Best Of
Re: Where is the variety?
This is super easy to answer!
Because most killers can’t compete on the majority of the maps that usually have a 100 pallets that chain together. Also most killers perks are absolute dog water that offer little to no help in slowing gens or chasing. So why run anything else other than the meta? Especially since survivors are just going to run the meta as well.
Re: MMR REWORK Questions and Opinions.
No but there is a correlation to people putting that much effort into a character and getting better at the game. You do get the odd bad p100 but most of them are pretty solid
Re: Something needs done about the "Abandon" option as it is currently a joke
It did solve the pointless 4k slugging.
But killers easily have found a way around it.
This is such a issue for 2v1 slugging because the killer gets rewarded for playing like an #########.
Re: MMR REWORK Questions and Opinions.
Balancing killers and perks around a strict MMR is healthier for a competitive game than trying to tune the entire game environment based on a chaotic MMR system.
Re: The Survivor Dc Epidemic!
Pretty much daily here someone mentions the endless array of comebacks survivors have yet when I ask what they are I never seem to get an answer.
Re: Giving up seems to be so common now, why?
When I play survivor, I’d rather have harder opponents if it also means better teammates, 100%. Going against bad killers is still miserable when teammates don’t know how to play or give up immediately the first time they get downed. This is all about the incentive to try to play well so you’ll be paired with better teammates in the next match.
I don’t buy the “false positives” arguments. Good survivors that can take killers on long chases will still get scored better for playing well even if they get eliminated early. That’s the whole point of the system I’m proposing. Getting tunneled out early wouldn’t be nearly as discouraging if you still get rewarded for playing well.
