Someone Necroed this by accident because first post weirdness plz ignore
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The key nerf will take more time then mori, mori was easy to nerf and now as a killer main i feel like i can run them without feeling like i am being given an easy win.
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It was a good nerf but not doing both at the same time bad
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Again, it's going to be rare a survivor has DS going into struggle phase. Bringing that up is bad comedy. The odds of getting a chance to bypass DS with a mori is low.
Unless the survivors go into struggle on their first hook, you still have to go through 2 normal hooks worth of defenses.
Arguments that mori are still useful are pretty weak. I'll admit that the scenarios can happen, but to claim that they still keep mori strong is bs.
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I disagree, it was a lazy nerf. They are mechanically worthless now. It was slapdashed onto a HOTFIX. It should have been done at the same time, or at least the update scheduled should be more transparent instead of nearly opaque.
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Ah yes the update, the update for dbd, the update that happened on tuesday on the game that gets updated on tuesdays, dbds update
that update?
also mechanically just tunnel off second hook and don't bother with ds unbreakable
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Then you are in denial, and just look at all the negatives. Im guessing you are a killer that just eats everyones DS.
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They never said they were doing both, doesn’t mean keys wont be nerf, moris were broken, keys are broken. They both need to be nerf Asap, moris just came first, keys will be next have patience.
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they said they were doing both, and mods confirmed they were doing both just keys second because it takes more time, yes I can have patience but too many transgressions in a short time is too much
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What positives are there?
No matter what, if a survivor gets rescued before struggle phase you still have to deal with the defenses one way or another for an extra hooking.
I don't give a damn what you guess. Keep the ad hominem ######### to yourself.
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Okay, you act like the chances to get ds from someones second hook is so low.. when in reality its not, if you play smart and respect DS (which not getting into a discussion about the BS around DS) say you hook someone, they get unhook nearby you and you hit them down again (without BT) now just do this amazing trick called, slugging. Proceed to other survivors and keep pressuring rolling, they eventually get brought back up and now their DS timer ran out and they will never get a opportunity to use it again.
you are in control if you get DS or not, the best option to deal with someone who most likely has ds is to slug if they recently got unhook, unless you are already have a huge lead in the game.
Moris are still strong, they allow you to deny flashlight saves at death hook, deny pallet saves, deny Ds, deny any perk to help them not get to a hook, Then also depending on whos mori, it could be faster then carrying to hook and more so you also deny anyone who may attempt to sabo your hooks.
I am done here, any further notifications from this thread gonna be ignored good day :)
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I understand this recent update was a flop and got alot of people up at arms at BHVR but at the end of the day as long as the game is still fun to me, which is why i bought it to have fun. Well they can do what they want, its their game anyway. I am curious how they will nerf kets though
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Been waiting 3 years for these supposed key changes. No updates about how or when. There was no indication they where going to nerf Moris. It was sloppy joe they did it, and if it’s supposedly the animations, why did new generetor animations get one before key animations?
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personally I think both items needed nerfed for the balance of fun in the game
to nerf both keys and moris in a way that makes the game stay fun for both sides is hard and the only real thing I can think of is keys let the last survivor open hatch and open chests faster with better items/addons on the items
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I think you got sloppy confused with simple. The mori nerf was simple.
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to be honest keys nerfed will be fair with only usable by 1 person/survivor only.
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Keys are harder to use. The killer could just mori a person off hook after 1 hook. For a survivor to use a key requires either multiple gens to be complete and/or the killer to eliminate enough survivors. By the time a key is used over half the match has been played, being moried off hook could literally be a couple minutes into a match.
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I meant the execution of how they went about releasing it. And I think it’s lazy in its simplicity.
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I mean honestly it didn’t have to be anything more then simple, Moris needed to be nerf, a nerf was made. Done. A simple number changed was all it needed, anyone expecting anything creative or hugely different is at their own fault. The fix was simple therefore it really didn’t deserve that much spotlight other than being included in a hotfix
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I have to disagree here. A major change to something that’s been bothering people for awhile should get more then a byline in a horrid patch. Every change to items or offerings that where hotly debated got warning and information and transparency about it. But not this. Why?
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Exactly! BHVR taking the path of least resistance again just slipping it in there with complete disregard to the message it sends to the killer side of the game. Its no wonder the survivor queues are going through the roof, BHVR is driving away the killer playerbase and killing their own game. There's a reason I haven't played since the new chapter dropped.
