Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
"if we let killers know they are versing swf, they will always quit" Do you see what is wrong here?
Yeah, it's the "if they don't know they are playing against cheaters, they wouldn't complain" mentality. Why fix the problem, when we can just pretend it doesn't exist, right? edit: I'm talking about comms of course. SWFs without comms are fine, but we all know that they don't exist, so it would be safe to assume swf=comms.
EDIT: People upvoting the comment below, why are you the way you are?
Comments
-
Why cant Killers accept that SWF does not mean that they become godlike players by just clicking a Button to invite other players to their lobby?
96 -
Look. If you abolish swf. Or nerf them. The game dies. While i agree of giving killer/solo q bonus bloodpoints if they have a swf in a lobby. Like x 1.5 per surv in swf group. I do not agree in nerfing swf or anything like that.
30 -
Swf isn’t cheating. Even the devs play in swfs in their streams, it’s clearly an intentional feature of the game that they expect a lot of people will play with their friends on comms.
33 -
That's because people like to go against easy enemies in multiplayer games. They wanna feel that they're good in the game, even when they're average. It has to do with dophamine, not with SWF.
35 -
I too like to blame all my losses on SWFs
42 -
So... You only want to play against uncoordinated solo players? I win against SWF teams all the time - almost every game has at least a two man if pre-crossplay friends list checking is to be believed.
20 -
If it was an intended feature of the game, the Devs should balance the game around Survivors having comms. Why haven’t they done that yet?
45 -
killer bad bad.
why can't killer just accept we get bonuses advantage by using not in game program.
it is not cheating at all.
why can't you don't understand even it give us information which is more than ten perk can give us ,it still doesn't mean we would become godlike so it is fair.
41 -
"If we let survivors know what killer they are facing, they will always quit." Based on your logic must mean using those killers is cheating.
10 -
If survivors could see the killer pre-game they’d dodge certain killers too, does that mean that playing Spirit or Freddy is cheating? Or that people, if given the opportunity, will cherry pick matches to go against easier opponents?
23 -
Because any time suggestions are made for buff solo then buff killer the suggestions to buff solo to account for information you'd gain with comms killers flip out even though they'd get buffs to balance out. Killers and survivors mains are obnoxious when any buffs get mentioned for the opposite side.
4 -
What's next? Remove DC penalties cuz we shouldn't force people to play in matches they don't want to?
5 -
The problem is comms, not SWF.
-Comms replace: Kindred, Bond, Empathie, maps...
-Comms boost: Keys, Object of obsession, Head on, Adrenaline, DS, sabo save, bodyblock save, palett save, flashlight save...
-Comms counter: Totems, Trapper, Hag, any stealthy killer.
And you don't need to be a godlike player to capitalize on this.
67 -
It seems that voice comms give zero advantage
14 -
it is intentional feature but talking with each other on skype discord or any other comm thing isn't intentional.
4 -
I cant deal with killers anymore I cant stress how easy killing is in this game specially when 98% of you run heavy crutch perks and yet you complain about literally everything a survivor does " to many pallets we need perks/offerings to reduce pallets" you get blood lust break the pallet and keep goin you will catch up to the person every killer is faster than every survivor teir up your lust (aka chases) and boom you literally catch them "SWF is cheating cause comms" no its not its a multiplayer game with a lobby setup to inv 3 friends its meant to played as a team of survivors against 1 killer I'm sorry you killers feel lonely and have no one to talk to but if you really think about it in horror movies like jason-freddy-halloween-texas chainsaw-It do you see the survivors running around pointig and using hand signals to communicate? cause I dont the talk they run together untill they die off 1 by 1 so stop complaining about comms " oh keys deserve mori" Why? you bring a mori and mori ppl you only make the hatch spawn sooner if 2 ppl are alive you need 3 gens done 3 ppl need 4 gens done mori you need 1 hook and a tunnel your logic about keys is flawed they are not as broken as you killers make them out to be "medkits are toxic" why? because we can heal up after takin 1 hit? "toolboxes" are toxic now too so every killer on this forum that is complaining regardless of rank is just bad you just want ppl to line up and give free kills nice easy targets
8 -
Yeah, but Killers always blame their losses on SWF or Comms. SWF-Indikator Postgame would be fine, but I fear that many Killers will lose their excuse why they lost :/
And the Communication I have with my SWF-Friend usually goes around random stuff. And gameplay-related stuff is like "Are you on a Gen?" "Yeah" "Where?" "In a corner".
