Will we have a DS nerf someday ?
Same game 2 DS at 56-58 seconds, not even tunnel, hooked someone else in 2 clips
And i still get punished for that. Can dev for once, nerf something out of survivors kit ?
"you run ruin undying, deserved", try play at rank 1 vs swf without meta perks without mental breaking
Any thoughts ?
Comments
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Can we add that she was literally on a generator progressing the game. DS is so BUSTED
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Well, for the second Clip, you even tunneled the Laurie. That you did not pick her up immediatly does not mean that you did not tunnel. So...
Regarding the first Clip, why exactly did you turn around? I dont see any reason to do so, you gave the Claudette free distance by doing that, even if you would have been able to hook the Nea, the Claudette would have probably opened an Exit at this point and would have been able to escape.
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Unbreakable ofc
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While this is true, it is more likely that people have DS instead of Unbreakable. At least when I look at my games, I see more DS than Unbreakables. Sure, some have DS AND Unbreakable, but I rarely see someone just having Unbreakable.
(Also, she would have been up around at the time you decided to turn back, but thats easy to say on my part, because I had the timer of your video)
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Because the same people who run DS, run all the meta perks, including Unbreakable (DS, Unbreakable, BT, Insert 4th here). So if he knows there is an OoO, he probably knows there is an Unbreakable, Hands are tied. Undying needed a nerf and got it. DS needs one as well.
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The devs and the majority of survivor mains see no issue with these situations. I always bring these situations up in DS discussions, and I'm always told that these situations are "rare", even though it happened to you twice in the same game.
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The first clip is busted everybody that says something diferent is heavily biased.
the second clip is tunneling in my eyes.
I think DS should be like 30 seconds but if you get slugged in that time it should add 40/50/60 seconds.
Its not fun to get farmed without BT just to be slugged for a minute. Its not the laruies fault in the second clip.
Its the teammates fault + you tunneled her.
This is DS how its supposed to work.
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It's already been heavily nerfed five times. A decisive strike should not be on a timer and it should not be decided by the killer. It was already overnerfed.
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Nice bait.
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Current DS is WAY better than the last version. Before on killer, we could dribble the obsession to a hook. Also, only the obsession got the instant skillcheck. Everyone else had to wiggle to 35%.
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I mean, it would still be an anti tunnel perk with the proposed changes most people want. Most people just want it to deactivate if someone unhooks another survivor, or if they repair a gen, and possibly, but not so much, during EGC, just due to how strong it is for getting people out in EGC. If you are unhooking someone or doing a gen, you are not being tunneled, and those two situations are what cause the most frustration with DS for a lot of people. People that straight up complain about DS because they want to tunnel are a minority.
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It should have been corrected so dribbling was not possible, as in the new version. If you don't tunnel, the new version is completely voided.
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Reduce timer to 25-30 seconds. Deactivates when another player is hooked or touching gen. Cooldown stops if being chased. So if a killer tries to hunt you off a hook fresh, your timer can be 100 seconds if ypu continually loop him, but 25s if he leaves you alone.
If killer slugs you, then oh well. Blame your teammate for the unsafe unhook for their WGLF stacks. :) but seriously, this is why I think 3s borrowed time should be given to all players off a hook (wheras the perk can extend thar time to 6 or more)
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Don’t like it the timer is to short it should be unlimited duration at all tiers but if you touch a Gen, get healed to full health, cleanse a totem completely, unhook another survivor or the killer hooks another survivor then the perk deactivates.
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If you don't tunnel it is completely voided?. The video provided above proves that you are wrong.
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unlimited even with losing it upon touching a gen would still be abused so much just to piss off killers especially by some swf that try and figure out how to abuse killers as much as they possibly can through perk combos and voip coordination. some people don't touch gens anyways just because they seem too stupid or too scared to, potatoes would wind up unintentionally trolling the hell out of people sometimes when 2 minutes later they still had ds when found crouching behind something with their thumb up their butt. That would be pure and total hell to deal with in the hands of swf that didn't care about objectives and only wanted to make the killers miserable especially when they could keep pulling themselves and each other up all the time if they got slugged if the killer was onto them about it. The worst thing would be no longer being able to track it, making it totally unpredictable who has it when killers have enough stress already. Even the addicts got a limit where they say fuget and just stop playing if it would happen too much.
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I saw nothing wrong with that video. It's only a one-time use perk. Killers have slowdown perks gallore, if DS slows a killrush killer down, it is serving the purpose of a perk :)
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I wish killer perks got "nerfed" like this.
