I hate Rank 1 Tunnelers.
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'i've been playing since it came out.' i hear this A LOT. i don't get it. what does that fact have to do with anything? i'll always look up the hours of these players to find it's always ultra low (hence why they say it i guess. it's the only way they believe they can validate their opinions?). if i play two minutes every month since 2016 would that make me able to speak on matters? sure, i guess. would i take much stock in it? not really. this game is a journey. you learn as you go. and it takes a loooooong time. there are so many different situations that one may have to play another 1000 trials for another shot at researching the most efficient/best way of playing it.
and that's the fun of it for me. it's more of a batman detective game than a chase simulator. you piece together data that you can infer without actually seeing it to conclude a correct action. that's fun. not running around a pallet loop. that's the stupid part.
it's easy for me to say, 'i have 5000 hours listen to me,' but it doesn't mean i'm right. i would like to point out though that all of the dbd online personalities have just as many hours. correlation to skill? i'll leave that to you. my current opinions and outlook on the game may change completely within six months. it's unknowable.
i remember vividly when i started all the 'stages' i went through learning on dbd and 30 days in-game time seemed to be the markers/breakthroughs. then as i played i would interview people in my swfs (i try to play with new people daily) and they seemed to be in the same places i was in at the same time frames.
my personal experience:
1-30 days (1-720 hours): 'fetus' ('look ma, i can do skill checks')
31-60days (721-1440 hours): beginner ('safe as possible: i suck at chases/split second decisions')
61-90 days (1441-2160 hours): mediocre*
*the most important stage. at this point you've played with good players and had the realizations of what you're actual knowledge is by comparison, what your deficiencies are, and that if you die for any reason it's most likely 100% your fault.
91-120 days (2161-2880 hours): average/normal (nothing special)
121-150days (2881-3600 hours): advanced/pro (testing new theories just to try and keep it fresh)
151-180 days (3601-4320 hours): babysitter (100% of game time cleaning up teammates mistakes/bad decisions)
181-210 days (4321-5040 hours): TBD
in my opinion, this game suffers HEAVILY from the dunning-kruger effect. i can ask people with 40 hours and people with 4000 hours and they ALL say they're 'good.' think about that. i just think there's a most right way and wrong way for everything. there's a most efficient and everything else, and to me that makes one inherently correct. and one cannot know what is the 'best' way without testing all ways available which requires............time.
and this is my long response no one asked for/wants to hear.
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Good thing rank means next to nothing in this game, phew.
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You're going to break something? Pallets would be a good place to start :D
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Because only new players, or those with underlying anger issues, throw tantrums and tell everyone that a video game makes them want to break things.
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Telling someone that the killer isn't there to babysit them isn't killer biased. Telling someone that playing to win isn't "Scummy" just because they didn't like it isn't killer biased. It's factual.
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Generators regress and make progress.
Survivors lose Health states and get healed.
Same difference.
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No, really. Experienced and seasoned players actually try to get better. This person just wants the killer to coddle them like a child who didn't get to go to build-a-bear for their birthday..
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Not only that - but kicking a generator without something like Pop? it regresses SO slowly that you are better off not doing it and using that extra 2 seconds to go after a survivor. Killer runs pop? "OMG BORING KILLER WITH SLOWDOWNS OMG"
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Didn't someone do the math and figure out it to takes something like 5 full minutes to fully regress a generator that was kicked from 99%?
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It's the Developers job to provide you with a good time. If one side is abusing something, then the Devs need to step in and fix it. Camping (Unless it's end game), is miserable for survivors and isn't fun or useful for Killers.
(See Decisive Strike nerf)
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just break something that you have that you dont care about enough to keep like a old keyboard, old controller, old mouse etc, I got plenty of controllers as i am a controller and ummmmm hillbilly wears out the left analog.....
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Survivors bringing toolboxes with prove thyself, dead hard to artificially extend chases through no skill of their own, instaheals etc. is miserable for killers; and fun is subjective. You can't complain about things on the killer side that are done for effiency (such as tunneling out a weak link) until the reasons they are done is addressed.
Yep. As I said, completely useless in practice.
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Killer is for you, no doubt
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I play survivor the exact same way. I've got nearly 6k hours in this game, and most of it, in fact, is in survivor.
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I don't see why it needs to be fixed. There are 5 different users, including me, that are keeping stats of their games and all 5 of us are matching up on stats. Killers are getting 4ks 60% of the time for me, others are seeing a closer to 70% 4ks. In a game that should be balanced more toward 2 kills/2 escapes, that's pretty horrendous stats. Between all 5 of us, we have over 250 games of stats recorded.
