Camping killer needs fix
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Where I'm at, I play Solo survivor, never SWF, and camping ruins every single game. Probably 7/10 of my matches (red ranks). And *no one ever just does the gens and leaves*. The Killer is almost always rewarded for being a scumbag.
The problem comes in that unless someone is running Kindred, as Solos, no one knows the first person is being camped until it's too late, especially with stealth Killers. Usually, when someone is being camped they disconnect from the match, or kill themselves on the hook. So the Killer goes to the next survivor and the scenario repeats; disconnect or hook suicide, which means the game falls apart for the last two survivors and the Killer takes away over 20k BPs at least.
I'm really confused at the people saying it's not a problem or just rolling their eyes when other players talk about this. There certainly either isn't enough incentive to stop this practice, or the penalty (in bloodpoint loss) isn't enough. It's a miserable experience for me and I often just give up and stop playing for the day.
I posted these in another thread yesterday, but just a sample of my games at red ranks:
The Myers just stood there camping the basement.
- The Ghostface facecamp-teabagged me through the remaining generators.
- The Wraith literally just beat me on the hook
- Bubba- no need to say more
- Bubba and Nea working together to farm me
I don't d/c when I'm camped and will hang onto the bitter end, but most Solos will try to rescue rather than do gens. I think it's because all Solos know how bloody miserable it is to get no Blood points and endure some small d- basement dwelling teenage neckbeard getting off on making another player miserable. If you know anything about DBD, you know hard-camping from the start (not endgame) is considered a scummy tactic. So these jerks choose it fully aware they're ruining someone else's game. I think these days at Red ranks, Killers who unbashedly camp are just farming bloodpoints from Solo matches because w/o the ability to coordinate, it's like shooting fish in a barrel.
But again, most solo survivors in my experience disconnect or hook suicide if they get hooked/camped first. So the Killer gets more downs/kills for those of us that remain. Everyone but Killer de-pips.
All that will happen eventually, is the Solo survivor pool will drop in numbers, maybe like, looking for an SWF group to make the game playable. So more SWF's will form, and as Killer myself, I dislike facing them so it will be discouraging especially for new Killers trying to learn. Someone else on the forums called- it's a negative feedback loop.
Killers often don't like playing against SWF's
Killers camp/tunnel the crap out of Solos
Solos feel they have to join SWF's to have a chance in a match
SWF population grows
Killers face more SWF's feel discouraged.
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They don’t. I have had games where I got 3 gens done plus a hex totem but since the killer never chased me and we couldnt save or heal anyone since he was camping our emblems got screwed and not only did we not pip up but we actually de piped
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IMO I would just remove camping and tunneling as a stratagy as a whole and then buff killers after to make up for it
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There is a 20s window where the survivor has camrardery effect and they cant be saved during that time
This gives survivors a reason to not hook rush and gives killers more value out of perks like make your choice and devour
While punishing campers by giving an extra 20s to a hook state
Then change camrardery to allow saves before that 20s timer and extend the timer if the killer is in near the hook
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Wow lol. The whole idea that you think I'm hiding some crucial information is just ...bizarrely paranoid. I guess the one where the Bubba and Nea are working together must have had some kind of really great reason, eh? Something I'm HIDING.
I don't think there's any point talking to you if it's going to be that ridiculous.
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Mathematically that doesn't make sense.
Lightbringer (5 gens done everyone gets 25 total) cleansed a hex totem (50 more), gen progress (let's say you only did about 1.5 gens progress total just to be conservative so 150), 15 with exit opening. So you have at least 220 points but likely close to 270 if you did 3 gens.
Lightbringer would be Gold at least (3 points) and 4 if you got iridescent
Benevolent start with 35, lose 10 for survivor being hooked and dying. And let's assume no other Benevolent tasks were done. Still gives bronze, 1 point.
Unbroken- if killer didn't chase you at all then you didn't go down so iridescent. That's 4 points.
Evader- base value of 100. You'll get plenty of points even if the killer isn't actively chasing simply being in their terror radius which will inevitably happen. You'll also get points if the killer walks towards you and you run away. Again just to be conservative let's say silver since it's hard to get lower than that unless a killer is afk. 2 points
Point total 10 or 11 which is a safety pip at all ranks, pip for 9-20, and this doesn't account for other things I'm sure you also did in the game. This is just the lowest you can get for emblems based on what you said but I'm sure it was at least slightly higher and the other ranks pip with only slightly better emblems
Post edited by IWasLeft2Die on0 -
Did you hit a nerve? Not really. They're cropped because I'm fairly certain you aren't allowed to post names on the Forums.
