Best Of
Re: Why I’m Hanging Up My Medkit: Reflections After 2,500 Hours
I haven't noticed any specific trends. It's been going on for about as long as I can remember. It's usually when things are wildly snowballing in the killer's favor early on. I actually have two examples from just last night:
First was a killer match. I downed someone super fast at the beginning and hooked them. I moved on and found someone else to hook. I then came upon that first person again, on a gen, still injured, and downed them. I was Undetectable and came around a corner, so I'm sure that upset them. They didn't struggle when I carried them and then AFKed under hook. They had two hooks with 5 gens up so they felt hopeless, and I can't blame them. The team could still win, but they knew they're own win was unlikely.
Second was a survivor match with two duos. The other pair were TTVers, and they were also hooked early. They just gave up, and that caused us other two to loose as well.
The problem is a few things. There's no reason to continue if you're heading for either a personal death or a team loss, especially if you've already hit a certain burnout threshold. There's also no chance of a proper comeback in these sorts of scenarios. Case in point, one of my killer matches from last night:
Hooks were spread. No one was tunneled or targeted. Didn't change much from beginning to end. And what do they get for this unpleasant match? No chance of comeback and low scores. The Bill DCed as he was in the dying animation out of what I'd assume was pure frustration. There's just nothing encouraging survivors to carry on. On the flipside, I regularly play as straight trash as killer, get like one or two hooks like a total noob, and end up with a 3k or 4k in end game by some kind of heavenly intervention. It's been my consistent belief that this lack of a shock turnaround on the survivor side is why survivors are more prone to hopelessness.
Re: Why I’m Hanging Up My Medkit: Reflections After 2,500 Hours
Cool but they're still technically different. People say they see endless DCs. I do not. I see suicides. The suicides are the whole reason I think the DC penalties are stupid. People will always find a way to leave if that's what they want. It'd be much better to make the game less unenjoyable for what's cleary a huge amount of players than to push for more and more penalties, but all people every seem to want in this community is to compound misery.
Re: Why I’m Hanging Up My Medkit: Reflections After 2,500 Hours
It feels like they still want to play, but the experience has become so miserable that instead of stepping away,
I've always struggled with this and DbD - sometimes it is the best game I've ever played. Sometimes its the absolute worst. One of the issues, and I think it's getting bigger, is people conclude (frequently too quickly) that the game is in 'worst' territory and just try to get out as quick as possible. Unfortunately once people get into that mindset it becomes a self fulfilling prophecy.
Re: Why I’m Hanging Up My Medkit: Reflections After 2,500 Hours
- Total lack of communication in solo q, in a game where coordination is key.
- MMR simply doesn't work.
- Fix these two problems and the game will be significantly better. Seeing P100 killers (so we've supposedly invested time in learning their respective mechanics) playing their power terribly is becoming the norm. Even the killer doesn't realize how negative this whole situation is.
Re: Why I’m Hanging Up My Medkit: Reflections After 2,500 Hours
You're right, I don't want useless teammates, but I still play exactly the same in solo as I do in swf. I'm going to unhook, I'm going to take hits, I'm going to give the killer free hooks to try to save a tunnel target. I will try to help people not have a bad time and I will die for it. Playing the way you say you do, being selfish and letting people die on purpose, is exactly why people are so discontent. You're exacerbating what you're complaining about.
And I'm the same as killer. Those under hook AFKs? And the ones who chase me to die? I usually swerve on them, and they generally end up reengaging. They often do well afterwards to. Sometimes they escape too, and that's cool. It's a video game. I'm not trying to make people miserable.
Re: Why I’m Hanging Up My Medkit: Reflections After 2,500 Hours
it's funny bc i didnt even use distortion but since the distortion nerf dbds just gone to shite xdd
Changes to Blindness for soloq
I think the blindness status effect should be reworked as it only punishes solo q.
SWF versing a blindness build : "I'm on hook near shack".
I would change so it does not effect hooked survivors.
Re: Good survivors …or just 45 pallets on a single map?
Yep. There is no way that the Killer player can ever play badly in a game. There must be other reasons.


