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What do you guys think of the update so far ?

I think its alright but im still disappointed in the freddy changes

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Comments

  • zombitehdeath
    zombitehdeath Member Posts: 587

    Most are fine but some I really dislike.

    Freddy add-ons changes make them worthless to use. I doubt people would ever use them.

    Hundreds iri head should be remove it it kept in the state it in and the soldier puttee is the worst ultra rare in the game. No idea why they thought it was a good idea to make it an add-on.

    Coldwind farm might be smaller but I just only played two game on it so it hard to tell yet.

    Victor changes might still be bad unless we know what movement speed he's at while in the successful cooldown.

    Doctor looks nice and the new reverse skillcheck caught me surprised.

    The demo changes look nice but I wonder why they didn't decrease the time it takes to open a portal but that just me complaining.

    All in all I think the chapter was fine

  • Bard
    Bard Member Posts: 657

    A couple things suck (Twins change is better than PTB, still #########).

    A lot of things are incredible (new Demogorgon, Obsession every match, Lucky Break adjusted after PTB, OoO gutted)

  • Moxie
    Moxie Member Posts: 806

    They killed the Twins. Like, I understood why the slugging mechanics had to be toned down, but it was severe overkill.

    You cannot even switch back to Charlotte until the 5 sec stun is done. Ridiculous.

    Rest of the update is a bunch of survivor buffs and a new meta perk to replace the one we JUST nerfed. Wee.

  • glitchboi
    glitchboi Member Posts: 6,023

    They did nerf keys tho, they're working on the BIG key rework.

  • Kebek
    Kebek Member Posts: 3,676

    Update gooood.

  • glitchboi
    glitchboi Member Posts: 6,023

    They made it so the hatch takes 10 seconds instead of 30 to close after being unlocked by a key.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,873

    only visual, but they make him look so much better it's unreal

  • zombitehdeath
    zombitehdeath Member Posts: 587

    I got a skillcheck that was reversed (both in rotation and the skillcheck itself)

    Don't know if it me or they changed it

  • Asssblasster625
    Asssblasster625 Member Posts: 629

    Good enough for me. He was already hot 🥵 🥵, but now he’s even better

  • PureDoctorMain
    PureDoctorMain Member Posts: 341

    Wait Doc got changed anyone mind telling me what happened I have not been home to check it out yet.

  • PureDoctorMain
    PureDoctorMain Member Posts: 341

    Nevermind Its only visual

    still love the changes to him

  • deckyr
    deckyr Member Posts: 799
  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,096
    edited May 2021

    Loving it so far.

    Coldwind looks amazing. It was so nice getting to use BT against Freddy without needing to wake up first. The skill check struggle mechanic is SO much better.

  • Nathan13
    Nathan13 Member Posts: 6,721

    I have only played 3 games and so far I love the new coldwind. Small game and BT buff are both probably my favorite part. And I'm pleased that we now have an obsession every match regardless of whatever builds both sides bring. I don't know how much this will impact tunneling, but so far I think this update is great.

  • Dabihwow
    Dabihwow Member Posts: 3,409
  • Drixpy_Jayyy
    Drixpy_Jayyy Member Posts: 181

    @DeathByGiggles who are you identify yourself ?

  • JimboMason
    JimboMason Member Posts: 759

    Welcome to the family! Its always nice to see new people stop by!

    Hope you enjoy your stay here!

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    More good than bad but I still won't be happy about the bad. Nerfed pallet Freddy? Really man? Who the fck complained about pallet Freddy, he was always a meme at best but okay we're nerfing Freddy so we gotta make sure we nerf EVERY part of him. But on the flip side Demo changes and Huntress add on changes are fantastic.

  • Moxie
    Moxie Member Posts: 806

    Please pass some Feedback along that this update massacred The Twins.

    They feel so awful to play now, and getting punished for using your power successfully is overkill.

    There are many ways to nerf the slugging problem, but this was the worst way to do it. Small add on changes do not balance this out.