But go on. Everyone is against you. Everything is an insidious conspiracy because my screenshots will have some profound effect on...nothing lol. Not everyone is attacking you or trying to ruin your fun. If you read what I wrote, I KNOW sometimes camping, or the appearance of camping (when it might not be) is necessary or perhaps the Killer's only option. I play Killer too. Not as much, as I'm still learning, but more than enough to understand the unique frustrations. As I said, I feel pretty discouraged when I'm matched with SWF's of much higher ranks.
We aren't all gunning for you, bro. It's gonna be ok.
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Don't have a lot of screens but I have this one from month ago when I was green rank, me playing Pig with no meta perks (maybe minus bbq) no harrash add ons getting 4k to 3 red ranks which were swf and random purple rank
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Did... did you make the screenshot with your phone?
Anyway, nice match. As far as i can see...
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Try Cameraderie. Usually, those 30-something seconds are not enough, but it's the general idea of how a camping counter would work. I really think it should be based off of the killer's distance to the hook and jacked up to 80 seconds, but it's a step.
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Yes I did, because I was sending to my friend through my phone
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Nice.
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Complaining about camping/slugging/tunneling is basically just saying 'I'm angry I lost, and I'm going to shift the blame off of myself, because I expect Killers to play in a way I deem acceptable. Please, devs, add my rules to the game so I can have easier matches.'
It's funny that people claim killers can't:
- Slug
- Camp
- Tunnel
- Use 'crutch' perks
- Use 'crutch' Killers
What CAN Killers do? According to allot of people here; anything except win. Winning is unfair. Playing optimally is unfair (except for Survivors; Survivors get 4 meta perks, genrush, and play in SWF groups with voice comms).
But Killers can't play optimally, or it needs changing. Survivors can genrush (IE: Play their objective fast), but killers can't camp (IE: Ensure a kill, and thus slow down the Survivor's momentum). If they do this; The Killer should actively lose BP! Or be removed from the hook zone! Or be unable to grab Survivors!
ANYTHING to give Survivors an EZ game! Anything where they lose is cheap! Stop being cheap and let Survivors win! Rofl.
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Nothing is more satisfying than crushing victor outside the range so you can't send him off again, also more fun crushing at the killers presence too. 😂😂
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I must be out of the loop and uncool. If you play on console, is it unfashionable to take a snapshot with your phone because you're too lazy to do it any other way?
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hiw about hook time doesn't go down unless the killer is away from the hook or in a chase?
Before anyone posts its gonna get abused please outline what the abuse is becuase apart from one killer who pointed out survivors could force a chase near the hook (hence the chase exception) most just say its abuse becuase the killer has to leave the hook when they would rather stay which isn't abuse its the intended result
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I don't know about evrry other survivor main but my complaint about camping is that it's incredibly boring to be camped and it's currently a good strategy which is why killers do it resulting in boring matches. For the survivor on the hook it's the worst but it's not much fun to play as the other survivors either it's like playing against an afk killer for a couple minutes
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It is BHVRs problem though. You even said camping is toxic, should I not be able to report a toxic camper? Maybe if they enforced punishments of some kind it would stop such toxic behavior. I want to play the damn game not stare at Hillbillys ugly toxic ass face until my timer runs out. What a fun ######### time.
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noob spotted. can get 3 gens done if a killer camps the whole hook
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swf needs to be fixed why should survivors get a 5th free perk?
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Does the word Joke mean anything to you? I thought the meme made that obvious...
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But if the killer wants a game of 4k let and gaining nothing from camping let them. Maybe try run Deliverance if you can. That way if you make a save you can get yourself a 100% guarantee of getting off and approx a 5 to maybe 6 seconds of escaping? Everything a killer does can be countered for. Or just suicide on the hook and move to another match that's what other players do. It's really not a big deal.
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It's mainly problem of community reports won't help at all even if they make it absolutely bannable ppl will keep doing it so until community on both sides don't put some sense themselves we will be at same spot
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I was asking legit haha. Sorry about that
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No problem. Happend once to me aswell.😜
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Sorry so just to be clear your saying the abuse would be.....the killer is forced to stop camping even though he wants to keep camping right?
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So your saying camping shouldn't be fixed, which is fine, but to be clear you think my proposal would stop camping effeivley without possible abuses right?
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Correct.
Camping is something that is perfectly fine to do in a scenario that calls for it.
If the Killer sees a Survivor near the hook, he isn't going to just leave the hook knowing full well that said Survivor will unhook immediately.
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I guess they could do that when killer is within proximity to the hook AND no other survivor is near, the timer considerably slows down. They could still camp, but would be more punished by that. Other conditions could apply, like number of gens done. They do have similar mechanics in the game like the Endgame collapse, which slows down based in the survivor status at the moment.
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Say that last part louder, for the people in the back.
'That punishes a Killer for trying to swing momentum in their favor'.
THAT is what people want when they demand 'fixes' and 'punishments' for camping; punishing the Killer for trying to slow down the game. For trying to give themselves some more time to win. Survivors don't want that.
