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Spirit kills= devs nerf
I'll agree prayer beads is a busted as hell add on but I don't think Spirit needs nerfs beyond that. But the again bhvr loves doing things no one asked for or wanted like those nurse changes again her add on's needed changing but base kit.
Balancing based on "fun" will also eventually lead too no fun being had by either side which will crater the playerbase even more.
Comments
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"######### no one asked for."
No dear, it's just ######### you in particular aren't asking for. Plenty of people want her nerfed.
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God forbid a killer kill....honestly this game going more casual is going too kill it eventually
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And plenty of people want Legion nerfed.
Just because there's a crowd that wants something doesnt mean they should get it.
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Nope, thankfully "just because there's a crowd" isn't the only reason to want Spirit nerfed and the devs realise that.
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They took all skill involved in running a Nurse and reduced it to running in straight lines. Just imagine what they will do to the Spirit.
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the only problem I have with spirit is I personally don't feel like there is a solid way to counter her or mind game her . its purely luck .
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Spirits getting nerfed get over it
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yeah they're totally nerfing her because she kills, you're not just being ignorant or anything..
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Listen as far as I'm concerned the devs are catering too casuals so they will buy their overpriced cosmetics. Nerfing spirit and nurse is blatant catering to the lowest common denominator casuals don't even play DBD for 4k hours but in short spurts so they cater to them on nerfs? I imagine the devs think Bloodborne isn't fun because its too hard for casuals :( A hard to beat killer is a good thing when most of them in DBD are jokes.
Spirit isn't fun devs please nerf so I can do my boring gens :'(
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Unfortunately, the devs only considered input from one side of the community.
The devs were out of line with the base kit nerf.
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I consider the nurse nerf a blatant pander for casual players who aren't even retained players they do impluse buys though.
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You don’t need 4K hours to not be considered a casual and as for your Bloodborne comparison, I love facing spirit and can counter her but I don’t find Bloodborne fun.
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Well you must be one of the few smart ones on this forum then because mention spirit and tears and salt fly.
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I'll admit I dislike Spirit, but isn't odd that only the high tier killers seem to be getting the big nerfs?
What about SWF with voice comms?
Or, perks like Object of Obsession?
Or, broken maps like Haddonfield? (which is almost as old as the Nurse).
One could infer that there is favoritism going on here.
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That's certainly possible.
To me, this nerf shows a lack of understanding about Nurse. Not to mention, it reinforces the norm that the devs cater to survivor mains.
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I play both and I think both need increased difficulty but I don't know if devs want harder gameplay.
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No, they aren't. There's plenty of us killer players that are as eager for broken killers to be nerfed as survivors are. I want a cast I can play without feeling like cheap scum.
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When you played Nurse pre-nerf, were you constantly using strong add ons?
Because a base kit Nurse is manageable (assuming all the survivors are pulling their own weight).
The main issue with Nurse had to do with rank 1 killers playing her with over-powered add-ons. And I know that to be true because I play survivor at rank 1.
Unfortunately, survivors used their bad experiences with Nurse as justification for wanting her base kit nerfed as well. Even though the devs provided no data indicating base kit Nurse was a problem.
Do you see now why some of us are upset over these changes?
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The game SHOULD be casual. I agree that spirit doesn't need to be nerf as hard as she's going to be (If the past is anything to go by) but i think this game being "competitive" is what leads to the toxicity and horrible balancing in favor of survivors since they can win more constantly. Compare the number of escaping streams to 4k streaks. I looked on YouTube and only found one at 32 and he didn't count hatch escapes. I seriously doubt anyone has ever got 50 4ks in a row. This is all because survivor is considered the "competitive" aspect of the game
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My current opinion with spirit as a Spirit Main: Add-ons need a rework but they still need to be somewhat useful for her, honestly I don't find it necessary to nerf the mindgames as personally as Spirit I only end up using those mind games once or twice a match it's not very meaningful to what they call the "coinflip" scenario. Collision is fine in my opinion as Spirits who know what they are doing will just realize the sound is behind them now and they just have to turn around and down them. Collision can help the survivors in some cases. The only thing I think they could change with Spirit is making grass and terrain move to give the survivors some information other than collision of her location. I personally have fun facing against Spirit as well as playing as her. Although I am aware that I may have a small bit of bias as it is my main 😬
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Wrong. A casual playerbase is not a committed one.
Who do you think will play more consistantly? The rank 15 who likes the look of certain characters and is looking forward to other games OR the rank 2 that has menorized every map layout, uses top tier perks they grinded for, and gives plenty of feedback to the devs because they lnow the inner workings of the game better than the devs themselves?
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The causals obviously.
Look at Overwatch, hell better yet loom at fortnite. And those games are actually suited for competitive play, and have huge competitive scenes, but the lifeblood of both are casual. Remind me of the dbd competitive scene is going again?
Meanwhile you have a battlepass and stranger things crossover that did so well it has its own edition, not because the demogorgon is anywhere near the best killer but because it's fan service for casual fans of the game and show
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No, actually, I tended to use brown add ons, or fatigue ones, mostly because I hated her whole +2 stat -1 stat thing.
