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Game is getting TOO killer oriented.
I see the patch notes are nerfing survivors so much. They keep saying “A good player can loop the killer in certain spots.” Can I just emphasize GOOD players? What about the new players? What about players who aren’t like the Pro players? Its harder for players like us, the non-pro players, to escape. Several of my friends agree the game is TOO killer oriented from killer being able to close hatch the moment it opens to Doc being able to take away everything the survivors can do. I can understand the closing of the hatch, but making it where it can’t be closed as soon as it opens or making it a perk with the same effect would make it easier for survivors. And about the Doc. He is way to OP. It’s impossible to escape since his shocks stun you so you can’t vault, and it makes it where you can’t use items at max madness 3. It’s ridiculous. His Static Blast ability is insanely OP as well. You can be right outside is terror radius and still be affected by it. A friend of mine mains Doc and agrees that he needs a nerf. The game has become too killer oriented. I personally think it should also be looked at from the non-pro player perspective, rather than just the pro. I don’t know who will agree or disagree, but it’s just my thought on the game. It’s a great game, I just think it needs to be looked over and adjusted. And to anyone who mentions rank, it doesn’t matter what your rank is. Someone could be rank 20 and be a god at a killer. Anyways, I hope anyone who reads has a great day.
Comments
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Okay, but why should you be rewarded for not trying to improve your general survivor skill?
And you should've seen doc BEFORE the rework. His entire terror radius was a static field which CONSTANTLY made your madness go up.
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To me the game was always easy as a killer before ptb against solos unless i played bad and did mistakes . You can find players here on forum to organise your swf and then the games wont be much biased towards killers. Solo is weak as hell .
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It's too killer sided?!?!?!? Hahahahaha try playing killer in general let alone at red ranks. Have fun
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This is the eternal problem of DBD and really any asymmetrical competitive game. I used to debate all of the time on here and reddit about this and I know your pain.
I play the game very casually, but over the years I have slowly become a red rank survivor more or less now, but I still remember what it's like to not be that good at game and yes, killers have ALWAYS had a massive advantage at the newer ranks - a fact that is unfortunately lost on most players who have long since passed that level of play on forums like this. The issue is the opposite is true at Rank 1 - so you have a conundrum as the developer.
More recently I think they have slowly become better and better at making changes that keep this reality in mind. The changes to hex: ruin were a massive win for newer players, and a nerf like the one likely coming to great skill checks really only hurts Rank 1's. The nerfs to loops and the rework to Doc do suck for new players - I agree, but it just comes with the territory sadly. That said, definitely vent when you need to - Behaviour can't forget the newer players!
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Killers are meant to be the stronger force in the game, survivors are meant prove they have what it takes to survive anyway they can to get out, not loop the killer around endlessly and escape without even trying.
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Not hard honestly, I can clap red ranks survivors as a green/purple rank billy. Most survivors arent good at all in red ranks
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Are you serious?
We were ALL new players at some point, I adapted, many others before you adapted.
EVERYONE adapted. Get over it, the game shouldn't cater to new players, you have to adapt.
I had to look up looping videos, when to drop the pallet, how to work the killer shack 3 years ago when I started.
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It’s really difficult for solo survivors to escape vs a decent killer. But for some reason the loud majority on the forum think each SWF is a death squad and each game is stressful. I am happy god loops are being removed and big maps are being condensed... but nerfing pallet amount and tile strength is unnecessary at the level I’ve seen on the PTB.
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So instead of adapting and becoming better at the game, you just want to whine for nerfs? Is that what's happening here? Because it really looks like it.
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We should be thankful you are not a developer - this is bad design 101 - especially from a financial perspective. New player experience is a big deal in modern game design, and Behaviour is aware of this and in more recent times they have started finally making changes that show they are not forgetting new players.
There's no reason any group of players should have a bad experience just because they didn't design it properly back in the day. The removal of Hex : Ruin was a massive change and is something I am glad every new player does not have to experience. I do agree with you that there's nothing wrong with killers having an above .500 rate as they should feel dangerous - especially at the start - but it's still not great, even if it's not as bad as it was a year ago.
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The "new player experience" is the reason this game lost so many killers to begin with.
The "new player experience" catered to survivors, it's the very plague that runs through survivor queue times on console.
The "new player experience" is the reason why so many people left.
This patch, these reworks are good. It's the reason why so many killer mains will return.
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Have you heard of the phrase "Easy to learn, difficult to master."?
Define a bad experience. The new player experience is the rush of being chased, the rush of successfully being stealthy, and working together with the other players. The new player experience is about you improving yourself, and if that doesn't interest you or others, that doesn't mean it's bad game design.
