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Something I've notice about the whole mori fiasco
So I want to start off and say you cant complain about keys not being nerfed when it isnt just a number change and mori is. The nerf will come in due time so let's give the devs time.
To start before the nerf people were down with the nerf to mori despite never using them. If you ask any killer main here they will say they rarely use moris. But now that it's been nerfed why are these same killer mains complaining about it being "useless".
I seriously cant understand how we people are getting angry about an objectively broken thing getting nerfed, and claiming bias. It doesnt look good and atleast on my experience I can say killers are more whiny and it kinda shows but let's ignore that for now and think about this.
What if keys were to be nerfed first and moris left under the guise of "moris are rarely used". Guarenteed any complaint from a survivor is shut down because everyone knows survivors are the oppressors and killers are the oppressed.
That's just speculation but I'd say its accurate for what it is.
I'm not saying anything but 4k'd a key as blight no Franklin's. Also if you're asking about noed I'm currently working towards prestige and I have nothing better.
Comments
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IT's not a fiasco, they did a good thing. Most people understand this.
It's just a loud minority.
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Nope. They're entirely comparable.
Keys can be (mostly) fixed with a single number change.
The hatch stays open for 30 seconds after being opened by a key right now, allowing the entire team to hop out immediately.
Lower that from 30 to 0, meaning only one person can escape like that, and keys are suddenly a lot more reasonable, since they're incredibly selfish and greedy.
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I know they did a right thing but jesus christ it's such an absurd amount of whiny killer mains. I wouldnt even say it's a minority since the minority on the social media of dbd is survivors.
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What about the achievement of 4 people escaping through the hatch? They can’t change those.
See? It’s not that simple.
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They were never comparable you csnt bring a key to counter a mori. You can bring a mori to beat a key because its objectively stronger.
It's not just changing the numbers they want a new animation and possibly a new ability.
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I completely forgot about that. It's not even the easiest to achieve unless you have a good 4 man swf.
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I think the issue is that people wanted to see Moris have a use outside of "Look at my character put things in your character". They wanted Moris to have a place in a strategy. They wanted Moris to give an edge like some other offerings do (think fog density and what have you). Before, Moris were broken and gave the Killer the macth, along with SICK AND STYLISH animations. Now, they give the ladder, but no other real benefit. Sure, they could be useful, but the scenarios where a Mori would be more strategically sound compared to a hook is going to be very rare (mostly deadzones with no hooks).
Personally, I never use Moris unless its for a daily. I don't mind the nerf one bit. That said, I can see why some people would be upset with Moris no longer giving ANY kind of real strategic advantage. Sure, the previous one was OP as balls, but the current version has no real strategic value at all. Maybe if the animation revealed auras for 5 seconds, or caused global skill checks on gens or something. Anything to give it some kind of value other than an animation.
Also, we don't know what will happen to Keys. If they lose their strategic value entirely as well, then it won't be so bad. Maybe both will be flourishes more than strategic offerings. Who knows?
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I personally think the change is just boring and makes you wonder why they haven't done it quite a long time ago. Besides that people who didn't like the current state of moris might have hoped that they might change it to something prober balanced and more interesting instead of straight nerfing it to a state were people just care less about it.
It's comparable to the blance landing nerf. The always active shorter stagger effect made some loops too strong and the perk unbalanced. But the straight nerf put the perk back into a state, that makes it barely worth it. Nothing to cheer at or looking forward to for those, who didn't like it in the unbalanced state as well.
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Cool, another map and key SWF. Looks like survivors are not taking advantage of the situation or anything. Luckily I am spamming Spirit at this point.
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like the survivors complaining about their queue length next week will be
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I mean to be fair it looks like a baby claudette and nea. You are also playing a killer with mo counterplay when played well. Also also bring Franklin's. You can actually so things against keys.
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To be fair it looks like a baby claudette and a baby nea. Also you are playing spirit who has no counter when played well. Also also you have franklins. You can do things to gender keys. As survivor you arent doing anything against a mori.
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Like my op said. People already said they rarely used it. So nerfing it to a state where its jsut a cool animation shouldnt bother anyone. The fact there are people want moris to be still somewhat strong/useful is mind boggling. And before anyone says. Keys can be useful I dont care flashlights are all I use.
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Cosmetics don't mean anything. I have played full meta baby dwight just to throw people off sometimes. Franklin's does nothing. They can just hide the key somewhere on the map. Spirit is busted, but so is a map and a key with a SWF on comms so whatever.
