Best Of
Re: whats your way to cobe with survivors that do nothing all game long?
"Hey everyone if I think you're not playing well enough I'm going to throw the game" is going to get plenty of not-trash players to assume you're just going to throw the game. Nobody wants a suspected liability, as your reasoning for even doing this illustrates.
Instead you should be focusing on maximizing your own agency, and working on how to offset when your teammates don't do the same. You can't control how other players play, but you can learn ways to minimize their negative impacts while bolstering their positive ones when they come through. Beyond that, even hopeless games make great labs to practice ways to improve aspects of your own agency you may have room to improve and refine. Also
i dont see how me actually afking adds to the problem. if i actually went afk, these idiots would see how it feels and maybe learn from it.
Is a terrible mentality and pretty much guaranteed to bump your, and everyone unfortunate enough to get paired with you, lose rates. Instead of trying to spite players you will likely never see again, why not work on improving your own odds despite them?
Re: Nerf the Shape already! Where are your stats? There are definitely huge numbers for him!
Myers becomes BTier finally after 8 years and they already want him Skullmerchant treatment
Re: Why does DS only work once?
They can't be equipped for everything, there's only so many perk slots the team has to share. Besides, if it's a proper high level 4 stack SWF then you'll get more results trying to leverage their altruism than trying to brute-force through the thing they expect you to do.
This is all hypothetical, though, it categorically is not true for average teams. Average teams that have DS are just teams who have a dead perk slot if you don't tunnel, and you'll definitely get much much more by not tunnelling them if they're trying to lean in to anti-tunnel builds.
Even competent, confident, and above average teams can be beaten without tunnelling very reliably, you really don't need to worry if it's an average team.
Re: Why doesn't this exist?
And we have characters with military outfits:
All paid though, unfortunately. Same for the releveant RE ones. An argument could be made for a non-licensed option.
Re: Bug reporting via third-party provider - are you serious ???
This is exactly the reason why we have it - and it also integrates into our systems!
Forum bug reporting was never a good tool, we've wanted to move away from it for quite some time, forums are just not designed for that. Having a tool like this is ideal, it not only takes reports and integrates them into our systems, but also acts as a known issues board in a way, also when you are creating a report, it is able to mark as duplicates etc, which is a big time save and allows us to offer a much better service.
Mandy
Re: whats your way to cobe with survivors that do nothing all game long?
Or you could just find a SWF?
AFKing is just contributing to the problem that you're complaining about.
Re: Skull Merchant
Her history + being able to shut down a loop with 1 button, not needing to aim or anything. The primary complaint i get with my p100 skull merchant is that shes "boring" to play against. Like there isnt much to do against her except fiddle with her drones, which she can remove/replace in seconds anyway.
As for her being most hated i don't think she has that spot anymore, shes probably 4th most hated now with kaneki on 1st place
Re: Why no Dracula Killswitch?
Did anybody with Nemesis? The answer is no but when it's broken everyone runs it
Re: Nerf the Shape already! Where are your stats? There are definitely huge numbers for him!
There really aren’t that many complaints across the community about Myers being too difficult to loop. I would certainly rather face him than the killers that are consensus A-tier. Just because you are having issues against him doesn’t mean that the rest of the player base is. With Ghoul and Kaneki we saw tons of community content showing how broken they were. Just not seeing any of that with Myers. In fact most of the stuff I see for Myers shows that he’s not that good.
Re: Should Survivors' Inventory/Offerings be Shareable?
I mean, the players would have access to all the things anyway. They can just use them on a different character.