They want free unhooks and easy wins, so they demand the Killer's tools be nerfed.
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Atleast we have reached a consensus on how to fix camping, as for if they should fix camping I know most killer mains rely on it so heavily they won't want it fixed. Like so many survivor mains who want keys to stay as is, both don't want it to change not becuae it will make the game better but because it's easier for them as is.
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Except most the people here told you your idea is horrible, and you've ignored them to say 'No! It's a good idea! And we all agree!' or 'People don't want it changed because they want easy games!'
It's clear your idea means YOU want easier games, dude. It's easily abused and WAS abused. Yet you don't want to hear it.
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Its bit about punishing them for their intent behind it, it's about removing it becusse it's terribly boring as the survivors. Similar to keys the survivors intent may be to escape or to be toxic when using them but it doesn't matter becuase it's annoying as all hell for the killer.
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Well, I see your point. That's why I mentioned the number of gens should affect it. And I do think that right now gens get done too fast and should be balanced too. Prove thyselfs and op toolboxes etc should be looked into. Perhaps more than camping or tunneling as I don't think it happens that much, but when it does, it just sucks. Gen rushing is very unfun too, and sadly the game keeps going towards that direction.
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Oh sorry my bad, I thought the general view was it would stop camping buy that you didn't want camping ti stop. If you think the stopped timer except in chase would result in unintentional consequences (ie anythijt but stopping the killer from camping bdcuase that is the intended consequence) please let me know what it is
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Sure if you want other nerfs/buffs I don't see a problem with that. I'm not saying fix camping and then never change anything 3lse ever again. After all removing camping is a crutch for many killers your likely going to have to buff them after in one way or another, maybe move faster or do more gen damage or have gens take x seconds more whatever works for me
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You're right; it wills top camping. IN the same way taking away the Killer's weapon will stop Survivors from losing; it's such an unbalanced idea that does not take into account any of the reasons behind camping and just assumes 'Camping = bad' in 100% of all matches.
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If we're going to remove things that are annoying, survivors will stop having any sort of fun real quick. Let's not go down that road.
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I hope you're not gonna compare such things as tbagging literal butt dancing with not allowing player to play the game if that's what u mean
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Do we have to keep pointing out that the Killer's win progression is 'not allowing people to play the game' (Hooking people)?
And his win condition is knocking people out the game (Killing them)?
Survivors keep doing this shocked pikachu face when the Killer kills them, then claim different ways to 'fix' that under the excuse 'It's anti-fun'.
It's almost like they just don't want to lose.
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Only increase the sacrifice time while the killer is within 20m of the hook. Easy to solve the camp. But...
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The survivor being camped should not lose a point or gain a "shield" to their points when camped
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What win progression? Camping ain't win for no-one especially not killer
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"It's terribly boring for survivors"
Oh for the love of the entity...
Failure state isn't supposed to be fun. Your Failure state is supposed to put you in a situation you want to avoid. It's also there to use YOU as bait against your team. You increase the timer for any reason, you remove that pressure..... on a class that already is already become so stressful to play that your q's have gotten longer because people don't want to play killer anymore.
All because a bunch of people are too damn lazy to do the right thing and counter that pressure by popping gens!
DO
THE
FRACKING
GENERATORS
I don't care if you are solo play, I don't care that your teammates are crap. DO THE GENERATORS
If you can't handle bad teammates, switch to killer like I have or move on with your life....
FFS, why do people feel the need to impose something into a game that is not needed....
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Or carry a new status that does not allow you to grab the survivor while 5m the other off the hook.
Post edited by slipttees on0 -
...A Killer's goal is to kill everyone. That is how he enters a win-state. That is literally how he wins; by killing.
Just because you dislike camping does not mean it needs a nerf, or a punishment, or some half-based garbage idea about punishing killers nearby, which can be abused, because IT WAS FREAKING ABUSED IN THE PAST.
Yet people sit here 'I don't see how it can be abused'. What they can and cannot see means nothing; The idea was tried. It failed. Survivors abused it. It was removed.
I hate to use this phrase but it is literally 'end of story'. That's the story; This idea was tried. It was found to be giving Survivors free unhooks because the Killer HAD to walk away, even if walking away was actually THE WRONG MOVE. The mechanic did not care. It can't read intent or figure out one guy is camping for pressure while another is camping to be a jerk. It just forced Killers to walk away.
And given the OP's posts; that's all they want; a mechanic that forces the Killer to sod off so they can get free unhooks. They want an EZ mode.
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How? Killer depipis by camping that's not win tho
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Ain't camping ez mode? And most important mode that screws over both parties? Imagine thinking it's easy mode if u don't stare at survs soul on hook lmao
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Depip means you failed and lost the game not rank 4k means nothing if u depip u still got entity displeased and u'll hardly get 4k with camping my dude unless team is altruistic
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