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What strategy is a good spirit, stridor, tunnel into mori? You are not winning that game as survivor I hate to tell you. It wasnt possible. Moris were an insta win any half decent killer could down and tunnel.
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I think the problem is that they took a broken item and went to the extreme opposite end of the spectrum. The only point I see now to a mori is it forces a DS use early as after 2nd hook, DS is useless.
I absolutely agree the mori was too strong before. Personally i think a better change would have been to either put a timer on it after unhooking or make everyone need to be hooked once or both.
Killer get to see items to counter the survivor strategy. Thats just how the game is.
Dont need that. Just stop them from appearing in chests mid game. In my opinion.
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at this point keys should only be able to be used to reopen the hatch after a killer closes it in cases it's a hatch matcha nd your whole team is dead, and otherwise with at least two survivors alive it should only be able to open the hatch once an exit gate has been opened. if mori can no longer kill theme arly then keys should no longer let them escape early. end of discussion unless you get those ai killers quick enough to keep your queue times shorter once the weekend hits and everybody sees what's happened and that all the swf are now running around like they just burned down your neighborhood with impunity. People aren't gonna wanna stress out to that #########, they're just gonna queue as survivor instead of killer until the queues get too long and then they'll play something else if they're not already playing Cyberpunk by then until the smoke clears. This patch just might be the big one, and it's not about whether or not somebody even ever used a mori, it's about the message sent with it to killers. It's been a long year for some people, and I guarantee some of them are not gonna keep tolerating these devs on top of it, they're gonna go play something more fun for them.
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Yeah ik that but matchmaking has been trash alot of baby survivors as killerm k genuinely think you are about to face a baby claudette. They can hide the key but if you near proxy camp it what can they do. Swf is only busted if the players are good.
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Well people might want a reason to use it, if it get's changed?
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Disagree.
I'm a killer main who rarely used moris. They were expensive to obtain,overpowered, unfair, and not really fun.
Now they're expensive to obtain, useless, and not fun.
The nerf didn't fix anything; it made it worse. Sure, they could have made it worse by going the other way and removing the need to hook before mori, but that's about the only way it could be worse than what they did.
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I never said anything about Moris needing a strong strat. Just that I think people wanted them to have some kind of sway over the meta of the match, similar to increasing fog or hook distance. Many offerings, especially higher quality ones, can have subtle or very direct impacts on the match as a whole. I'm guessing a lot of people wanted to see Moris get that same treatment, while not outright being an "I win" offering.
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Not everyone who complains mains killer, just that they probably use mori's. A lot of survivor mains who only play killer with Mori's and to leatherface camp do exist; most killer mains learn to play with whatever they got.
I imagine there will be some false positive complaints from survivor mains too, that happens every major killer change as well.
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They were never meant to be op they were meant to be a cool death animation. I dont see why people cant understand this lol. Also yes that's another reason moris are stronger you can chuck one on if you are scared of like a medkit or something.
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Then change it to a 10 sec opening animation atleast.
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There is zero reason to use a key except dor the achievement challenges, and winning a bit earlier.
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It doesn't matter. I have played the game a ton. I am sure most killers have not. The game is in a sad state for killers right now. It always has been.
It's a free win for 3-4 man SWFs right now. There is little counter to keys. There is little counter to object of obsession. There is little counter to Haddonfield. And people know it. That's why I am playing Spirit until keys are nerfed. I don't care she is broken.
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Use four keys.
There, simple again.
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And that takes time to do. If it’s taking so long they’re gonna do a full rework like with toolboxes.
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That's fair but moris arentfog and were never supposed to be a meta shifter during the match just a simple kill animation-_-
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Well that is just objectively incorrect. You're welcome to your own opinion, but that doesn't make it fact- and factually they are still a little stronger than most offerings, and cost an appropriate amount as any IRI would. Hell, it's about as strong as an iri key with addons but that part is my opinion.
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I've never heard of a survivor main that only plays killer with a mori. Even if they did they arent good for that sole reason and most likely dont know to do a simple moonwalk mindgame.
This is fair I'll give it to you.
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I'm pretty sure the people that claim they barely use Moris and don't like them aren't the people that are now complaining about the Mori.
In fact, the posts that are pro Mori nerf are the ones that seem to get the most likes, and there seem to be far more of those.
Honestly feels kind of like the same situation there would be if keys were nerfed and some survivor mains would cry about that. Some would agree but the majority would argue against that.
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Your opinion is contrary to facts.
What about it is strong? What function does it serve?