  • Zozzy
    Zozzy Member Posts: 4,759

    Maps look nice but are badly balanced.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Great update. There are a few things I'm not a fan of but overall I think it's one of the best updates in a while. Coldwind and Doc look great, Iridescent Head finally nerfed, no more spamming X to struggle, good changes to Small Game, OoO and Open Handed, some major bugs fixed, changes to Demo and Freddy, obsession every match, etc, etc.

    My favorite thing is the reduced rift grind. I feel like I'll actually be able to enjoy the rift and not stress about completing challenges and such.

    Overall 8/10 patch for me.

  • Predated
    Predated Member Posts: 2,976

    The only disappointment I have, is that the devs did the thing again where they come up with 2 good ideas, and instead of choosing 1 of the 2(less traps OR less speed), they did both.

  • Blueberry
    Blueberry Member Posts: 13,671

    Very dissapointed in the Twins gutting.

  • Mew
    Mew Member Posts: 1,833

    i think this is one of the best updates we’ve gotten in a long time, minus the lucky break buff

  • OopsAllHexes
    OopsAllHexes Member Posts: 624
    edited May 2021

    Absolutely unnecessary Soul Guard change. Wasn't OP at all, was only good for certain uncommon situations. The cooldown is completely unneeded.

    LMAO at nerfing Lucky Break like that, now you NEED a healing build to make IW + LB work at all.

    Don't think I'm fond of new OoO either, I'm okay with it being gone but needing the Killer to specifically read your aura for the bonus speed seems bad and being the Obsession with this perk gives the Killer free aura reading on you while you can't see them. Doesn't seem very fair for the Survivor. This perk is pretty much deleted, it's C or D tier now.

  • bm33
    bm33 Member Posts: 8,274

    Only played one match (ps4), was on new Coldwind. Was survivor and it felt super sluggish moving around, hoping it was just that one match and doesn't continue. Also, too bright to see survivors auras when they get hooked. :(

    I think it's great they made Rift grind better, hopefully we don't lose out on fragments from challenges to make up for it. Will need to play more to see how the other changes are but if game runs like it did that first match not sure I'll play much to really see the changes in effect.


  • bearycubez
    bearycubez Member Posts: 1

    I’m really disappointed in how lazy and sloppy the new Claudette cosmetic is. Nothing felt original towards the winning design and that’s sad. A lot of pieces are missing (beanie and etc.) and the overall hair work seems bland and messy where the design art was cuter and fluffier. What was the point of having a design contest if you were just going to ruin the design and not commit to it?

  • HealsBadMan
    HealsBadMan Member Posts: 1,122

    I don't think we're reading the same perk- new Object shows you the Killers aura whenever they see yours + your aura is shown to them for 3s every 30s if you're the Obsession. It's like a better version of Distortion, with the speed buff of Spine Chill.

    SG will be the same, the 'nerf' only affects a specific spammable issue that only SWFs could do. Lucky Break seems like a harsh nerf though, maybe make it reuseable each time you get injured in exchange for a shorter time (~20s).

  • Freddy96
    Freddy96 Member Posts: 767

    You brought back bodyblocking basement entrance in the new coldwind maps @DeathByGiggles

  • kaeru
    kaeru Member Posts: 1,568

    I only played killer and survivors kept seding me to coldwind every game. Coldwind maps are still huge and cornblind seems even worse than before. I won only one game out of five, and only because survivors died like lemmings trying to bodyblock the hook while I had iron grasp.

    And I would like to have an option to remove motion blur. I despise this effect and I turn it off in every game if it's enabled. But in this game devs often add new stuff without option to turn it off.

  • kaeru
    kaeru Member Posts: 1,568
    edited May 2021

    You probably haven't seen videos about SWF abusing Soulguard + WGLF. That cause the change and it actually was necessary.

  • Pharmacandy
    Pharmacandy Member Posts: 1
    edited May 2021

    Hello. I dont see the skill check when killer hook me second time. Because i dont see it, i miss the skill check and lose health.