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Now that they make some changes it is the game for killer, but we are going to ignore all this time that it has been "game for survivors" Well that depends on what suits me best, because nerf the ruin and that the survivors laugh at the killer that is logical and you have to do it, but they take away the infinities and I have to show skill that no longer, if I have to show skill game to killer xD
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No one should be able to run the killer around for minutes. Just because No0b3 or Ussylis can doesn't mean it's an intended feature. Killers should be able to down a survivor after a bit even if they make no mistakes. Gens go by too fast for the killers to afford going on 2+ minute chases.
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A survivor with superior skill and map knowledge compared to the killer should absolutely be able to lose them the game. You should not just win by default because you saw the survivor. The killer tracking perks are too strong for that. A killer getting run for minutes is a noob, and doesn't know how to drop a chase. Getting run for 5 gens should absolutely be possible if the killer is bad.
Otherwise, why play survivor? To hide in a locker all game? Alot of people already do that, and it's a snoozefest.
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I watched videos as well, and I understand what a lot of y’all are saying, but even when playing in a 3-4 man squad, it’s difficult. Getting to rank one was a pain. I’m not saying playing killer isn’t hard, and I know survivors are supposed to get better at playing, but if there isn’t ways for a survivor to get better, it makes the game less enjoyable. I’m not saying there isn’t a way, but it’s just my opinion. I’ve gone against killers who, with their perk set up and the way they play, can kill 3 red ranks when they are a green rank. Rank doesn’t just mean you’re good. It just means you’re dedicated enough to the game to climb ranks.
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It's a pvp game. You want a party game... Mario Kart series is fantastic.
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Ironic because 99% of the complaints on the forums are from killer mains who think they deserve easy 4k's because it's just too hard for them to get better.
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I've been playing the game since 2017 and it was way better then than it is now. It was easier to escape and i had fun playing the game then. Now I do not have any fun playing. I say the quality of the game is going to crap.
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u talk about "new players" meaning survivors, what about new killers?? u might get 1-2 new survivors but not all 4 soooo u think its ok for 2-4 good survivors to go vs a new killer?
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this game is dying.
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Not true lol before the pandemic just on steam they had an average of 30k people daily that’s significantly increased on ps4 and Xbox it’s probably higher ..so let’s say 35k for ps4,Xbox and pc (it’s much higher) but that alone is 105k people ..that’s not counting mobile,switch the game is far from dying lol
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Yeah but you don’t understand how it’s just not realistically possible without team communication and even then I think some of the killers are just too much. I play with randoms in red ranks as survivor against red rank killers and I see it all the time. killers running on people. Yes, the first few gens fly, but honestly I agree with this guy it’s not fun to have to loop the killer for 10 minutes as the only viable option of escaping and they’re taking away what little spots survivors can get really good at running. Most Killers are already built to end chases fast. They take and take and take from survivors and tbh it’s just not fun to come in and stare at a progress bar waiting to die for you. Especially when they keep tampering with gen speed. Making maps smaller is not the right move. I get they want to encourage more people to play killer. But it’s gonna be an swf only game at that point . No point in playing solo, so I think I’ll uninstall. It’s that serious. Killers mow people down and camp hooks and Mori them? Nah. Balance isn’t giving killers more than they already have. And I’m a purple rank killer. I main plague and I get 3-4K every game. Entitled are the killer mains. Certain maps that are bigger I think it’s easier for survivors. But with them going for smaller map designs, longer gen time. Nahhhh. Survivors dead imo. I don’t wanna play.
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"What about the new players? What about players who aren’t like the Pro players? Its harder for players like us"
Devs are already nerfed killer for new survivor players before, It's a Hex:Ruin nerfed at 3.5.0.
This new patch is just make the killers can chase easier to pair with the new survivor's average repair speed after the Hex:Ruin nerfed.
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i can’t tell you how many times I’ve been demolished a mile away from a vault I went through because the hit box seems broken. Or the constant lag on Xbox leading to unfair downs during chases. It’s just not very fun that the killers don’t suffer from missed attack stuns to make it worth it to keep running him. They ought to penalize killers more for missing attacks, anything. To reward survivors for juking and making him miss. Fix hit boxes at vaults. Stuff like that.
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Now we know why Ruin was, well, ruined. . .
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Ruin isn’t even necessary. Its useful in combination with info perks like surveillance. But I don’t think ruin nerf is what you should be concerned about. Why does everyone seem so reliant on a perk? That’s not how the game works. Games aren’t meant to rely on perks to help you win. gen speed isn’t that bad, you’re just not applying enough map pressure.
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Can I just say as a new-ish player, I'm worried? Highest rank I've hit is 6 in 155 hours. I don't know God loops well, or where everything in a map is located for that matter -- but I do know I rely on pallets quite a bit when attempting to do a good loop. So if I'm worried about anything from everything I've read between here & Reddit, it's the dead zones and lack of pallets. Some people go straight through the available pallets already. Not going to bother with the PTB since I only have 8 characters leveled & it rolls back progress for over a week, so I'll have to reserve full judgement on it's release. Just hope it's not as bad as I think it is. I already don't escape that much tbh, since playing altruistic has its disadvantages.