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I think you read it wrong what I meant was is if you get unhooked DS activates but if you touch a Gen the perk deactivates and you have to get unhooked again to reactivate it
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no I read it right, I'm saying a lot of potatoes are too scared to even touch generators often and swf that revolve their experience around screwing with the killer and don't care about generators or escape would abuse the hell out of it. Maybe you play the game as intended and haven't played killer much so you think of how people would play the game as intended with it, but there is too much potential for abuse with an essentially infinite ds duration for those that wanna waste the killers' time and don't care about objectives or escaping. They would be able to just sit on a pallet until slugged under it, or near one with power struggle, or in a spot that's unsafe for the killer to avoid flashlight saves from swf etc. so I'd take a pass on that if I was still willing to touch killer.
Some people would probably up and quit without even trying a single match if they did something like that knowing what could happen if they tried to play like that as killers. It's too frustrating already without an unpredictably lengthened ds duration around that can be abused by swf. As a survivor on the last gen I would just save the ds for the exit gate and not touch the last gen myself lol, so I would be assured to ds and escape or crawl out if slugged. So I give that idea a hard pass since queues would definitely hit guinness record lengths for survivors.
The game would essentially be dead, since most survivors would have to also quit (since you know most won't switch to killer especially then) to even out the queues to a reasonable length against the tiny amount of killers that would be left after all these other recent nerfs on top of that hugely troll ds change. Some survivors would abuse it in end game like I would, just to get out not to be an ass about it, and some swf would set out solely to crush the killers' spirits and not even care if they win. That's why it will never work. The wrong change to ds is something big enough to be the straw that broke the camel's back at least happening after a long list of annoying killer nerfs already.
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"Killrush"?
What in the heck is that made up term? Can we get a definition of what that encompasses, please?
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Actually no, the new DS is a buff. The first original DS was worse, yes, because it was on all four survivors and would go off on being downed, and could be saved. But then they changed it so really only one person per team was likely to get a DS, and you could at least juggle that survivor and get them too a hook if you where lucky, so some counterplay. The new one is sixty seconds of near immunity, and is only mitigated by slugging. Which isn't much honestly. And if they have unbreakable its complete invincibility. It lasts for 60 seconds, which is a long time, and you can work on gens, heal, and hop in lockers. Its just a perk thats too powerful and promotes bad play instead of rewarding good play.
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I'm sorry what is a "killrush"?
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Survivors and the devs have already dictated how killers should play enough. People literally save in the killers face because of DS. Survivors are allowed to play terrible and have a ton of second chance perks and other mechanics, but killer always just needs to "git gud" or adapt. The devs don't want survivors to improve at the game I guess. Because if they did they wouldn't be hand holding the survivor role so much. Literally only like 1 out of every 10 red rank solo survivor games you will have 1 decent teammate. Survivor is so easy to play that people that can't even run for 10 seconds can get there. This game is in a terrible state due to survivor and holding. People don't improve and they just keep on nerfing killer things. Sorry, I know this is off topic, and ranty, but yeah. You think DS is serving its purpose just fine. I don't even have to wonder what side you main with your point of view of DS.
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That is what I said.... Hello?
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I understand your point where If a survivor has DS and doesn’t do the objective the killer can disable it he just has to hook another survivor and the DS turns off
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"killers have slow down perks galore" only two I could think of and both had been nerfed, and now the recent 'buff' to one that requires taking up a second perk slot is also about to get the axe for that purpose. lol'd hard. I guess you can count sloppy butcher as a third that is a reliable one. But I just remembered they're changing things around mending,w hich in turn could affect many other perks and combinations of them and we won't see how until it's live I guess. Expect the worst and hope for the best eh. That way you're never disappointed.
I will say constant mending builds were truly boring af to deal with when combined with ruin though, not about difficulty so much as how tedious it is. I did dc against those sometimes and take the 5 minute penalty since it was sometimes over more quickly than 10 minutes of that stuff lol. That actually was a very annoying combination, even though you could beat it, it took what felt like forever. and was honestly boring even from my perspective
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I remember back when DS had to activate by wiggle progress or automatically when getting picked up but they changed that due to juggling but one time i tried using enduring because DS stuns the killers and enduring lowers the recovering time so i feel like one of the things they should do is have enduring work also on DS the only other thing i could think of for a nerf is that the obsession has to automatically use DS when being picked up or just have the timer on DS lowered
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A killer that is good at the game so kills really quickly?
Fuck knows but it’s no worse than the term genrush, which is the same thing for a survivor
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Realistically Nope it'll never happen would cause Lauries DLC to not be worth buying and Behavior likes money but id say a rework will happen again for the 17th time who knows maybe they'll get it right this time
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oh ok you were right then about my missing something, didn't catch the part about the killer having the ability to disable it. I still can see swf figuring out how to troll with it though, but I guess if it's their first dc of the day they can just quit and afterward in matche slike those just sit in a corner until they get bored finish the gens and leave.