She wasn't balanced, and no, I don't sympathise at all with the people who are so unreasonably upset that her base kit got touched.
It was a healthy change for the game.
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Lol your right it's her DC rate
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Spirit=dc seems meme worthy to be honest
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Yup. That's why they nerfed exhaustion, healing, and pallet vacuum. Because survivors were calling for it. Get real. They've nerfed both sides plenty over the years. Pretty sure survivors weren't calling for those nerfs I mentioned above. The devs make the nerfs they do, to try to balance out the game for the greatest number of players. I don't agree with every change they make. But can we dispense with the "they only listen to survivors" crap. It's getting old.
Uhh or alot of people hated playing against Nurse. Not just the "casuals" either. Which is the same reason they're looking at Spirit. Because people hate playing against a coin flip killer. Personally I don't give a damn if they nerf her. Or leave her untouched. But let's not pretend it's because of pandering to "casual" players. She's simply not fun for the majority of the player base.
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That explains the copious amount of competative Twitch players on both Fortnite and Overwatch, as well as OW's ENTIRE LEAGUE. Believe me, I played my fair share of OW, and that game would NOT survive on casuals alone, even in Quick Play.
Even with Stranger Things release, Dbd never hit over a 25k playerbase (At least on PC). Stranger Things saw an increase to 23,458 players and dipped to 20,384. The Archives and event boosted it up to 22,431 players, and if history repeats itself, will dip once again. The game is gaining more of an audience overtime, even if it is rather inconsistant. But that is because the game is becoming more competitively balanced (give or take).
Compare the game now to what it was a year ago. A casual player isn't going to be active in feedback, trying to improve the game, they're just gonna go to a different game.
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To be fair, they nerfed Object of Obsession by adding Undetectable status into the game and they also nerfed instant heals, which were the most BS thing survivors had for a long time.
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I have a better title
Survivors cry and DC against spirit = nerf
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This game has always been for the casual. People already make fun of weak M1 killers (most of them) and how easy it is for survivors to hold M1 all game. Hasn't that been the same for most of this game's life?
I doubt they would be willing to change a simple formula that would alter its difficulty and decrease its popularity. I don't think making the game harder will draw in more players because most of the players caring enough to complain are just average-skill gamers to begin with.
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Well that whole first part is pretty redundant since i literally always said that and kind of makes it look like you don't even believe your own words and also doesn't address the fact that despite being out for years DBD has no competitive scene but im actually going to play devils advocate for you because you brought up something That's actually a big divider in this community.
Wild guess, you probably have a few 1000 hours on the game right? You consider yourself a try hard? PC players from what ive seen not just on this game but any game are a lot more dedicated and concerned with "competitiveness" overwatch being a prime example. And for that reason I think you're right, the PC playerbase is probably not very casual at all...but, and i genuinely don't know for sure, i would venture to guess Console has a bigger playerbase. Im also positive that the playerbase is mostly casual players. I also feel pretty safe in saying 99-100% of switch and mobile players are casual. This is also true of Overwatch btw, i used to play the game a lot and recently went back for the halloween event and was by somehow the best player in most of the games i played (Then again me and most of my friends lost interest and it might be that the "hardcore players" stopped playing too....leaving only the very large casual fan base)
But i mean it brings up a interesting train of thought, i have no doubt what you're saying is true on PC, just as i have no doubt what im saying is true on console so who should be catered too?....Console probably makes more money. Im not saying that would be a cool way of deciding but you know. It's probably true
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That nerf to OOO isn't good enough. Survivors still have wall hacks against plenty of killers, which can be relayed to other survivors via voice comms. That perk needs fundamental change. Survivors shouldn't have so much aura reading.
Also, survivors still have keys. They are problematic just like insta heals were.
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Here's the thing. The devs have a history of catering to survivor mains. A lot of the nerfs survivors received did not address core issues. Another way to look at is these survivor nerfs did not go far enough. How much longer do we have to wait for fundamental change?
The devs still have not touched SWF nor have they updated the maps, which are the main reasons survivors have an inherent advantage.
And yet, Nurse received a sweeping nerf. Let's just assume for the sake of argument that the devs are really trying to balance the game. Why not make these Nurse changes along with SWF nerfs and map design updates? That would make the transition smoother and not give either side too much power. But by the look of it, the devs will be nerfing Spirit in about two months, but I haven't seen any sign of SWF being addressed or maps getting updated.
Do you get it now?
Also, a lot of us were expecting Nurse to have her add-ons gutted. We were prepared for that. But we did not expect them to impose a ridiculous change to her base power. And when many of us provided our feedback as to why the change is bad, it was largely ignored. It's almost like the devs were determined to see this nerf through no matter what.
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It's still a nerf regardless. And I doubt they gonna do any more to OoO, devs probably will mitigate OoO by adding Undetectable on more killers add-ons.
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To say that nobody asked for changes is objectively untrue. It doesn't take much searching to find a whole trove of videos, threads, and comments about The Spirit. I think you're missing the point of the argument, it's very rarely about how powerful she is, it's about not being fun to play against. You cannot tell someone that they're having fun when they're not, that's not up to you to decide.
