The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

The Decisive Strike nerf needs to be Rethought

13»

Comments

  • BSVben
    BSVben Member Posts: 256

    You need to urgently reconsider your definition of the concept of tunneling, as it makes absolutely no sense.

    You have made the choice to go to the gen, instead of finding safety. Therefore you have invited the killer to put you right back where you belong. On the hook.

  • Freki
    Freki Member Posts: 1,903

    then don't TAP a gen. it's actually something that I don't like and should be much longer to STOP a gen from regressing. it takes time for a killer to kick the gen, it should take the SAME time at minimum for a survivor to get a gen to STOP regressing. this would mean you would then forward the game your DS should be deactivated. It is your choice as to what you do.


    you are the one telling me that my argument is wrong, you are the one dictating how I say something. You should think about that, and realize that you are taking this personally. Your post was talking about how this HAD to be done and it's good for the game, I however disagree that it would be good for the game. Your post led me to believe you wanted to punish people for doing their objectives as it it's wrong for them to do so. If it was against the rules i'd be 100% behind you but it is part of the game, and a tactical choice the killer must decide on doing. You think it's a crappy thing to do, you think it's toxic, you think it should be "PUNISHED" thus why you think DS should be active twice in a game. I disagreed and you decided to take that personally. I said to stop wanting easy mode, but that is exactly what would happen. Killer examples: PIG has 2-6 traps depending on add ons and must tactically think when using them. Her power doesn't last the whole match! it lasts until she is out of traps and there is no way for her to get any more. Freddy has 5 puddles and 7 pallets now and he must tactically apply them. Hag has 10 traps and must tactically place them for best results. It does not matter if a perk has one use and is then gone, the choice is yours tactically to use it or not to use it. If you make it active on both first and second it's used twice a match and that's oppressive to the killer. I made logical arguments and said to stop thinking that way, and it is your choice to follow my suggestion or not, I can't order you to do anything you don't want to do.

    You how ever decided to do the SAME thing you accused me of in your response trying to make it sound like you were the good guy here. you aren't the good or bad guy, you just decided to try and act out your own anger. meh how can I logically argue with someone that thinks that all killers have infinite uses of their power that is hilarious.

  • Sup3rCatTree
    Sup3rCatTree Member Posts: 588

    Facecamping is not the only way to tunnel. A killer can return to the hook after you try to heal or do anything useful and proceed to tunnel.

  • Sup3rCatTree
    Sup3rCatTree Member Posts: 588

    You don't know if the killer is going to go back to the hook. There are so many factors that will make you want to tap the gen. It's not as easy as don't touch the gen. I'm not going to write a whole essay about how it's not as easy as don't touch the gen because I'm already responding to people to make them understand the point of the post

  • BSVben
    BSVben Member Posts: 256
    edited May 2021

    I feel like you don't even bother to read anyone's replies at all.

    I didn't mention facecamping in any way, shape or form.

    I'll try again, in simpler terms.

    Run to safety = DS will do its job.

    Run to gen= downed and hooked again.

    👍

  • NMCKE
    NMCKE Member Posts: 8,243

    Usually I wait before touching a generator, to see if the killer goes back for the hook. If the killer does, I'll take the chase since I have an extra hook state for free.

  • redsopine00
    redsopine00 Member Posts: 905

    I play killer and survivor unless there in a chase or carrying killers head back to a hook and I play smart as a killer I set up three gens in places I can control with hooks

  • Freki
    Freki Member Posts: 1,903

    how about this? you don't know if the survivor is going to stick at the hook, heal or repair a gen either, so it's a chance that the killer has to make the choice of what to do, continue what he was doing or go back to the hook. you survivors have the same type of choice. hey do I stick here and do a gen and risk the killer coming back or do I go find some where else to be and risk running into the killer elsewhere? if DS shuts down because you do a gen and the killer doesn't come back did you loose anything? nope! not at all! you get to use it your next hook. how about this if you do a gen and thus deactivate DS and the killer downs you and hooks you have you lost anything with the perk DS? nope you get it when you get off the hook the second time. it's that easy, you make the tactical choice of what to do and that is exactly what you had before, except you could hop on a gen and for 55 seconds or even 59 (but we all know you'd not have ds after that) repair a gen that takes 80 seconds to repair without worry that the killer would touch you, why? you have DS! and you'd stay on the gen till the killer grabs you thus weaponizing the perk and this is WHY it was edited to deactivate here.

  • Freki
    Freki Member Posts: 1,903

    yes, have a great day as we now know I was correct and you were wrong. thank you for confirming that as you had no logical argument to make.

  • Pulsar
    Pulsar Member Posts: 20,783

    So, the Killer isn't tunneling you.

    If you want to use DS, get tunneled.

    If you have enough time to work on a gen, you aren't being tunneled....at all.

  • DoomedMind
    DoomedMind Member Posts: 793

    As DS is right now, I'd like it to be base kit, as you said, if a survivor needs to run a perk to play a game longer than 1 minute just in case of some cancer killers, there is a problem. Also it wouldn't be game breaking as uh well, it is disabled for anything that advances the game.

    And DS would improve this base kit mechanic, by improving the stun, or the timer, or making it active a second time after hooked, I don't know, there is a plenty of ways to do this.

    I may be a killer main, I still think the current DS has to be basekit, as it can't be abused in any way.