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Before DS got "nerfed" the last time. Killers could dribble survivors to the hook.
- survivors complained and the amount of times a survivor could be dropped before breaking free was reduced from 5 to 3.
Killers then started using Enduring to reduce the stun time from DS.
- survivors complained and DS isn´t affected by Enduring anymore.
- survivors kept complaining and DS was "nerfed" to what we have now.
- the reduced drops and the Enduring nerf were never reversed.
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Op here
Ive read all comments and i can see many people that agrees with me (except some delusionnal that want infinite duration of ds, yeah cos thats a great idea)
I already feel that player killer is too stressful when it should be the other way around. Killers keep getting nerfed when survivors remains untouched.
Like, at red rank, you find 1 survivor, you chase him, m1 him, going to another loop, m1 himù again, pick up and hook while minding your surroundings in case of flashlight or pallet save, hook him, going to another gen when... POP POP POP 3 gens done
1 hook, 2-3 gens, happens to me like A LOT. And then we have to deal with this stupid DS timer, BT, unbreakable....
Its just too much. No wonder why survivor queues are 10 min when killers have 15 seconds.
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He is just trolling clearly the whole thread, no real argument from his side.
I think DS seriously need rework (it is not necessary would be a nerf), cause I see too many times abusing it. It is absolutely the minimum that if you get healed, it's gone. And yeah, also if you start to work on anything (except healing yourself) it's also should deactivates.
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Okay well listen i've played both killer and survivor and i find that survivors seem to complain a lot more on things that just need minor tweaks and then complain saying it's changed to much like for me when Blight came out I tried him and found that he was really hard to steer then when i faced him found that when he used lethal rush that his hits were a bit tough and really hard to dodge I would complain a bit i admit it but killers seem to gain nerf after nerf the only nerf for killer i find should really happen is change NOED back to having a timer (yes before Hag NOED had a timer on it) and for survivors instead of changing perks no one uses (slippery meat) change perks that seem to be a bit common DS is the main one at least bring back the enduring rule or just lower the timer DS has but that won't work because survivors being the babies they are will complain that "well DS was fine the way it is this game is to killer sided"
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It’s literally been buffed. Before you could slap on enduring and call it a day, or juggle them to the hook. The new DS is way better.
And the old DS is somewhat back in the game through power struggle.
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I think you didn’t read what I said. I said DS should be unlimited duration but if the survivor touch’s a Gen, gets healed to full health, completely cleanses a totem, unhooks another survivor or if the killer hooks another survivor the perk deactivates.
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Trust me it would still be abused by toxic swf community
Can't wait to play the game where i hook everyone then they arer just invulnerable messing around with me.
Yesterday i had to play vs 2 toxics that stayed hidden for legit 15 minutes doing ABSOLUTELY nothing, taking me hostage in the game. Do you really think a change like this won't be abused ?
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”Tunneled the Laurie” when the survivors are literally looping around the hook and then go in for the save in front of the killers face.
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A killer sweating profusely to finish the objective as quickly as possible.
If a killer is able to down someone, return and tunnel the previous person all within a minute, that killer can be slowed down without remorse. No different than killers loaded down to the gills with PGTW, Tinkerer, Ruin, Undying, and completely stalling the game.
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Here's a perfect example of "utilizing DS to its full potential", lol. Full disclosure, I run DS in EVERY game when I play survivor, and have few instances as killer where I see it abused against me.
My friend and I (we play a 2-person SWF) are facing a Pig on The Game last night. Last generator popped, all four survivors alive. My friend and I both were sitting on one hook. I head with a Meg to an exit. The Meg gets the exit gates started, I'm crouched nearby, my friend (who had taken a hit after unhooking a Steve when the last gen popped) is headed for our door. The Pig downs my friend (who is also running DS) near the exit gate we're on. The Pig leaves my friend down to chase Meg off the door (she runs across the map to heal Steve, who was near the other exit). At this point, I jump on the door as The Pig is headed to pick up my friend. At this point, the Pig is pretty much hosed no matter what they do.
I get the exit gate almost completely open, and the Pig comes and smacks me off of it. I use my speed burst to run and yank my friend off of the nearby hook, an unhook that should be completely unsafe, but DS makes it irrelevant. After the unhook, my friend heads to finish opening the nearby gate. We both know we've got an easy escape at this point, unless one of us misses the DS skill check.
The Pig is left with zero options at this point.
My friend hangs around to see what The Pig does. If there's an opening, he's pulling me off, and if either of us gets downed again, we'll simply DS the killer and both escape easily. Instead, The Pig is trying to keep an eye on the gate, and ends up chasing him around the exit (with its unused pallet) before he finally has to leave (as his DS is running out). The healed Steve DOES pull me off the hook, while the other Meg scurries our the door. If Steve had BT, this would have been even easier, but as is, The Pig downs me on the way to the door (Steve tried to take a hit) and chases Steve out, while I crawl closer. The Pig could have left me down and I escape, or they could pick me up (which they did), and I nail the easy DS check and run out the gate.