Also I love how everyone saying that you can still Mori to deny 3rd hook conveniently forgets UB exists all of a sudden. DS+UB+SB+BT is pretty much the same stale meta we've seen for years so why WOULDN'T they be running DS and BT. There goes the 'just slug' argument.
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Well, one thing is I would like all my bloodpoints back that have been spent on those things since they are almost as useless as the smoke bottles.
They need to also change the rarity cause that is too much for what is basically "the Executioners" skill but less effective.
This is specially funny cause they are more then likely gonna hold out "nerfing" keys and do what they normally do. Make a killer to solve it with a perk you gonna have to unlock or something along those lines. But, mainly I can see the amount of tunneling increasing now because now in order to get a kill you gotta hook someone twice.
Ironically, they could of done a lot more..Like idk, make It so you can't mori someone til you hook everyone, Make It work based on how many gens have been finished. You know basic crap which will make It more interactive and less of a straight up nerf.
Personally, would like a Franklin's buff that If survivors put a item on the ground the entity still goes after It. Cause, hurhur
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That's because they made toolboxes suck so bad that BNP (which sucked before toolbox nerf) is actually the best add-on you can bring now.
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thats because tool boxes, (before the toolbox nerf), were overpowered, you can have 140% gen speed for up to 180 charges of gens, on one person, now if you want that kind of speed you need 4 commodious all with charges
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Its eely simple; 1. A limit of one key. Anyone else attempting to bring a key will be empty handed. 2. Limit the hatch spawn. Only the last living survivor would have a chance at it.
As long as the dev's ignore those who cant deal with that, it's fair enough.
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First, Moris were NOT nerfed into the ground. Those who claim this are 100% among those who had to rely on early 1-hook moris, to be able to do anything worthwhile. They still serve their purpose, which is to save the time you need to get to a hook, while having survivors not impeding you a kill (if you were to hook, they could bodyblock, flashlight/pallet save, destroy hooks). Still, they have become fairer for survivors, as I proposed years ago, since you supposedly get to PLAY a VIDEOGAME now, after your first down.
Onto keys now. Why are people so blatantly speaking about things they still don't know? What makes you think keys will still be what they are now? What makes you think they will not decide to have just the key user able to escape through the hatch (and please, do not use the achievement as an excuse)? They could be implementing all sorts of changes. There could be just a single key in match, meaning only a survivor, be it SWF or not, will be able to bring a key. They could make it so, if a key is brought into the trial, the chances of it spawning from a chest drop down to 0%. They could, as I already said, let the survivor carrying the key be the only one able to open the hatch, closing it instantly when it is used. Or, who knows, ALL of those things combined.
Get out of this "I deserve a 4k every game because my parents told me I am a special boy" mindset.
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Alot of peoplerun bnp if they set out to genrush
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If we are talking about skipping portions of ghe game. Then moris did that waaaaaaaay sooner than a key ever could. So by that logic moris needed to be changed first regardless. So i still dont see how you can compare them.
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Whataboutism at its finest.
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Moris deserve the nerf. Far too game-changing for an offering, no counterplay other than “don’t die” & promoted unhealthy gameplay.
Still can’t believe people are defending this offering, the survivors equivalent would have been spawning the hatch after 1 gen is done.
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What are you talking about? They are all still good. They arent easy wins anymore, but they still do what they are supposed to do.
Moris on the other hand dont do anything anymore.
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They both do the same thing. They end the game early.
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wow in the 4v1 the 1s skipping portion of the game is bigger than the 4s more common and can be found midgame skipping portion of the game item, who would have ever thought it could be like that
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Basically they made mori a useless junk. What's the purpose of them now? To (maybe) kill someone in a fun way insted of giving a death hook? Mori is like a charm now - well, it's fun, but utterly useless.
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its not utterly useless, its closer to final judgement off second hook, if they hop into a locker you still have to deal with their ds but if you down them before you can still get them out of the game
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Only that, but tbh it's so specific that turns mori into a useless offering most of the games.
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I remember when Mori couldn't be nerfed till BNP was nerfed.
I remember when Mori couldn't be nerfed till instaheals was nerfed.
Do you remember?
I do. I don't recall if Mori couldn't be nerfed till Sabotage was nerfed was ever a thing. Probably was.