IF you're punishingly far away from a hook, IF you know they have DS proc'ed, or IF you have crippling arachnophobia, then the mori can be useful.
Otherwise, it's useless. The kill animation literally takes as much time as it would to pick them up and carry them to a hook.
9000 bloodlines so that the death animation is a little cooler (for the survivor, too) is in no way worth it.
It was overpowered before, it's useless now.
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Hey look, another key. Wish I could use a mori right now. But nah, killers too OP.
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I belong to the people who consider Moris and Keys as seperate issues. I still kinda hope that when keys adress they might do more than just make it take longer to open the hatch etc. with them. I already saw someone suggesting, that Keys might be used for opening breakable walls e.g.
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Since I have recently became a killer main I'm gonna say you are wrong, maybe right in some tiny aspects but let me explain.
It's not a free win for 3-4 man swfs because it doesnt make them any better. Swf doesn't make a bad looper good. Sure they can be more organized than solo but it doesnt make their skill increase significantly.
The counter to keys is Franklin's and dodging the lobby when you can. Something you couldnt really do to moris ( thus them being nerfed first :] ). Yeah we get it OoO is op when used correctly we already know. Yes haddon field is survivor sided. Thats only 3 things 1 that can be usually countered because pub survivors are bad incredibly bad.
Play whoever's you want. I'm not gonna stop you. But please continue to whine and prove me right: killer mains whine more than survivor mains :)
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I'd like that breakable walls using keys I wouldnt mind them being deleted but hey whatever works amirite?
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Why won't you bring franklins?
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Look, moris just got stronger.
Now for blood warden noed gamers, that ebony has become OP.
It went from a early game to late game build. Which, honestly, against the best players, you will probably reach.
You get more ebonies than ivories, so now you can play them every game and not feel bad.
Survivors, the late game got more interesting 🤔!
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Franklin's doesn't mean jack. As I said, they can just hide it.
If I have to spend 90 seconds camping an item to death that's sad. I should have spent the 90 seconds camping a survivor to death.
I honestly don't mind keys when I am playing Spirit. I am seeing them about every 3rd lobby at this point. But I don't want to play Spirit. I want to play Clown or Wraith. But it's not possible right now with most of these lobbies I am seeing.
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Nah,man
The devs showed their survivor bias yet again.It's always killer nerf over and over again.Very disapointed in the devs.How am i gonna win now against SWF deathsquads with their keys and haddonfield offerings i face every game.
Enjoy your queue times filthy survivor mains !1!1!1111!!
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It’s not about how easy it is. If it was the ease of change behind this; they could have done it ages ago. The thing is timing and placement, which leads to perception. It was done with no fanfare; no announcement, and was just thrown into a HOTFIX. A hotfix. A place for fixing bugs. So was this a but the whole time they couldn’t fix whenhey first nerfed Moris? Also as a killer main; I never said I wanted them nerfed ever, but I was fine after the first nerf. This nerf is just gutting them. Second; a key nerf would have been more fair; as they weren’t touched when Moris first where. But we have been told to wait for a key rework for years; without any sign of it while this is just talking in how brazen it is. It is unfair; and the perception seems to show further survivor bias.
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Pretty sure Deranged Pursuit was changed with the Legion rework because it was made impossible (I remember a lot of people being upset over it when Legion first released). That’s pretty much the only thing that’ll make Sony let devs change trophies. Microsoft isn’t as bad (they allowed Skilled Huntress to be changed on Xbox from 100 downs to 20).
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Keys after keys after keys
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They are comparable in the sense that both items can shorten a game earlier than expected and might guarantee someone a 'win' who might otherwise be undeserving. Both have requirements within the match before they can be used.
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people say they do not see key a lot your sure getting a lot survivors with keys.
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The last time I had seen a killer use a Mori in my experience this year was back in spring. It caught me by surprise seeing the amount of posts that sprung up in outrage over the change.
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They arent comparable because moris have nothing you can do to hender or stop them. You have no franklins as survivor. You also cant see when a killer brings one til the match loads. Moris are stronger that's why they got nerfed first lol.
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Yup, just had a sixth game in a row where the survivor(s) brought a key.
Time to tunnel with Franklins I guess :)
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You clearly have a bias if you never wanted moris nerfed. It isnt bias keys need to be reworked instead of a simple number change. The nerf was abrupt 8all give you that but it had to happen. Moris are way too common and I see them despite all the "we never use them". We love the survivor bias despite 4 years of constant nerfs :)
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