Best Of
Re: Any fun toxic streamer stories?
It is so funny. Damn you shoulda seen the one who crashed out at me over a 2v8 match. I was playing nemi, my killer team mate was a spirit who was absolute dogwater. ( at one point I had 15 hoom states and they had 4, 2 of which I'd downed and allowed them to grab)
A streamer with their swf was bullyng the spirit hard, constant blinds and saves. So I'd rotate over to help them every so often.
Ended up with an 8k. Never carries so hard in my life. Cut to the streamers chat, they were having a full rage out. Cussing me out and saying I was going to be banned for "double teaming" as if going 2 on 1 is against the rules in 2v8 🤣 i pointed put that i was playing shadow class that actively gets buffs for hanging around near the other killer so it's a legitimate strategy with perk support. The response was a lot of drivel and a lot more profanity.
Re: Official stance on alt skins for Legendaries?
yeah, they said they do want more for legendary skins as well..
Q: Are there any plans to expand the features of Legendary Characters? For example, giving them their own menu portraits when selected, bloody prestige cosmetics, etc?
A: Yes, we have been considering a system for Legendary Outfits that would allow them to have their own outfits, and other visibility options, like a character in the selection menu. We have a bunch of Legendary Outfits that we'd love to get different variations for too!
And later re-stated they are looking into extra cosmetics:
Q: Are there still plans to have legendary outfits include more than just the cosmetic (ie. lobby portait change, bloody/extra cosmetics) and when might we expect to see them?
A: Yes! Currently all new legendary or higher rarity outfits will have a Badge of outfit given alongside the purchase. We are also working to add those to our older legendary outfits as well, but that is going to be done in batches over a longer timeline.
Beyond that, we have a few proposals (such as new outfits for legendary characters) in the works but nothing officially in production yet.
-Kirby
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
Is hatch only reason you play survivors? Really? Also isnt that also just an ego that you want to escape in a lost game? Its absolutely not killer's fault survivors DC
Re: PLEASE BUFF DEATHSLINGER
Movement speed buff to him isnt a great idea imo since part of his counterplay isnt just standard looping, its also trying to break LoS so its harder for him to land a shot. Since he's 4.4 this is manageable, but make him 4.6 and now he'll just be able to walk you down without a 2nd thought
Re: How to counter The First?
The best thing you can do is stay out of range of his attacks. He's slow, so if you see him coming, hold W away. Edgemap works well against his M2. So do very small loops. Drop a pallet and keep him on the opposite side of you. You can predict his shots based on where he's looking. People wreck me this way. The furthest end of his M2 range is the worst place to be. I get most of my hits there, often from predictions. Continue to move erratically even when he can't see you. Don't assume you're safe because you broke LoS if he's still in firing range.
Also, if it's a two story building and you're in his TR, be mindful. Most Henry's run aura. They also have ears. Case in point:
Re: How to counter The First?
One thing I learnt is most of them run aura reading in chaee so try not to vault windows or drop pallets unless you need to
Re: Improving the killer experience
1: Only things needed of needs imo are shoulder, deli, hyperfocus/stakeout, luck, and exhaustion.
2: Completely agree I feel like every killer should be at least B tier if at all possible
3: DS cannot be nerfed unfortunately and the other two are not all too problematic due too activation requirements
4: Maps used to have 12-14 pallets now they have 20+
5: See previous response you also forgot that killer sided maps need nerfs too such as fallen refuge, midwich ect.
6: Before Vecna 2.0 we haven't gotten good killer perks since unforeseen or friends til the end
7: Disagree with this honestly aside from the fact that Freddy has clocks that grant immunity Sadakos whole gameplay loop revolves around managing TVs yourself
8: yes more build variety
9: NO this is a terrible idea. Aside from hyperfocus stakeout toolboxes and other genrush perks I think they should stay the same and if genrush perks get nerfed so does gen regression so keep that in mind
10: yes more build variety
11: For some reason nobody understands that Krasue is still middle of A tier she's just boring so nobody plays her
12: This is stupid and punishes survivors for using already underused perks
13: Honestly disagree I rarely hit the limit unless I'm using perks like surge
14: I agree same goes for killers with stuff like noed we shouldn't promote bad plays
15: DC penalty does need to be increased in order to promote more player interaction
16: Mixed feelings
17: cough Plagues hit registration and Houndmasters dog literally existing cough
18: Worst idea so far 80% of hex perks are based on the fact that they are extremely powerful but can be destroyed instead I think we need to fix hex spawns to make it a little harder to find such as not in Los of hooks, gens, chest, killer objectives ect.
19: Killers will run it no matter what but I think all gen related perks should be nuked
20: This unfortunately exist in every game and is a problem that will continue to exist
Some of these changes are great but unfortunately the game isn't really that bad to play for killer right now infact I hate to say it but I am unable to complain about the state of the game because it is the most balanced it has ever been and BHVR has been slowly making things more fair for both sides which I commend them for
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
Check offerings, see a hidden one and assume hatch shack and then check main if hatch isn't there (and I would be fine if offerings, overall or just hatch, were removed). You have every advantage in the hatch race. It is only faster to slug the third survivor if you currently know where the last survivor is but that scenario is rarer than not knowing. Survivors cannot be entitled when its something the killer is choosing, its the killer feeling entitled to a 4k after they have already won. The killer isn't forced to participate they are literally choosing how the endgame goes and intentionally preventing an intended game mechanic.
In a 2v1 I do in fact continue to work on gens and try to pick up my slugged teammate if I can. I don't expect to escape but its entitled to think I should just give them the 4k for free. It exceptionally rarely results in a 2 out but it does happen, but sure those killers that struggle or lose in the 2v1 definitely deserved the 4k (and still typically get the 4k because the scenario is wildly unbalanced in their favor). I got No Mither in chaos shuffle a while back against a killer that struggled to down me. The killer still refused to hook me in the 2v1 to the point of me picking myself and my teammate up multiple times. The killer even dropped chase with me multiple times during the 2v1 so they could check on the gen my teammate was trying to work on. They finally relented and hooked my teammate and I got a much deserved hatch. The notion of it just being a survivor "greedy for a free escape" is ridiculous, the killer regularly doesn't deserve the 4k but typically they get it anyway.
Re: Can we please do something about this 2 survivor scenario?! It is really boring to deal with.
It's very much ego, as you said. God forbid you don't destroy everyone in this game of limited communication that doesn't teach proper teamwork. Not to mention the amount of matches where people throw or DC immediately and the 4k is very much not deserved, but was handed over by other teammates. If there was no out in matches like that and you had no hope 1 minute in, I don't know why anyone would play this role. Not soloq, anyway.
Re: Why does killer abandoning make it so survivors escape
I was saying that the game considers it a loss and some people do care about it. I don't care about it myself but just thought to point this out as its not a win for the killer by the games own logic. Still from your statement you seem to care about it enough to call it a flawed system.