Any plans to remove the locker + DS tech?
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you don't have to but if you want to avoid bt then smack them both and hook the unhooker.
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Im saying why shouldnt ds deactivate if the survivor unhooks another survivor heals another survivor or does a gen its obvious they arent being tunneled and it turns into more of a minute of immunity.
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This. Everything about this is true.
Here's another idea, DON'T OPEN THE LOCKER!
It's YOUR choice, it's YOUR decision to open that locker knowing very well you're about to get hit.
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Sure, then Freddy, Insidious Bubba, Michael Myers, Pig, Ghost Face, ANYONE with Insidious, Nemesis can tunnel right off hook with no repercussions. Great idea.
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You know what's funny, there's a post on here begging killers to stop tunneling, and this post wants to get rid of the one of the only factors that allows survivors a chance against tunneling.
Ironic.
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You what the main, and most efficient way to counter tunnelling is?
Do generators while the killer isn't pressuring them.
Stop acting like an easily counter-able strategy is somehow the bane of every survivors existence.
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Nice bait.
Its 60 seconds to a killer. From the killers perspetive this in a very long time. Enough time for two gens to pop. This is how long that is.
Most of the time i have hooked somebody else in that time so tell me why you should still have the DS in this case? I did not tunnel you and you healed and are back on gens so why should you still have use of it?
DS is broken at the moment. And it is being abused.
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You can't counter the window tech if you don't move after vaulting, the survivor can't go through you this way
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Not only is that not even the correct use of irony, you seem to be under the impression that tunnelling is not easily countered by just doing gens.
Granted, the killer will probably get whoever they are targeting, but everyone else will easily escape.
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If you know the survivor has been recently unhooked why would you take him out of the locker? How do you lose momentum when going after somebody you know doesn't have DS? You make no sense whatsoever. If you did open the locker but didn't knew it was the unhooked person than that was a simple mistake done by you. In the bright side that survivor now only has 3 perks.
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And let them have ds for the endgame? Nah im gonna open it and eat it then catch up to you with my super speed chainsaw and down you again and put you right back on that hook. (Wonder why survivors want billy nerfed maybe because hes one of the only killers who doesnt care about ds)
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Then it's obviously not the survivors fault if the killer is that short bus to tunnel 1 survivor while the rest focus on gens and escape. Let's not punish that 1 survivor that had the full attention of the killer during the entire trial.
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Also let me remind you survivors complained about nemesis legion yet nemesis only activated when you stunned legion. So what did we killers say? Pre pallet. But no that wasnt good enough survivors had to get their way and now deep wound doesnt mean shiet. And hex ruin? Just find the totem. nerfed anyway because of survivors. So killers are the only ones who should adapt?
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There you go, you solved an issue.
You chose do open it you got it and you didn't complain.
I thank you.
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There is a big difference if you don't pick them up after downing them.
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Killer main with almost 3k hours, but good try.
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The only way DS feels useful now it's in the endgame or if the whole team has it (which for me it's rare). Is it abusable? definitely but is much more counterable now than pre-nerf DS. That ######### to this day gives me nightmares XD.
I agree that the devs should make the change on only one person able to have it Or maybe make the timer go out much faster when another survivor goes on hook. DS is FAR away from being broken compared to the old version.
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it's just facts. i think you see it the way you want to see it, not the way it is. because you and other salty killer mains want to tunnel without any issues. and if something is a bait, it's your comment. thank you, next :)
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Passive aggression does not substitute for good arguments.
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What's the difference between leaving them on the ground and leaving them in the Locker?
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Leaving them on the ground still creates pressure and another survivor will have to stop what they are doing to pick them up so you'll have two survivors that are currently not doing gens (three if you find someone else).
If you leave them in the locker, they can leave said locker and go on to a gen immediately so potentially all survivors will be doing gens until you find somebody else.
As you can see...there is indeed a big difference.
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The same as leaving survivor on the ground with no mither and without. First one just gets up and keeps doing their business. Except no mither has a broken effect and ds in the locker doesnt.
