Best Of
Re: Pallets broken after recent 2x8 update. Insane amounts of pallets added to all maps
My point is that you call it a Buff while it is very clearly a Bug.
Re: Pallets broken after recent 2x8 update. Insane amounts of pallets added to all maps
If anything this is a Bug and not a Buff. Not that hard to understand tbh, not every Clickbait-Title is true.
And it clearly does not affect all Maps. I played the whole evening and aside from one Wreckers Yard, the maps looked very normal.
Re: Giving up seems to be so common now, why?
thats one way to defend toxic 4 man bleedouts.
great idea to force survivors to stay in a match they already lost which no chance to comeback or a reason to continue playing.
no one takes you seriously because its common sense that wasting time without a way to move forward, shouldnt be a thing.
Re: Giving up seems to be so common now, why?
it took 2 years to get merchant the gutting. if it was really pandering to survivors, it wouldnt take 2 years to bother to act.
kaneki is the most hated killer in 9 months and he barely got the same treatment, heck, he got to get away with alot of "bug exploits" when he should have been killswitch just like streetwise.
they rather kill-off fog-vials because killers complained about it than fix the issues kaneki had in 9 months. (he's still not fully bugless after the 9.4.2 patch.)
Re: Giving up seems to be so common now, why?
"Go next" was removed. They took away the 4% as a result of people letting go on hook. There was no reward, just punishment. The likely result if there is an increase in DCing is that they'll put in stronger penalties. DCing isn’t even the same as going next anyway, because the latter had no personal downside while the former has always penalised players.
Re: I would suggest avoid killer in 1v4 now
How about instead of criticising others who are doing the work to look into it and help the devs get what they need, you share your own info? Not Scott Jund's, your own.
Re: Giving up seems to be so common now, why?
This is exactly it and it's why more comeback mechanics are needed. You can often tell a match is lost a minute in. It's not exactly great for morale, especially when it happens over and over and over, and there's zero hope of recovery.
What I don't understand is that the same people who wanted the anti-cheese canceled are the ones complaining about DCs. People should stick around and suffer but they shouldn't have any chance at winning.
Re: I would suggest avoid killer in 1v4 now
didn't we just have the opposite problem? with pallets not spawning? jeez I can't keep up with what's wrong haha
Re: I would suggest avoid killer in 1v4 now
Checked Father Campbell's, Torment Creek, Disturbed Ward (was one cluster of pallets but the rest of the map seemed normal) and the spawns seemed the same as usual. Torment Creek I'd say was actually pretty bad with pallet spawns. I'd say maybe it's only live games affected but OP is in customs as well. Hopefully others can check but I've taken heaps of screenshots and nothing seems amiss
Edit to add - i use Zanshin alot on Freddy, so when i say nothing is amiss i mean compared to my usual games. The spawns all look the same
Re: I would suggest avoid killer in 1v4 now
I just hopped on customs to check them out myself. It mustn't be every map as I've checked Temple of Purgation, Midwich, and Yamaoka Family Residence so far and they were all fine. Temple was probably the heaviest pallet wise but not overly so, Midwich is still pallet-less in a number of rooms, and Yamaoka didn't have any clusters of pallets.