    Edit: my mistake, i see it, No problem.

    Post edited by Pharmacandy on
  • Karaage
    Karaage Member Posts: 340

    Best change:

    Every trial will now start with an obsession, regardless of player loadouts.

    Shame this happened so late in the game's life cycle though. With DS dead, Killer's gonna focus You and instapick You after unhooking regardless if there's obsession in the game or not.

    Love Small Game and Open Handed changes.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    It's ok. Nothing amazing...i'm annoyed Ashy Slashy is still bugged and has been for about 6 months. I noticed I had a weird chaser emblem bug at the end of one game against a Doc too but not sure if that was just random as i escaped and didn't get a emblem when i ran him for the amount of lucky break which he didn't lose track of me, not sure why lucky break buff was nerfed before we even got some proper testing.

    The maps kinda suck with how bright they are, still getting frame drops on a series x on some maps too...seem like some of these little bugs in the games are just never going to go away, they may be little but they're annoying when they occur. Plus protection hits are still wobbly

  • Laluzi
    Laluzi Member Posts: 6,226
    edited May 2021

    My thoughts:

    Obsession change great. It removes a bit of the information game (you could generally tell whether you were facing DS or STBFL), but it'll remove the security to tunnel and it'll also make some challenges a lot easier now that they don't rely on perks other people are bringing.

    Black box change bad. It's extremely situational whether it will have have an effect on your game at all (depends on too many factors - do you 4k before the gates, is the survivor asleep, is the survivor healthy, does the survivor have exhaustion perks to dodge you, are you close enough that 15s makes a difference, is the gate next to a tile) and I'm not a fan of the design trend where addons focus on a killer's base perks - because players tend not to run base perks once they have other options available. It's situational at best and redundant at worst. This isn't a bad addon in and of itself (unlike the likes of Black Grease) and it has great synergy with Blood Warden, fishing you out a survivor to lock the rest in, but 15s of maybe gate delay is not worth an iridescent. Feels more like a green.

    Freddy nerf good. He really needed hindered mobility when placing snares. Pallets probably didn't have to be changed. The alarm clock change is kind of eh, I'd have preferred to see a weakening of his passive sleep rather than an immunity that's unlikely to come into play, but it does save you a bit when he finds you right at a clock, so that's nice.

    Twins nerf feels like it goes in the wrong direction. My main issue with Twins is that they're not punished for using their power improperly - Charlotte can spit Victor right back out after a kick, giving survivors no respite for successfully cornering him. Punishing them for successful plays shouldn't be the aim here - the punishment should be for unsuccessful plays. The addon changes are great, though.

    Demo buff is glorious. He's got so many more viable addons now and I love that the community was listened to on Rat Liver.

    BT change is great - punishes killers that are camping and doesn't affect anyone else.

    OoO change turned the perk from a rage-inducer to an actually fun perk to play against. I haven't had a chance to use it myself, but I'm loving it from the killer side. It can hurt the survivor as much as help them, and it can't be controlled to the extent that it was with SWFs.

    Not liking the Coldwind rework. It's very bright and cluttered, which makes it hard for me to track survivors. The corn went from tricky to impenetrable. I don't think the daytime feel suits DBD and it's harder to see than in the old map anyway. That said, aesthetically it's very beautiful.

    The survivor models all look fantastic, especially Jake! Though I miss Dwight's nervousness. His eyes just look bored now.

    Struggle skillchecks are going to save my keyboard (there's already a divot in the finish from where my nail would tap the key), but I miss the struggle timer bloodpoints.

    Nervouscited for the rift tomorrow. (I love the cosmetics and the sense of purpose to the grind, but as a Plague main, I'm very afraid the archives are going to give her the Nurse/Legion treatment and turn previously sympathetic motives into outright malice. I liked that some killers were tragic figures where others were psychopaths and I'm dreading the inevitable dissonance that'll come from turning her into a religious inquisitor.)