Or "Two people run around, 1 is doing a Gen, who are you?"
Or "There is a Claudette crouching near the Wall".. "Yeah, thats me"..."Really?!"..."No, why would I do that?"
And I guess like 95% of SWFs are like that. And Killers would simply dodge because they want an easier game, because Killers seem to expect that the game should be as easy for them as it would be for Survivors.
15 -
Do freddy or spirit allow using third party programmes that basically replace half informational perks ? No.
You could say spirit can use "good headphones" and win, but that isn't really the same, since listening (aka having good headphones/hearing) is one of core parts of killer's gameplay and is intended to be in game, while voice communication between survivors was never intended and, moreover, contradicts the idea of the game.
27 -
Because balancing a game is hard and sometimes they screw it up. Just because they make a balance mistake doesn’t mean they didn’t intend it to be a feature of the game.
0 -
I would very much like a SWF indicator as it seems that the devs aren't even trying to balance it. But unfortunately, as @NursesBootie put it, people would just dodge to get easier players as that's just what people do. They are never going to be able to get SWF down to solo Q or solo Q up to SWF so versing solo will always be easier.
I reckon a better solution to SWF is balancing it accordingly and giving a double bloodpoint bonus for each person in a SWF. So if there is 4 people you would get 400% BP. This would kinda sort out SWF bully squads who derank to get bad killer, after playing, even if they only get lets say 10,000 BP, they get 40,000 as a kinda "hey that match sucked, here's some compensation".
However, this is required that the devs ACTUALLY balance SWF, and judging that SWF makes the most money SWF isn't going to be nerfed any time soon.
So yea, we kinda in a lose lose with SWF until the balance team nerfs it.
7 -
I can download cheats for dbd and use them only to mess around, but not gain direct advantage, yet I would remain a cheater.
17 -
Why should anyone go on a serious discussion with you when you consider SWF as Cheating? Despite the Devs saying that it is not cheating, offering the option to use Comms on their Discord and just the logic that a game which is created in 2016 will have played with Voice Comms?
5 -
B.S. There is literally no way that the devs didn’t consider the possibility that players in a groups wouldn’t be talking to each other on comms when they implemented the feature. Talking to each other is the single most obvious reason that friends want to play with each other online. Hell, the devs talk to each other on comms themselves on their own streams!
This notion that just because the game doesn’t have built in voice communication that the devs somehow didn’t take Discord, etc, into consideration when they designed swfs is nonsense.
8 -
Do killers blame always SWF for their losses? Can you back that up? Always good when people use generalization to make a point when they really do not have any.
Another cool wild guess is the 95% of SWF and how they communicate like you.
Why is it so hard for you to simply accept the fact that SWF with communication gives you gameplay advantages whether you like it or not.
22 -
That! Most survivor players who SWF constantly always says "but we're just having fun. We're not depip swat squads". Then call every movement of the killer to their friends.
Comms are OP, SWF can be really fun if you're really for shits and giggles, but if you're constantly saying "oh the killer is here, the killer is moving there. Go for the save as I'll finish this gen." etc... You ARE abusing comms.
22 -
Why not just add in game voice chat if its intended?
17 -
The only reason devs aren't calling playing in SWF with comms cheating is because they can't do anything about that. That would be pretty pathetic if they called that cheating and then miserably failed to prevent it, so they'd rather pretend everything is fine.
By all definitions, using voice communication in DbD is cheating - it provides something, which was never to be intended to be in the game and this is a third party programme. Once again, the only reason Devs don't proclaim voice comms cheating is because they can't do anything about it. If they had an opportunity to completely shut down communication between people playing in SWF (which is totally unrealistic, sadly), they would've done it long ago, believe me.
10 -
I am pretty sure you can find tons of Threads in this forum why this is a bad idea.