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Killers are getting 4ks 60% of the time not because of camping or tunneling. Because the quality of survivor has plummeted over the last couple of years. Many of the OG survivors, or "first year" survivors, don't even play anymore. They were actually good. They knew how to loop so well the killer would actually leave them. Those kind of players are few and far between now. Most survivors would rather blame the killer than get better.
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If the quality of survivors has went down, then the game needs to be balanced for the changes to the DBD player base. I mean, what's the point of the game if Killers kill everyone? Might as well just put the Killer against bots at that point.
However, I doubt the quality of survivors has went down and the quality of killers has remained the same. They would both go down equally.
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No. That's incorrect. The game needs to encourage players to get better at the game. Balancing around the skill, or lackthereof, of newer players is why killers are leaving the game, leaving survivor queues astronomical.
And no - killer and survivor are vastly different. You'll find your average killer either plays both sides (and therefore is better at both sides), or has played for a long time and know all the tricks. The quality of survivor has gone down purely because survivor is the mode most people choose when they join the game, and the game has an influx of new players every year, and an outflux of older players who get burned out.
Been playing since beta, bud. Since first down moris, instant BNPs, infinites and double pallets at every tile were a thing. I've seen it happen before my eyes. You can't just say "lolno".
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I kind of wonder if Killers are leaving the game because the game is to easy. The game can get really boring as killer when it takes no effort to kill survivors (At least this is the way I feel when I have 2 survivors left and no gens done). I've stopped playing killer because it was so easy that I was feeling bad for the survivors. But on the otherside, you have the SWFs that makes the game stressful, there's really no happy in between for killers anymore.
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me as a killer only i had to take break after nearly 4k hrs, it was time to take a break.
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No. They're leaving the game because not only do survivors have endless free, no-skill, unearned second chances (resulting in killers having to win the same match multiple times much of the time), they are leaving because of burn out and survivor entitlement, which go hand in hand.
Do you know what it's like to outplay a survivor, and they Dead hard for distance to a strong pallet/vault (for distance, dead hard has no counter), extending a loop, or even resetting a chase because they had a perk? Do you know how it feels to see survivors play like garbage, group up and get slugged, just to see they have unbreakable? Do you know how it feels to kill a survivor just to have them tell you to drink bleach, or say they're going to kill you and your entire family? Do you know how it feels to be scrutinized, constantly, for doing ANYTHING that gives you an advantage within the rules of the game because "it wasn't fun for survivors?"
It's not that games are too easy. It's that killers are just tired of the nonsense. That's why those who have stayed have prioritized their fun before anyone elses, and that's how it should be. It's a PvP game.
You're talking a big game, but experience-wise, you don't have the knowledge. Please stop.
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So... they're not rank 1?
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5 people is a really small sample size, and only speaks to your own skill/team skill relative to the killers you are facing. The current mmr sucks, we all know it, so I'm not sure what your anecdotal evidence shows other than you die just over 1/2 of the time.
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Exactly this, there are many times in multiple games where for the life of me I can't pull ahead and stay ahead of the survivors through no fault of my own. I hate all my perks being focused to gen defense because gens take no time to do at all. I only play because with all the dlc's(i dont buy them anymore, i just use shards) that i've bought it'll feel like a waste to just give the game up, but at the same time I cant play more than a few games because all the small problems with the game/balance shows me that it's not made for killers to prosper.
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Nope. The point we're discussing is whether it's necessary to tunnel a survivor. It is not. You try to conflate the issue of "tunneling" a generator, I clearly outlined the difference. A survivor's sacrificial progress isn't regressed, so you don't have to tunnel a survivor. Generators can roll back to 0% from 99%, a survivor cannot go from two hook states to zero.
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Well, I see the issue here. The pebcak.
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"...I'm not..." you aren't mad?
Just above this comment - "Yeah. Mad at being deranked for doing nothing the whole game and to be taunted when I died."
it's *you're btw
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Kicking gens works well against solos.
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Give me one good tactical reason why you should not tunnel a Survivor.
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It is also one of strategies.
I HATE GEN RUSH!
What's different between yours and this sentence?
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Yeah and do you know how many times ive died to Hags who camp basement? Or Nurses who abuse Thana, Ruin, and Sloppy together? Or how about face camping Bubbas? Yall have perks that give you a constant advantage too. Dont even use perks as an excuse. Camping is the equivalent of being bullied as a killer. Annoying and unfun.
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That's because they're Hags. That's what her she does. Hag is terrible in chase because of her POV and movement speed.
Honestly, complaining about Hag in 2021. "Nurses that abuse perks". Sounds a lot like survivors who abuse builds full of free second chances. All of which far more powerful than what killers have. As for face camping Bubba? Camping is part of the game.
