How is Dead Hard still a thing that exists?
How can anyone think this perk is a good thing to have in the game? Literally "I pressed E so I get to be invincible and teleport to the next pallet"
Literally a better power than most killers'. Most killers I would prefer to have Dead Hard than their actual power.
Comments
-
Because it's an exhaustion perk that competes with others. They all effectively do the same thing and thats extend and/or drop the chase.
Dead Hard is annoying but there are ways to deal with it and imo it isn't worse than Sprint Burst.
15 -
Dead Hard exists because the Devs didn't think about the consequences of giving survivors a bunch of second chance perks in a game where killers have to trick survivors into making mistakes.
29 -
Because it's a fun perk that rarely works, and when it does work it's for distance and even then it really isn't that hard to deal with.
16 -
I played a few matches as Hag with Blood Echo.. with her hitting/teleporting/hooking speeds, I constantly was disabling the survivors dead hard. Try Blood Echo!
3 -
Giving to killers a perk that does the same thing is a good idea, btw. They should make a perk that allows you to make that Wraith dash at will, by pressing a button whenever you wish. And give it the same cooldown of 40 seconds, for example. I would love to see survivors' faces when they taste their own medicine.
Other second chance perks should also be mirrored for killers, because right now killers have only one second chance perk - NOED, which gets cancelled by SWFs within 5 to 10 seconds. DS, DH, BT and Unbreakable can't be 'canceled' by killers the same way NOED can, on the contrary.
6 -
Yeah, just every chase is at least 15-30 seconds longer, because when the abuser enters his next chase, DH will already be reactivated. The perk basically gives survivors a third health state, which is always there. You are about to be downed - just press E and be teleported to the next god loop, ez, as if you were hit (which you would be if not for DH) but still had one more health state. And next time you are in a chase after unhook - you have that extra health state again, it's always with you.
4 -
For a very limited time there was the Blight Serum add-on that any killer could use. It had a longer dash than Dead Hard, but it required hooking a survivor first and then it replaced the killer's power until used. Couldn't even attack while dashing, meanwhile survivors can DH and throw down a pallet.
Killers didn't even get to use this for very long: it only lasted as long as the 2020 Halloween "event." I am curious whether it will return for Halloween 2021. They really should at least allow its usage in custom games, because why not.
3 -
So get better at chasing so you end them quicker, the fact killers act like there's always a window or pallet to dead hard into is ridiculous.
10 -
Really? Its an exhaustion perk, meaning you have to not run for 60 seconds to regain it. So, unless you stand still with your killer for 60 seconds (although a lot of killers can do that easily because they camp anyway) your killers power would be a once-a-match use, for having a short distance rush. This leads to just one conclussion: You play most killers wrong.
3 -
The thing about Dead Hard is that it’s either really really good, or borderline useless. Everyone remembers the chases where the survivor is close to death but then they Dead Hard to a really strong window, which allows them to live longer. It’s a really effective use of the perk and it feels bad. But these situations really are less common than the ones where survivors Dead Hard into a wall, Dead Hard in the middle of a dead zone, or Dead Hard into you to try and bait you into a swing. All of these are counterable for obvious reasons whereas the first isn’t.
DH is annoying but it’s way less consistent than Sprint Burst, which in my opinion is a FAR more annoying perk and the reason I hope they never nerf DH. But DH is way more fun to use as survivor than Sprint Burst so you see it more often.
9 -
Surv gameplay without DH is so boring I would uninstall the game if they nerf it
1 -
Its 40 seconds.
0 -
okay survivors, has anyone actually been able to use deadhard for its "intended" reason more than 10% of the time, the only good use it has is to get distance it never works to actually dodge a hit
1 -
I am so tired of hearing that "it never works" or "it barely works" crap. That's what it is. Absolute nonsense.
If it never works, why the hell does everyone continue to run it? Get off it. You're not fooling anyone. It's just as ridiculous as the "JuSt sWiNg ThRoUgH iT" excuse. Or the "JuSt BaIt iT oUt" excuse.
Yes, cause dead hard totally isn't boring for the killer. Who outplayed you and now you press E for a free health state. People like you are why killers camp and tunnel. To you, only your fun matters. Legit get over yourself.
17 -
It exists because there is nothing wrong with the Perk. I fight against people with Dead Hard all the time and get my 3K+ on a regular basis. Dead Hard is usually the least of my worries. You will learn to counter play it.
3 -
sorry, but when the killer don’t camp and tunnel I let him kill me and when I play as killer I let 2 survs escape. So killers don’t camp and tunnel because of me, only because they think they deserve 4k every game.