0 -
I don't think they had consider that talking in a swf group brake the game so much now they know and they don't know how to fix it because they can't with out putting voice communication in game or give the same info to solo as swf group has and buff killers after.
1 -
Yeah, that's like playing among us with comms. You either play by rules and shut your mouth when it's not a discussion or when you are dead, unless you are talking on unrelated topics or you are a cheating moron. Especially if you are playing with randoms, while being in party with a friend. There's a special place in hell for both SWF "jUsT fOr fUn" and Among Us "My friend told me that imp is X"
5 -
It's pretty impossible to give solo's same info as SWFs, though a lot can be done to try to +- aline them, which would be welcome, although that would break the immersion and feeling of horror even more.
1 -
How is it a bad idea? People complain about swf-bring solo up to swf with comms- buff all killers accordingly. Where is the issue. And if its about toxicity this game isn't even close to the old CoD games, which had in game voice chat. Friday, has in game voice chat. PHG, has in game voice chat. All of the games i mentioned besides CoD are asymmetrical and have in game voice chat. Yet for some reason with this game it's an issue.
9 -
On this I can agree, I think that certain parts of the game are a bit broken (looking at you, Object of Obsession!) with swfs in the game and the devs probably didn’t fully consider those specific things in a swf environment. And I think the way the current rank system matches up groups that include swfs isn’t putting enough weight on the advantage of being in a swf (I suspect it’s just taking a simple average of player ranks when it should instead be increasing the effective rank for swf members for matchmaking purposes, that’s just a guess though,) So yeah, there’s definitely some balance areas that could stand improvement and they either haven’t come up with a good solution yet or their internal data is telling them that the disparities aren’t large enough to warrant making it a high development priority.
So while swfs on comms are an intentional part of the game, there are balance consequences of that design decision that it would be nice if the devs eventually more fully address.
3 -
I don't want to play against cheaters, who will have unfair advantage over me because voice comms replace ~10 perks. It doesn't matter whether they are depip bully squad or just casual friends. These are the same to me, since they all are using comms to get unfair advantage and it doesn't matter whether they can use it or not.
I (and probably many other players) have no problems losing to better players. Although I see no skill in using cheats to win and ruin my games, so of course I wouldn't like to play against them, since that would be just a waste of my time and miserable experience instead of positive.
9 -
It's not intender feature. Like 4 years ago in their early streams they brought SWF up when survivors started review bombing the game. Before they quickly added SWF they said that they would need to do "balance changes because 4 survivors on coms would be extremely unfair for the killer" or something along these lines. No balance changes were done.
8 -
Frankly I think the only reason comms aren’t in the game already is simply because Behaviour probably feels it’s a project that wouldn’t be worth the developmental resources to prioritize it since there already exist so many good third party apps like Discord that do the job just as well as an ingame feature would. Why allocate programming resources to implementing something a lot of people can just do on their own without too much difficulty?
1 -
Sigh
killers these days really have no idea what killers back in the day used to have to put up with.
3 -
You are making a false analogy for cheating gives advantages way out of coms league, if you dont agree you have never faced a teleporting Leatherface or a permasprint Survivor, I have faced both cheaters and SWFs with coms and I would pick the later any day of the week.
Coms with SWFs would be similar to facing people who train regularly on a 1000m race, cheaters would be like the same race but one is riding a motorcycle, its not the same and they shouldnt be put on the same category.
You know that argument goes both ways right?.
3 -
This sounds like a boomer saying sum ######### like back in my day,
even though back in the early days people weren't as sweaty as they are now6 -
Ok, in short:
Language Barriers-->In Europe we have a shitload of different languages. And not everyone speaks English well, I know this from experience, some nations even outright avoid speaking English, despite being capable of doing so.
Toxicity-->You name it. Nobody needs to get yelled at by 14yr olds who use their 5 Euro-microphone while playing their annoying music in the background.
3rd party comms-->Discord and stuff exist. Why should people use the ingame Voice-Chat then? Like, I am from Germany, when I play solo with a SWF from Russia, why should they use the ingame voice chats, when all 3 are on discord already? So the game would be balanced around SWFs, and I would have the disadvantage. Let alone that even if they are using the ingame Voice Comms, that there would be no guarantee that they would speak in a language I would be able to understand.
