re: Why Making the Blight 4.4m/s is a Bad Idea
Map dependency is something we should strive to move away from rather than make it a bigger issue.
You also have the issue that 4.4 would make little to no difference on anything other than indoor maps. As mentioned before, most tiles he can still use his power to play around, and the little distance he now does lose due to 4.4 might is negligible because he can still easily catch up.
Re: Giving up seems to be so common now, why?
Sometimes it's not enjoying the killer survivior go against.
Sometimes it could be phobias (clown, puking, worms, etc)
Sometimes it's just facing the same killers all the time
Sometimes it can be going to the realms they don't enjoy at all
I wish we had a system to ban killers from our queues.
I mean we have 42 killers now and being able not to go against one or two killers wouldn't be a bad thing.
When I face multiple ghouls I just stop playing the game. I believe I am not the only one.