Best Of
Re: Pallet Density OVERLOAD
It wasnt mentioned anywhere so I guess its bug because if dev team would still try to push pallet density update through even we got two of them (one like this in favor of survivors and another in favor of the killers) both of them prooved to be disaster and not needed (just certain maps needed small changes not global map wide change).
If devs would do this intentionaly I would start to beilieve they hire from some certain institue deling with peoples mental health problems it woudl seem so for all our sakes I hope its just a bug connected probably to 2v8 map pallet spawn that somehow got into 1v4 because of fragile DBD codding.
Re: Why Making the Blight 4.4m/s is a Bad Idea
Every killer's power is worse on indoor maps, except maybe stealth killers. I'm so sick of Blights complaining about indoor maps when they are even more painful for low tier killers.
Re: Dear DbD
For them to use bp as a "reward" is mindblowing, since thats ALL we get when actually playing the game lol
Re: Dear DbD
"No." - Behaviour Interactive
Serious note, they won't because it cost time and money. It's a easy cop-out. The lazy route.
Re: 9.4.0 | Stranger Things Chapter 2
@ThatRyanB @Mandy did you increased the pallet density with the latest hotfix? There are more pallet on different maps that enables insane chaning. Here is a video to see what I mean.
Re: Where is the variety?
experience doesn't matter if people like him are the reason new people stick around. too many sweaty killers leaving people on the ground for the 4k are why this game has such gargantuan turnover rates
Re: How're you liking the Torchbearer class? We want to know!
Fun. What's not fun is having to wait 26 minutes to play as Killer just to receive the "sorry, something went wrong with your match" message and then have to wait another 26 minutes to go through the same. Isn't it about time you fixed this mode? This is, what? The 8th time this mode is around? Plenty of time to deal with bugs I say.
Re: How're you liking the Torchbearer class? We want to know!
As predicted.
People have been throwing games just to try and do 15 saves. With this class
This doesnt JUST hurt survivors, this also hurts killers too.
Why? :
Because killers are being annoyed by several survivors hovering to save, so they have to face it and most likely get away with it aswell since you cant really counter it if they die on a pallet. Or dont and still get pallet stunned.
And you might ask : why doesnt your duo killer just protect you?.
Because they either cant, since theres 2 paths to a pallet saves, which they usually cant deny. Or
Because they will lose in alot of amount of pressure, if they just split up and hunted down more survivors.
It also doesnt really seem creative or what everyone ask for, a boon class. So it feels like you guys dont really want survivors to have anything special. (Even though it would help killer queues and make survivor more fun).
It just feels like another 1v4 idea thrown into 2v8, which wasnt needed,
If people really wanted to, they could just find a flashlight, play escapist and have the same results WITH a on command speed boost.
So overall, the only way this benefit anyone, were flashlight savers, who will do anything to do that one thing but waste less time to set up for a save.
But this addition actually hurt more than it did good, similar when legion got added.
Genuinely hope they rework this class to force survivors to work on gens, because i know they will never do them. Just like in 1v4.
Re: Giving up seems to be so common now, why?
It's not a popular opinon (for some reason) but I agree. I loathe the abandon feature. I basically never use it and don't understand how people are so apt to leap at the chance to leave mid-match. To me, it's the laziest possible way to not deal with issues or have in-game solutions, and just have people delete the match from their record instead. It's truly embarassing that this is where we're at.
I had this one match with a pair of flashlight users that refused to stop going for saves even when injured. I slugged them a couple times because I was actively trying not to tunnel them. The abandon came up and they both left with 5 gens up and only a couple hook stats across the team. The game essentially let them leave at the beginning.
And people are actually asking for more abandon options.