Solo Experience-->There are players who want to play the game alone, who want an immersive experience in DBD without having the need to talk to anybody. You also need to have those players in mind. Yes, they would probably be able to disable it, but then again, why should they be at disadvantage if the game is balanced around Comms?
In fact, SWF in the game helps Survivors and Killers. Survivors can play together and Killers have their excuse. Win-Win, I guess.
Killers should just learn that they did not lose because the others were in an SWF (and they were not cheating as well), they lost because they were not good enough. So I am always for an SWF-Indicator postgame, this would probably open the eyes of some players, when they see that they can also lose heavily against Solos or crush SWFs without even noticing.
5 -
It’s clearly intentional. It’s not like they “accidentally” added swfs and said “Oops, we never realized swfs would play on comms”. Of course they knew players would use comms in a swf, the devs even do it themselves!
Just because the game initially launched without swf support doesn’t mean they didn’t either change their mind on wanting to include it in the game and/or had planned all along for swfs to probably be added after launch but simply wanted to get the game out the door while it was in development.
And just because there are balance issues with swfs doesn’t mean the devs weren’t aware swfs would play on comms, it just means they didn’t fully consider how some aspects of play would be impacted by comms. Making a bad balance choice doesn’t make the choice unintentional.
2 -
I have seen everything and just because the nightmare became less worse, it doesn't mean it stopped being a nightmare.
By the way, you don't seem to know what killers had against survivors aswell.
3 -
Just because these are different grades of cheats it doesn't mean one isn't a cheat. It's like saying "wallhack isn't a cheat because aimbot is much worse"
9 -
Clearly you never ran into 4 man teams who abused all of the features of the game back then.
There’s a reason I nurse until the start of this year.
1 -
I played Nurse only back then so abusers weren't a problem since most of their bullshit wasn't a thing to the nurse. Moreover, players back then played way worse than today.
0 -
Language barriers are in every game with voice chat, not an excuse.
Toxicity can be ignored or press the mute button like anyone else with ears who don't like toxic teens
3rd party comms, this isn't meant for swf, but for solo if you read my damn message. This is so the solo have access to the some of the info swf have.
Solo experience mute everyone in the game if you want it to be quiet
Killers making excuses for their mistakes isn't benefiting them but ok
I'm all for it too, it'll prove whether swf is way more common or killers are full of #########
8 -
I know what they had, nothing which was even in comparison to what survivors had and especially when they knew how to use it. Mori off of first down? LMAO good luck getting a down in the first place unless you’re playing nurse. Servers in favour of killer? Didn’t matter cause there was a million pallets that you could just drop them all instantly and not worry about lag.
Sometimes I wish some killers these days could be thrown into a 2016 dbd match and see how they feel about that. The game is far more balanced now than it ever has been. In fact I would argue some parts are even killer favoured.
1 -
Exactly if you were playing nurse game was a breeze if not game was forever stacked against you.
yea players were worse back then but there were still good teams and people who knew about everything to abuse. It wasn’t hard to learn how to hold a killer forever.
0 -
That's the thing, that's the beginning of the nerfs, in the very early days when people didn't know how to abuse ######### they didn't do that. This is the equivalent of a millennial talking to a zoomer when they aren't separated by that many years. And then you remember the op ######### killers also have, ruin was strong before people started hitting skill checks, nurse was op, billy was in his prime, michael was stronger due people lacking awareness of their surroundings. Not to mention hag i don't think has been nerfed but im prob wrong Then you have the arrival of spirit, who had to be nerfed so many times. I agree survivors were stronger back then, but when a majority don't know how to abuse it and killers have stronger kits it makes the point mute.
1 -
The official DBD Discord encourages people to use third party comms (i.e. Discord). Both Xbox and PS4 have in-built party systems. The devs have said, outright, that it isn’t cheating. Keep beating this drum all you like, you’re wrong and you’re not gonna convince the devs that the thing they straight up give the OK to is cheating.
6