Best Of
Re: Why are we not doing anything about these Gens Speeds?
"Toolboxes can stack with not just perks but multiple perks from multiple survivors."
What are those Perks? All Perks which do anything like that are basically Noobtraps, or really hard to pull off.
And I dont really get the impression that Killers have fun playing the game either. Where is the fun in slugging the whole team so that all abandon? Or where is the fun in tunneling someone out early so that it is a guaranteed win because of the early 3v1?
But I know the answer - THIS is the Survivors messing up, so they deserve it. But a Killer getting "genrushed" (lol, most Killers claim they get genrushed even if the game takes 10+ minutes…) is never the fault of the Killer playing badly, nono.
Re: Will we see a legion rework??
he still struggles with chase, map control and generator control. His ability cannot traverse the map unless you have high end add ons. I believe his speed or distance needs a real good buff to be competitive and some type of special strike for actual pressure
Re: Why are we not doing anything about these Gens Speeds?
This really isn't that hard to demonstrate in several ways that tunneling is the problem.
A) It takes the entire team sweating to make this an issue. For tunnelng it takes one person deciding to sweat at the start of the match. For gen rushing, it takes 4. If you have one or even 3 who are hell bent on gen rushing and one person is breaking every totem on the map, then you didn't have gen rushing... You have an easy 3v1 win for the killer.
B) look at literally any event ever. Give players snowballs, snowmen, literally any side quest and they will do it. And every event unfolds exactly the same way after launching it: killers realize that survivors aren't being efficient and tunneling will result in an easy win, survivors realize that the fun is over and it's back to main game and have to do gens to even have a chance.
C) The "list of reasons killers tunnel" has been insanely long, and addressed ad nauseum. This isn't even a complete list, just off the top of my head:
- Gen speeds
- DS
- Dead hard (twice)
- Prove thyself
- BNP
- CoH, or just healing in general (both too easy and to many health states, and also too difficult so no one bothers and just does gens injured). This has flipped several times
- Map sizes
- Tile strength and tile chaining
- Pallets too strong, and pallet density
- "Survivors need a side quest" (interactions with killer kits, boons, invocations, and events)
- Individual killer buffs to help bolster the lower tiers
- More mobility (here's your dash slop)
And every one of those and more have just resulted in killers tunneling more. And every one of those changes (to live BTW) has resulted in putting more and more pressure on survivors to do gens or die. And since the kill rates are 60%, it's commonly "do gens and still die".
You know what we haven't done? Address tunneling itself.
The one time they tried people nuked the forms and had it pulled from consideration within 48 hours of even being tested at all.
So there's your root cause.
Unfortunately, the issue of actually giving let tier killers anything meaningful enough to be noticeable, and addressing any actual issues with gen speeds are blocked because we can't address tunneling, aren't allowed. Let's fix tunneling and we can look at other issues too.
Because unfortunately fixing anything else first has always led to more tunneling. At least that we have history for. What happens if they ever address tunneling is only speculation.
Re: Why are we not doing anything about these Gens Speeds?
We kinda know which one came first, though, since one patch both buffed tunnelling and reduced gen speeds.
Re: Why are we not doing anything about these Gens Speeds?
The whole idea of gen speeds causing tunnelling is a backwards justification. It's why there's a constant push to keep nerfing survivors and why we still have people arguing that tunnelling needs to be fixed with 'the carrot, not the stick'.
Constantly trying to tie these issues together when they can actually be addressed separately rather than as interlocked phenomena is just making a far bigger mess of things. We're not gonna get tunnelling fixed as long as people can still point the finger at gen speeds, and we're not gonna get gen speeds fixed so long as tunnelling is still a problem.
Re: new stats from brazilian dbd account (translated from u/bonelees_dip on reddit)
first off
Why the hell does Vecna, Freddy and Sadako have such a high killrate??
I rarely see them and there so easy to counter how the hell are they more deadly than Billy and nurse?
Re: new stats from brazilian dbd account (translated from u/bonelees_dip on reddit)
Four co-ordinated friends playing to win perform better than a solo player. More breaking news at 7.
Re: new stats from brazilian dbd account (translated from u/bonelees_dip on reddit)
IMO those stats are more reliable than people claiming that they run the Killer around for 10 minutes and nobody did a Gen.
Or people claiming that they face Survivors who do 4 Gens while they are chasing one Survivor and down that person quickly.
Re: Pig Trapping and stalking you until you're dead.
The game is full of stuff like this that's really unhealthy and they move at a snail's pace to address any of it. And even then the core issues always remain. Anti-tunnel could've been a gateway to addressing issues like this, but we saw how that went down. Basically just count your losses.
Re: Why are we not doing anything about these Gens Speeds?
I believe the gen speed builds were a direct answer to the huge uptick in tunneling we've seen over the past year or so.
I.e. survivors are loading into a match with a "do or die" mindset.