That's a perfect example of abusing DS -- and that's exactly what I feel we did. Two unsafe rescues near a killer who was protecting her hook and the open gate in the EGC, and neither my friend and I were in any danger unless we sneezed during our skillcheck. The Pig's only possible strategy at the end would have been, when hooking either my friend or myself, facecamp us (which we would have understood at that point) and try to shoo the other three people out, but by actually not doing so and going after other people, our DS essentially meant that, as long as we were unhooked, no matter how unsafe that unhook was going to be, we were going to be perfectly fine.
Now that's more the exception than the rule, but it's one of those examples of what frustrates killers when they run into a DS that doesn't feel warranted.
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That would never happen if you hook all 4 survivors one has to at least escape to get DS activated but if they don’t progress the game they take the game hostage you can report that and honestly if they don’t fix a Gen they can’t win the game that’s the point your invincible forever until they start doing objectives but if they don’t do objectives go after someone else if you killed all 4 and one unhooked themselves then let that person unhook cause if he does he loses his DS
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I mean, you don't let survivors repair gens. If they are good and know how to play, there is little you can actually do on most killers. The devs even said they expect multiple gens to pop during your first chase. How can you prevent something that is supposed to happen?
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JuSt PrEsSuRe GeN
Yeah, try to pressure map while playing myers ghostface, bubba,... in fact anyone besides billy nurse and spirit
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That's an interesting theory. I think Bloodlust is more than enough of a hand hold on its own, already. You literally fail to hit the survivor for like 15 seconds and you become faster for it, every 15 secs. Or you abuse that by refusing to destroy pallets. And well, then we have perks like Nurse's Calling, BBQ, Ruin+Undying, Spirit's Fury, Infectious Fright. I could go on, but I figure you got the point. Those are all perks, to different degrees, that do the work the killer should be doing himself, in his stead. You don't have to kick gens, because they do so themselves, you don't have to put much effort into finding survivors, because Nurse's and BBQ find them for you. Infectious requires you to be downing them, at least, so you are doing something. Yeah, SWF is majorly busted, or solos are not really like they should be, and there is some work to be done on survivors as well, of course. But going from one side to the completely oppsite, saying that only survivors have got things that make the game much easier? That has to be a joke. And to be fair, as much as I can get frustrated because of DS myself, at times, the OP just proved, with his post and video-proof, that many killers just call it upon themselves. If you know you're not good enough to react to a 5 sec stun and can't come back from eating it and REMOVING it from the match, you slug. Or if you don't want to take the risk, anyway. If you go after the same survivor after he has just been unhooked, you can't really come here and cry "Boo-hoo, DS OP". It's like saying that you know you are allergic to almonds, but you go around eating Almond-Joys... Devs wouldn't have put names (and soon ICONS) of those survivors into the HUD, if they didn't want killers to use them as info as well. So you see that xXDark-ShAdoWzXx was just unhooked and is now injured. You run into him and down him. If you know enough about the game, you'll slug him at that point. If you don't, and get a DS for it, it was on you. And to be fair, with the amount of killers who just straight out tunnel you to death or chase you forever, sometimes I feel like DS should be made even stronger, or token and chase based (the more you get chased, the more tokens and uses you get for it). But yeah, I get the feeling of it being not so healthy for killers who don't tunnel (as few as they might be) or those who ACT like they didn't. But until Bloodlust and tunneling are a thing, DS needs to stay. As much as BT needs to stay until we don't have camping anymore.
Both sides have got their noob things and their healthy things. But a survivor can't prevent you from playing or moving, for instance, while killers can.
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Just because it wasn't fun for you doesn't mean it's not fun for survivors. 4 out of 5 people in that game found the perk fun/useful, sorry bud but you're outvoted.
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They did not force him to go for the unhooked person, eh? But yeah, its the Lauries fault, I forgot the logic on this Forum for a moment.
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I "proposed" a change. It will never happen, but still prevents tunneling, a matter of fact I would suggest it encourages not to tunnel. https://forum.deadbydaylight.com/en/discussion/218375/decisive-strike-what-it-is-vs-what-it-should-be#latest
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DS Is needed to deal with Tunneling/camping Killers. Sure it shouldn't work when they go in a Locker, or it shouldn't work when all 5 Gens are done, but it is important. I even think with less then 3 Gens done, it should trigger twice if possible. Because Tunneling is pathetic and we need this more tools to deal with tunneling/camping killers.
If killers didn't Tunnel/camp, DS would lose SO much value it wouldn't even be used.
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