Best Of
Re: Why I’m Hanging Up My Medkit: Reflections After 2,500 Hours
I can't play more than a couple killer matches without people AFKing/sandbagging to go next, and it's always because they feel like the match is hopeless, like when I have 4 or 5 hooks with 5 gens up. There really needs to be something in this game to make a match feel worth playing even if a win is unobtainable.
Re: Why I’m Hanging Up My Medkit: Reflections After 2,500 Hours
When people are starving, you should advocate for giving them food, not for making the laws against stealing it harsher.
See why i play the way i do?
No I don't, and I never will. I'm the same in solo as I am in a party. Other people don't change me, and I'm not nearly as focused on winning as you are.
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
Everyone should be "able" to win, whatever that means. I'm really tired of this repetitive, performaitve argument we keep having. My stats are the same when I solo or party up. When my altruistic, team-minded ER is higher than you're self-centered rat one I'll let you know. You don't have much of an argument until then.
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
Who says the nerfs are unnecessary?
Re: Remove Onryo's lullaby
Just make it mapwide imo. The sound design is really nice so I don't want to see it go but survivors with VTR abuse it and make her stealth pointless for sure.
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
Of course you'd bring that up because that would work great for you.
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
Pretty much the reverse order. They nerf the hell out of survivor things in compensation for prospective nerfs to tunnelling/slugging/camping, and then they chicken out of the T/S/C nerfs and keep the survivor nerfs.
Re: When will we hear ANYTHING from the devs, mods etc regarding tunneling?
Best thing we can do is like I said just stop playing Survivor once more and more people stop playing Survivor and express frustration on why they have stopped playing like camping tunneling and slugging and Killer queue times are back to 30 mins then they'll have to do something.
Re: Stop using Trappers kill rate as an excuse to not buff him
Swf is not as strong as you have been led to believe and they were always expected to use comms. Tools like discord and teamspeak have been used in gaming since long before dbd. The devs would have been aware of this. I would bet the main reason we don't have in game voice is voice chat not being a feature the devs want to implement and maintain and they know people can just use one of these other tools. It nerfs oblivious/undetectable perks but those are not typically considered strong in the first place. If these tools effect kill rates then they effect the data used for balancing and are therefore taken into account.
High MMR four mans had an escape rate of 48% when we got stats for it (approaching a year outdated). That is losing more than they win (if only by a little), its better than solo queue but it is not even approaching nurse and blight level until you get up to actual comp squads. That is the double standard, you are treating every swf as a comp squad and every survivor as god tier while downplaying everything about willies streak, who isn't even a comp player. I have seen very average killers achieve 50 game win streaks. I've also seen willie try to swf streak, they don't even reach 20.
Dash would mean he is no longer The Trapper, that is the main reason I think it would be sad to see.
Re: Why I’m Hanging Up My Medkit: Reflections After 2,500 Hours
Pig games can be super lame since her buff. Not even defending this instance specifically in the Otz clip. But often Pig players will just run some broken Penti/Thrill hex build against a solo Q team that has no means of coordinating efficiently, and it is extremely boring to play against. Once they inevitably down and trap a couple weak links on the team, you can't finish the gens and if you try to get rid of totems you just get downed. So you just end up either playing for hatch, or if you're the one that's been trapped, you just run around to the boxes until you run out of time. "low tier" really doesn't make much a difference in Solo Q where your teammates are often "low tier" and competent killers can make the so-called "low tier" killers perform very well.
