Best Of
Re: DC penalty removal
No it should never be removed. This is always the worst suggesting right next to having ranked mode in this game.
Re: 5 Tips to help Cure Killer Anxiety
Here's one quick thing they can do to alleviate it, which is tangentially grazed in the video:
Bring back the BP bonus stacks on BBQ & Chili. Getting double BP for hooking each survivor once means that the killer has a 'win' condition that's not as hard to attain, doesn't require any sweating, and doesn't even require the opposing team to lose.
Same with WGLF. Having these alternative ways to feel accomplished and rewarded can take a huge amount of pressure off, and I honestly think that the removal of these BP bonuses have done way more harm to the game than the devs are aware of or willing to admit.
These are huge for improving the 'feel' of a match and should be explored more to improve player sentiment.
Re: Is it just me or are new killers pretty broken?
I don't mind strong killers, but skill floor needs to match performance of the killer.
Ghoul and Krasue simply fail hard at that aspect.
Re: Corrupt base kit
Cause it isnt the same logic, simple as that. I dont even understand why youre starting this "us vs them". Youre just going for a strawhat argument and deliberately ignoring reasoning. Basekit BT (btw the only basekit perk, and still a perk) only had a positive effect on solo-Q while it didnt affect SWF that much to begin with. SWF always had the advantage in knowing if someone brought BT, solos not and they were at mercy of their random mates. And that was the aim of the basekit change, to close this disparity for one case. Killers are different so you just cant make basekit changes as they will affect all and not just a few.
Re: The hard truth: why killer mains think Dbd is survivor sided even though it isn't
- Kill rate for high mmr killers goes up not down. Not much up but still up. So does escape rate for high mmr survivors, from 41% - 42%.
Looking at the bigger picture, there was an average kill rate of 60% across all MMR, while that average kill rate increased to 63% for high MMR. This largely falls in line with our intended Killer balance.
That's from the January - March stats. Would love more recent and more detailed but this is what we have sadly. The Japan stats don't break anything out by mmr.
High mmr four mans in those stats have an escape rate of 48%. They either get a draw nearly every match and lose a couple or they lose as many matches as they win with some number of draws. Would I love to see this better broken down than just "high mmr," absolutely, but given how loose matchmaking it probably wouldn't matter.
High mmr killers and high mmr survivors also face off against those outside that bracket, its the only way for both KR and ER to go up. That means that killers at high mmr do not face off against swf team six every match. Even if they do, we have stats showing that those teams lose at least as often as they win. If someone loses every match to these teams then they are not as skilled as they think they are. This is all without looking at the proportion of actual high mmr vs high mmr four man matchups which is probably less than cross matchups just based on population of high mmr players and loose matchmaking.
Which killer you play matters of course, but there are also players that win nearly every match they play on almost every killer. LOL on tunneling, in one post people say that tunneling only works on low mmr survivors and then in another people claim high mmr killers use it to gain an upper hand against high mmr survivors, it can't be both.
2. I am not saying its impossible, just unlikely. I have done it before as well but more often than not the result is everyone going down again. In case I wasn't clear I would be perfectly fine with an abandon option for killers if all survivors are in/near an exit gate, I just want all abandons to be tracked correctly for both stats and MMR but I don't believe they are right now. Adding another scenario seems like a bad idea given how they appear to be treated at the moment. (I think the slugged multiple times one should be removed as well)
Re: just got krasue
Yeah but it was just tunneling feature when survivors did not lose it on hooking.
Re: Just done
Would you rather the S tiers be brought low to match the low tier killers? Have the two meet in the middle? Or bring the low tiers up to A/S?
There are many ways to tackle this. But do they all work? Probably not. Will BHVR's eventual option work? Probably not. Should they stop trying? Definitely not.
but when these killers start going against swf with comms they cant keep up, they certainly dont delete decent teams consistantly. Thats why so many people have a lot of blight matches, ghoul, wesker, nurse.
This is why tunneling and such needs to be discouraged. People are skipping everything to jump to the front of the line in mmr, and complain when they get stomped.
Comm SWF is the END GAME for killers. Once you stomp solo'Q pubs, duos or even trios, they are nothing compared to a 4 man tightly knit team. THAT is the end game grind. Baffles me killers can't see this, and instead wish to complain instead. If you -did- get comms axed, do you see competition for the top killers? I don't. The complaints will roll over to 'killer is boring.' Ridiculous.
In that same vein, Survivors need to get their things straight too. Gens are one of the most boring aspects of the game, yet they are indeed too fast. If a team focuses gens only, the killer has limited options, then tunneling isn't even an attractive option in this scenario imo, especially if they're a good team.
BHVR has made this mess. The players are the ones who suffer and blame one another. Its increasingly getting more gross how humans treat one another behind a screen.
But hey, DBD be DBD.