Post edited by Rizzo on1 -
That literally has nothing to do with the point I was making.
Your entire post was "but without deadhard my game is boring as survivor". That's because you're bad at survivor, and need dead hard. It's much more fun without dead hard, actually knowing how to loop. Period.
Not only that - but you completely dismiss the fact that dead hard is boring to go against. Because you only give a ######### about your own fun.
Post edited by Rizzo on5 -
How is NoED still a thing that exists? Facecamped by losers with noed 3 times and abandoned by my team on 1st hook. Nothing feels worse than a second chance perk that rewards bad play and screws over 1 person.
Rework DH when NoED is removed so bad killers stop getting pity kills.
5 -
NOED can be removed before it ever gets used. There's multiple perks (including a new one coming) to facilitate this.
Kindly tell me the same kind of counter for dead hard, especially when used for distance.
Now sit.
12 -
It's not a problem. Just because it can be annoying / an inconvenience to the killer doesn't mean there's "no way to deal with it".
It also encourages greedy plays instead of boring, safe ones where you just drop the pallet. An animation lock for 1-2s doesn't make sense and would feel awful after you use it. Not to mention people would adapt and just use it earlier in the loop than usual or swap to Sprint Burst which is infinitely a more frustrating perk to go against, imo.
1 -
Change dead hard with bloodlust
0 -
Dude, it barely works, that's the reason why i see atleast 2 dh per match. Such an unfunctional Perk.
6 -
4.600 hours as surv, I know how to loop
0 -
You could say blood echo and mindbreaker. They’re not good but they can counter it
1 -
Heh. This doesn't really belong here. But point in fact, NOED doesn't reward bad Killer play; it punishes bad Survivor Play. The Killer played one Perk down the ENTIRE match (thus giving something tangible up) gambling that for a short bit of time they will have some end game clout. Everybody knows this basic, general Killer Perk is out there. Everyone knows when it will trigger, how to prevent it from triggering, how to turn back off if it does trigger, and so on. There are Killers that start the match with Insta-Down and have it for the entire game. There are tons of ways to get it which are MORE efficient than NOED. I don't want to go any further down this tangent than you and I have already gone, but NOED punishes BAD Survivors. It only rewards the Killer if you choose to allow it.
2 -
Mindbreaker only kinds works on killers with great mobility or stealth.And even then,it's insanely easy to get around those 5 seconds of exhaustion.
Blood Echo only works consistently on Plague and Legion.Any other killer and this perk is is insanely unreliable.
The cooldown doesn't help either.
I would be fine with Dead Hard if we had an actual perk to combat/counter it
2 -
I have had good results with blood echo on plague. Can’t forget huntress toxin and pig toxin
But having a more consistent exhaustion perk for killer could be interesting so long as it isn’t brainless to activate
1 -
Wait, people still complain about Dead Hard?
What??? "Most killers I would prefer to have Dead Hard than their actual power". I can just imagine a Bubba just ZOOM at you when you're about to vault a window lol
5 -
Dead Hard is probably the most complained about Survivor Perk. I don't really care about it myself, but people definitely "still" complain about DH.
Imagine a T3 Mikey just yeeting himself at you across Killer Shack.
4 -
You seem like a very angry person, I'm not trying to fool anyone, you legit end up in the ground a bunch of times exhausted, go watch anyone that runs it, and as for your reply to the other guy, there a bunch of boring stuff to deal with on both sides so it's hardly an excuse to change something.
The perk is fine.
4 -
Dead Hard is a perfectly fair perk. Killers just hate it because it feels bad. But balance wise, it's perfectly fine. I'd much rather face 4 dead hard's than 4 Sprint Bursts.
3 -
Wondering myself, considering it is the major Perk for the Killer Side to complain about. Even more since DS got nerfed.
DH is alright, it is a strong Perk but Survivors are allowed to have strong Perks too. Let alone that no Killer loses games just because of Dead Hard - it is just another scapegoat of bad Killer Players to blame their losses on.
But dont worry, it will be nerfed at some point, when enough people complained about it (Killers now that). And then they can go for Sprint Burst (which is the more annoying Perk IMO, Survivors sitting on a Gen as long as possible or letting the Killer get close while walking, just to sprint away into safety...).
3 -
This content has been removed.
-
Exactly. Sprint Burst is basically a guaranteed safety. Not after injuring a Survivor or after they made a mistake, but you can approach a Gen and when the Survivor has Sprint Burst, you simply know from the start of the Chase that you wont get them as quickly as possible, because they will reach a Pallet.
Highly unlikely to not find a Pallet with Sprint Burst.
1 -
The OP over simplifies.