And my poor husband, who isn't well versed in gaming, is probably gonna have an even worse time. I picked this one up for us to play together since it would be new for us both. We enjoy it, but he hasn't even broken out of green ranks yet.
I understand that the red rank pros can run circles around some killers. I watch Twitch too. Just... yeah, not all of us are that experienced & from the ranks I'm sitting in & the randoms I play with, the killer has clear advantages already. Never mind if they decide to camp or slug at hooks.
Pallets. </3
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in every thread you make these inane posts full of biased garbage, please get better at the game
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Are you forgot the reason why dev are nerf survivor or which part of survivor side is nerfed in this patch?
Old Ruin is a bad design and just a band-aid perk for ignore the repair speed problem and I'm glad that perk got rework to become healthier to this game, BUT the old map design (map size are too big, has strong loop with no mindgame) is a bad design too and it's affect to chasing time which important as repair speed. What's the point to slow repair speed while you still waste a lot of time for chasing survivor in strong loop or traveling to the other side of big map. Moreover not all killer has high mobility to ignore these problem.
That's why I said "This new patch is just make the killers can chase easier(fix old map design) to pair with the new survivor's average repair speed after the Hex:Ruin nerfed.(fix old Ruin)", both aren't healthy to this game and need adjustment.
Or you are just keep saying "you’re just not applying enough map pressure." while ignore the fact that old map design still existed???
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Blatant falsehood. All competitive games that have stood the test of time have been balanced around the highest skill level, not the lowest.
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I swear i think hes bulletsnonstop the guy who got banned a while back. Because shortly after bullets was banned, this guy popped up and its almost the exact same routine.
They both spammed huge paragraphs ranting about killers filled with emojis, usually one single long wall of text per comment with multiple comments with out spacing, making it a hard to read tangent almost.
He comes off as a massive troll or a completely biased rager that doesnt play both sides.
Im leaning on the side of a troll because it feels like hes trying to bait angry reactions.
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Exactly like literally every cod or fighting game ever.
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With old ruin gone the only rank of survivor that can really show someone is good is rank one. Getting to red ranks is stupidly easy now.
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it is called Dead By Daylight, not Live By Daylight...
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And the reason why a discord full of 350+ people will never return.
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@CosmicParagon hey while I agree with you I’ll find the clips of them saying 1 who said this games trying to be balanced and 2 this games a party game not competitive. I’ll link here when I find the streams.
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lol you really believe that?
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Uh, Yeah, kinda, when it's my discord and they all pledge it I believe it
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Red ranks are hardly even red ranks anymore imo. There is so many bad survs rn in them that it makes soloQ hell.
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Yeah, if the killer is bad. Sadly, certain loops are uncounterable regardless of the killer's skill, like the old house of pain or the ironworks infinite or the filler pallets on the coldwind maps.
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I disagree. Good killers will be running the characters that hard-counter looping, or if they are not, they will have a build that soft counters looping. If they are running neither of those, then they can abandon that area. That's what makes them a good killer.
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I'm sorry, but if you think that the perks and killer the player is running is the only thing that makes the killer good then you are sorely mistaken. Good killers can midgame loops but if the loop is too safe then there's no way to mindgame it. Just because you run Bamboozle and vault every window in sight doesn't mean that you're a good killer.
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It's the map knowledge, and knowing which chases you can and cannot take. A survivor is running to a god window or strong area, are you playing a killer or build that can handle it? No? Leave the chase. Yes? Go for it.
There's plenty of killers, even at red ranks, that I run for 5 gens because they will never leave a chase and I get to use the entire map as a gigantic loop. Where-as if they actually left me, then they could take advantage of all the dead zones that were created.
That should be possible to do. Plenty of killer characters are so strong now you just quickly die by default when they see you, and it's sad the game has gotten to that point.
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So you think that the game should be just as easy for you as it is for good players?
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The game should be killer sided. Why would you want survivors equal to or stronger than the killer that makes zero sense.
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This game was for almost 4 years straight up survivors sides and you cry now because there is a patch coming with some changes that are needed and healthy for both sides of the game?
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Any killer could spam nurse before her nerfs and kill anyone with little skill required. That's almost the same with spirit as she is now. I think like 70% of my games pre-nurse nerf were against nurse, and the game was survivor sided? Probably 40% of my current games are against Freddy and Spirit, with alot of Billy, Huntress, and Deathslinger sprinkled in.
Balancing around M1 killers is going to be terrible unless they nerf all the killers who already counter looping.
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Idk why you come with nurse now but ye ok? xD
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Because you are talking about the game 2-3 years ago, where it was nurse spam for days at the high ranks. The fact there were way more pallets didn't matter, because it was all nurse, all the time.
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