They were finally heavily nerfed like they needed to be. There was no "I win" offering as much as Green or Pink Mori.
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Are you also forgetting that 90% of survivors also don't run keys because they know they are stupid and game breaking? I didn't see killers holding themselves back nearly as much when it came to moris.
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yea but just like final judgement its only useless when its useless, but when its not ( ͡° ͜ʖ ͡°)
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and are you forgetting that 90% of killers do the same, I have probably a 3% kill rate with moris / devour hope out of all my total survivors killed
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They were both fine.
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Well there were plenty of killers who woud chuck on moris whenever they saw survivors with half a brain.
Moris were also used as a way of bm, to tunnel and kill people the killer may not like or to be toxic. You don't see keys being used to bm the killer.
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They were already nerfed once before. Originally you could mori people on first down without even having to hook them.
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well there are plenty of survivors who chuck on keys 24/7 for no reason
keys are used as a way of bm, taunting the killer and exiting the game early is toxic. You see keys being used to bm the killer
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DS has been nerfed before too, doesn't mean in the current state of the game it doesn't need changing again.
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Show me one game of someone using keys to bm.
Have you not noticed that toxic/good survivors don't run keys? Because they'd much rather enjoy tbagging and messing around with the killer than leaving the game early.
I can't remember the last time I saw a survivor chuck on a key that wasn't for a challenge. Almost everytime a survivor runs a key in one of my games, they tell me how bad they feel in endgame and that it was for a challenge. I don't see nearly as many killers saying "sorry for the mori".
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This. This right here.
Anyways, I really hope they change keys so that their interaction with the hatch is made more fair and that Broken Key can be made to be a usable aura reading item (In its current state it's the most useless item in the game).
I really like the idea of Keys and aura reading but I am scared to use them because killers hate them so much like i can literally go into a match with plunderers (I'm relatively new to the game so I have no meta perks lol) and get a Dull or Skeleton Key from chest and killers will flame me in end game chat for having a key.
I'm just like sorry the game gave me one from a chest lol like I'm so sick of killers calling you toxic just for having a key or flashlight that you happen to find from chests. I'd much rather have gotten a medkit tyvm lol
Like I really just don't get it. I play killer and survivor about 50/50 and when I play killer I rarely run into keys and when I do they usually don't get out via hatch using it so I don't see what the big deal is. And yeah I hear OPs point about SWF groups abusing a key to get everyone out early but like, they still have to get all those gens done to spawn the hatch.
With the old ebony mori you could just murder everyone after their first hook which is way more jarring than hatch spawning, players having to find it and then open it and all escape together.
Idk, I'm sure many killers have had bad experiences where they get trolled by key parties and all I can say is I'm with you in hoping that they change keys so that that can't happen anymore but I don't want Keys themselves to be rendered useless items. They're a really neat item with the aura read add ons and I like keys lol I just want them to be balanced and not hated on, honestly how I feel about moris now that ebony isn't broken anymore like rn if a killer brings ebony mori I don't worry now unlike before where it was like okay I'm probably going to be robbed of like 75% of the match, what fun lol.
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im too lazy to argue with you over something so simple, both are bad, end of story, goodnight
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Too lazy to argue or nothing to argue with?
And yes both are bad, i'm just justifying why moris are far worse.
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Moris, on the other hand, don't grant free wins anymore. You can still save yourself time and effort with a Mori, if you really need to play like that.
What Moris do now:
- After being hooked twice, or camped/tunneled 'till second phase (not unlikely, is it?), that survivor will be killed without the need of hooks.
- Hook sabotage becomes irrelevant.
- Bodyblocking becomes irrelevant.
- Flashlights and pallets become irrelevant.
- They are somewhat fairer for survivors, who don't end up dying instantly because the killer want a cheesy match.
What Moris did differently before nerf:
- Easy 1 hook mori after tunneling. Game over.
- Get some steam off your back while you are trying to go for the Adept achievement with very bad killer perks.
Though I admit old moris were useful in the latter case, I will get along with it. The nerf was needed long ago, and they did this right. Maybe it was a simple nerf, but gotta tip the hat to proper balancing. Now we wait for keys, which will hopefully be nerfed properly as well.
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single mori vs single key mori is worse
except for the fact that you can have 4 keys and find them midgame, but in scenarios like that moris are worse
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