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Anti-tunnel type perks like DS exist for the very reason of how you decided to play as killer. Take the stun and waste more of your time, or be much more productive and find someone else. Done deal.
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I have a proposition: for a durtion of ds killer can see aura of a survivor that saved someone with ds. Done, accidental tunneling issue solved.
Post edited by avilmask on0 -
Even with no mither there is a difference. The survivor still has to spend 30 seconds to recover compared to immediately being able to leave the locker.
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LOL. Crying for something thats is easily avoidable.
Let me guess: rank supersaiyan with more than 20k hours as killers with all of them P8. Right?
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You can't win the argument for a DS change against people who have never been on the killer side with
Squad of identical people and you don't know who you are chasing.
Someone getting off the hook, pointing at you, then hopping in a locker in your face.
Someone repeatedly getting in and out of a locker over and over and over with loud noise notifications just to annoy you because you can't do anything about it.
Bodyblocking to use a BT hit, which then makes them the target of a chase, only to hop in a locker because you can't open it for a minute. So why not.
The problem isn't tunneling. The problem is the ability to abuse the perk despite what the killer does. Sure it fixed tunneling. But it causes other issues.
The solution? IDK. But it should fix tunneling without allowing bullying.
The perk description currently could be "do whatever you want for 90 seconds. As long as you are near a locker the killer will ignore you or you can stun him"
Which translates to
"You can be a prick in the killers face for about 80 seconds. As long as you are near a locker, the killer will ignore you or you can stun him to further your trolling"
It's just not fun on the killer side.
All of this from an ex-red-rank-killer-main who is now a current-red-rank-survivor-main and I run DS every game lol. It's fun for survivors to have power like that. It's not fun for killer.
But again. You won't win the argument. Nobody wants to give away their fun in order to fix something that's broken for someone else. Good try though. I commend the effort.
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You can win an argument with a sensible change. All the changes I've seen regarding DS either heavily punish the Survivor for doing anything other than getting chased, or create situations that either a Survivor or Killer can abuse.
Anytime those kinds of changes are suggested, you're going to get a backlash.
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What's is your definition of an anti tunneling perk?
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DS is designed to get used. If you dont have a locker in sight and get downed youre most likely to wait being slugged til DS runs out, which shouldnt be possible, Or you just get moried. So ... NO. Its fine, that killers get at least slightly punished, if they choose to play the most cheap way, thats only annoying for survivors.
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Hey letsplaytogether for being around so long you should know unbreakable exists. Getting slugged? Just pick yourself up and run. ######### survivor mains forget how many second chances they have.
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Yeah yeah, survivors need to run perks to counter the utmost cheap play, but killers should get it as easy as possible. just what i expected from you.
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i mean it wouldn't be soo cheesy if ds was just 5-15 seconds shorter.
or just make grabs not activate the perk, but that's probably asking for too much.
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Why should they remove it? It is a strategy
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Possible change; "When not being chased, DS decays 3 times faster."
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You force a killer to follow you (tunneling) to a locker and open it or stand there? Interesting view.
Most killers would, idk, just not follow you? And if they see you get in a locker, idk, ######### off and find someone else?
I didnt know you could FORCE killers to open lockers. I'm gonna have to try that.
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Which most killers know and will leave you on the ground. Even if you dont have DS.
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######### that's even cooler
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The same way survivors cleanse totems when there may not even be noed.
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Well, GOOD survivors lol. Or greedy ones. I mean it IS 1k bp for a dull.
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DS isn't just an anti tunneling perk, BT is far better.
When I run it I try to make sure it gets used just to waste the killers seconds being stunned.
I'm guessing BHVR are wondering how to nerf (buff) it again after toolboxes nerf (buff)
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wasnt your opinion on ds that it was bad ?
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DS should end the moment another survivor is hooked
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Sorry. Yes. Right.
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So then eat the DS like you said. Either go after someone else like they said OR do as you stated.
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Yep, that's a point. Choice is you lose more or you lose less. In the end it's still a lose - lose, and that's what kinda sucks about it.
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