Also, name one perk that isn't NOED and Corrupt that gives the killer an advantage without them having to earn that advantage.
You keep using the term "unfun". Nobody cares. Fun is subjective. Your fun doesn't translate to my fun. Get over yourself and get better. Or go break something like you said you wanted to do, but don't gatekeep playstyles, bud.
LOL
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I never said you shouldn't, I said you didn't need to. Doing something and it being necessary are two different things. I can just see the distinction between the two but I'm okay if people choose to tunnel, I've always been of the position that it should be a choice for the killer.
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You cant complain about not having fun when a survivor is bullying you then tuurn around and tell me to stop being a cry baby when you guys face camp us to death so we waste our time playing the game. Thats so hypocritcal. I rather we both just play the match instead of having to throw a tantrum making sure that ONE survivor doesnt make it out.
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I'm not the one complaining about not having fun. You're literally the one who made the thread saying you weren't having fun and that you were going to break something.
Why do you make this so easy?
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This is true and I think The Game (map rework) is a perfect example of that. There's absolutely no reason why some killers should be getting kills on that map, and yet they are. Survivors run past pallets and everything. Likewise for when the killer camps, 99% of the time every survivor will jump off generators and allow the killer to pressure them all. The game is in survivors hands and yet they lose because of their own mistakes.
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If anyone get hooked in the basement in solo Q I won't go for save him unless the killer has no mobility and I know he is very far from basement. Getting hooked in the basement is the survivor's fault because he loop the killer near the basement, not killers'. And nurse running perks are abusing? How about u say any killers that runs any perks are abusing? R u fking kidding me? Face camping bubba = gen rush free 3 escape and if u go for saving then it's your own damn fault. Why do you think you r entitled to save the hooked survivor while Bubba is face camping? Dev designed Bubba to make sure killers can defend his hook.
Pls go play as red rank killers or even purple during rush hour and see which side is more annoyed and unfun. If survivor game play is so boring why killers always get instant lobby and survivors have to wait like 10 min to get a game?
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I can agree with this, going out of my way not to tunnel survivors and then proceeding to get tbagged at exit gates is really getting annoying and I can't have a good time like this.
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Tbagging the the equivalent of being hit on a hook or shaking your killers avatar in a no no motion which I get every match soooo
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If you get that every match, have you ever considered that maybe it's you, and not everyone else?
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I dont play toxic, im just good lol
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You're just good - yet you're here complaining about being tunneled. If you were being tunneled, and also good, you wouldn't be getting hooked.
Please think before you speak.
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Invalid, even the best of the best will get hooked. And its kinda hard to not get hooked when you run out of pallets.
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"Invalid" - as is your complaint about killers not playing in a way that you approve of.
"Good survivor ran out of pallets".
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Yeah, I get it honestly and it's pretty lame to be tunneled all match. No one likes being tunneled as a survivor, or face camped even. For me, tunneling is just EZ mode and makes the majority of your matches not a challenge. I'm competitive, don't get me wrong, but I got nothin' to prove anymore as the killer at this stage of the game so I'm fairly laid back and try not to sweat the little things in-game. Now before, when I was going "ham" and getting to red ranks with Ms. Piggy, I learned quickly that most of the time it's guaranteed to get at least 2 people down and out of the game early on unless they are the fabled toxic 4-stack SWF that puts up some slight resistance.
Even then it's not too hard to just change it up and slug or chase someone else if it comes down to it. People will play how they want, but personally, I go out of my way to avoid it as the killer because to me it cheapens the competition factor and the game gets easier. The killer already has a lot of power in their role whether you acknowledge it or not, so tunneling and/or face camping is just one of those things that can make their job easier.
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ds is a common red rank perk for a reason
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I mean your invalidating my argument by basically so lol killers get bullied all the time shut up baby
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Imagine calling someone else a baby when your original post was saying you were so mad at losing in a video game that you were going to break something. Imagine saying you're good and then complaining about Doctor, a B tier, at very best, killer.
KEKW.
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Man this is so funny an at same time so true.
Sometimes I think survivors have their own "obsession", being that a single gen. Instead of spread out and try to confuse the killer, they keep going back to the same gen over and over again.
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Doctor is the worst,,,he just runs around shocking everyone finding their position then tunnels that player until they are dead. Everyone else usually tries to stay out of the field of the stuns so,,, should you be the first unlucky one at least you can move on the next game faster lol. I have seen so many players DC at the first sound of the doctor it is not even funny. I guess if your a killer main and get off on that kind of quitting good on ya but it makes solo play crap. And before anyone else says it I know, I know, the obligatory "well git good".
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