If you want to argue that a video game shouldn't be fun to play, I'm not sure what to say at that point.
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A band aid fix is still a band aid fix. Survivors don't like them and neither do we.
There's something you need to understand. Aura reading is a very strong mechanic in this game. And it should be treated as such.
Why should survivors have a constant flow of aura reading anyway? You say the devs will mitigate this by updating killers but I don't buy it. Changing the perk is much simpler and would scratch one more issue off the list.
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You even admitted survivors needed the nerfs in your post, so how are those points arguable? Survivors almost always got a 4 man escape and there were no killers playing because it was guaranteed they would lose unless it was 4 rank 20s. People escape spirits all the time, the spirit herself doesn't have counters, it's like nurse, the survivor has to bait her into a mistake but if spirit plays it correctly she'll get a down. If your not nurse or spirit you have to bait a survivor into a mistake to get a down, how can spirit be unfair if she has a similar situation as survivors vs other killers? You as survivor have to bait spirit into a mistake, the same thing will not work 100% of the time, you have to play every spirit as if it's a different killer. as for the coninflip argument, a guess implies you have no idea what she could do, you know everywhere she could come from based on where you are or where she last saw you, dont do something random as a guess, make a prediction based off game sense. Iron will and spine chill arent counters themselves, you cant have one or the other and just instantly escape spirit, they will help you escape alot, but they are tools if you can bait the spirit into a mistake shes a 110% killer and you can make distance, after all that if its been 80 seconds or more 3 gens should be done. If chases last even just 30 seconds if your team is rushing gens and plays even somewhat smart you can get 2-4 out pretty consistently.
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Do you think I didn't know how powerful OoO was and still is against killers without Undetectable ? I always ranted about how good survivors with OoO would easily destroy any not Nurse or Spirit killer. However, devs used Undetectable as a band aid fix and I am sure as hell they will never come back to fix the perk against all killers.
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With that argument theres only one side being considered then..because a killers fun seems to never be the reason behind any change made in these scenarios..because they're always a down play on what they had before..so if a killer is destined to be ruined or become something less due to one sides fun factor then why give feedback that falls on deaf ears?
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Devs don't really favor survivors. That's the point.
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I think many people are afraid of sacrificing her power for fun. A Killer who is always fun to play against is often times a weak Killer. I would argue that many Survivors find weaker Killers fun to play against, such as Wraith and Pig. Fun to play against, not fun to play as.
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What about post after post, comment after comment and video after video all saying shes fine? Or just nerf prayerbeads?
It's true you cant tell someone their having fun or their not, but who do you listen to? It's not killer or survivor its spirit.
Also regarding the overpreforming statement, were dcs taken into account? Or players giving up on hook? Or even better instead of rank, time played? Matches with spirit? And what standard is she being compared to? Is there a number saying if a killer is getting this amount of kills something is wrong?
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I'd suggest going back and looking at recent updates, there are good changes for both sides. Just recently instaheals, one of the biggest pains for killers, were gutted. We're not picking favourites here, it's pretty even if you look at the whole picture and not just a select few changes.
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Not anymore I dont think the devs do as much as the core game does, I mean just in math survivors have the advantage.
12-10 hooks at about a minute a piece as opposed to 5 gens taking 80 seconds, that's approximately 400 seconds with no outside factors, 8 hooks, 2 hooks on each survivor takes 440 seconds. This is exact numbers not taking into account anything else for either side.
The numbers alone show survivors will be done before a killer is even 2/3 done.
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Sure the red insta heal was changed..but on the flip I'd argue the purple is now more powerful than ever..plus medkit got a sizable boost to healing as well..as I see it they lost something broken but you handed out sizable buffs in other areas..now obviously nurse couldnt get that as her addons were problematic before but an additional addon nerf was all we recieved before release despite the cooldown being globally hated..so to be fair..both sides got far from the same treatment in this particular patch..
As for previous update you had some gold mines like freddy but what I also see? Beyond that a lot of small changes like the changes to sloppys interaction with hatchets, saws, etc pig dashes losing the power to use exposed..its making builds more and more basic..and making niche perks more and more niche..now the best killers are being changed and with no obvious regard to the devs plan to boost survivors in mind..if rumor is true nurse is scarce even on PC right now because nobody likes the cooldown for very good reason..I look at it all each update because what happens to both sides effects me but I see a pattern forming and its pointing in a direction where the metaphorical mud will hit the fan
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Okay, if the devs care about feedback from the community, then why did the nerf to Nurse's base kit power go through? Many of us who play her regularly expressed deep concerns about those changes on the forums. And yet the changes still went live. You guys provided us no data that indicated base kit Nurse was a problem, so many of us were left greatly disappointed by the change.
Now let me rephrase my point in another way. Why are the devs receptive to the people who want Spirit changes, but are not receptive to the people who want Nurse's base kit change reverted?
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Then that should tell you something, shouldn't it?
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The people who want Spirit nerfed are the ones who thought old Freddy was OP and killers like Wraith, Trapper and Pig are Balanced.
Change my mind
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SHut Up kILlAr MaNe
U jst wnt ez 4k nurs and spirt are unbeatable bb killar git gud.
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