All you have to do is watch a decent Killer stream and you will see plenty of Dead Hards that lead to absolutely nothing.
The perk can save you about 50% of the time if you are good and, it actually works. I've hit DH many times, receive the exhaustion and still get hit.
1 -
Dear lord the sense of entitlement on this guy, “only your fun matters”, like there’s not dozens of options that killers can run to take fun away from survivors
0 -
The problem with DH doesn't come from situations when someone is trying to dodge a hit at point blank. As you stated this is really easy to counter by simply just waiting. The problem and irritating part about DH is in situations where survivors use it for distance to reach a safe pallet or window. Let's say there is a chase around a short wall jungle gym, when looping the killer does a successful mind game on the survivor to gain enough distance on the survivor to deny them the ability to go for the window or pallet. However if the survivor has DH they can simply DH for distance to allow themselves to reach the pallet or window. The problem I have with this is that the survivor is practically bailed out by DH and there isn't anything the killer can do in this situation to counter this. Typically using DH like this can allow the survivor to prolong the chase for another 15-30 sec sometimes even longer. When you go up against good survivor teams who are able to this multiple times a match it really starts to add up. This doesn't even mention how dead hard can be used to hard counter some killers such as using it over trapper traps.
4 -
Except half the time your not around a window or pallet, and like people have been saying, half the time it simply bugs out and doesn’t work
1 -
In a perfect world yes, you DH for distance and make a pallet or vault but, it doesn't always line up. Especially against rushing killers like Nurse, Spirit, Blight, ect.
As I said, just watch any decent Killers, you will see all kinds of Dead Hards into nothing and just go down.
1 -
Maybe at that point it might be time to chase someone else?? Or do you feel like getting looped for a long time?
0 -
Truth.
8 -
imagine comparing DH to NOED.
1 -
So you played the second strongest killer in the game, and you think that it means DH isn't a problem.
Try Trapper, or Billy.
0 -
Yes, sure you do. With dead hard.
2 -
Dead Hard isn't an issue. DH rewards a survivor for timing it right. SB is better in almost every scenario. If gives mass distance from the start, making you lose chase AND then you have to chase them down to find that person again or lose that person and just lost all pressure. If you time it right, you can make a killer whiff for extra distance and it makes pretty much any place safe as long as you have it on. DH has a lot of weaknesses.
Server latency, if you're in a dead area then you are still dead, some killers who have instant down can ignore DH if they use it first unlike SB, you don't get any distance if you use it immediately when you land due to the new stutter you get from high falls, range attacks can still hit you if you don't curve, you can DH AWAY from a loop that is rounded, losing distance in the process, a killer can block you in place by getting in front of you before you use it, making it useless, you can wait it out to get a hit, if they use it at a pallet for 1 extra loop, they have to throw the pallet for an insta-break for less defenses later and my favorite, exhausted on the ground even if you did time it right. SB counters.. Hope you get close enough before SB breaks the hit and lets them get away for free at all times. SB is a much better perk.
Copy and pasted my response from another post. There you go.
2 -
Using dead hard doesn't mean you can't loop, dunno what doctrination sh*t is that but whatever.
What I can tell you is really Dead Hard is good if you got resources nearby but if your dead hard in a dead zone your really not doing much there.
Where as Sprint Burst can allow survivors to enter safer loops from a dead zone or get a head start in a chase which can lead to 30 seconds to a minute chases. Again not everyone needs exhaustion perks but the ability to extend a chase is really needed with the slow down meta.
Plus I seen streamers who make Dead Hard look like trash most of the time, if they're expecting you to lunge, quick swing, if they already used dead hard, lunge. You can literally hit them at the end of the dead hard.
AND not only that, once you know they got dead hard their effectiveness in tricking you is far worse, it's pretty much your fault you fell for it more than once.
3 -
So it's my fault if a survivor dead hards for distance (which there's no way to outplay) to a pallet/vault and extends the chase for free, with no skill of their own?
Alright there bud. Sit down.
1 -
I no longer consider your opinion relevant, to be honest. Nothing particularly against you, but eh. "Dead hard never works" is just to most ridiculous blatant lie that exists.
3 -
Can you quote where I said "Dead Hard Never Works" seems like you'd rather twist words than come up with an actual rebuttal.
Dead hard used to work flawlessly before dedicated servers, now if you try to use it to dodge actual swings it rarely works, the only reason to use it now is to dash forward, which is intended as states in the perk description, it actually mentions dashing before it mentions avoiding hits so.
4 -
Imagine complaining about dead hard when Wraith can spam it. Huntress with uncounterable hatchets. Spirit with zero counterplay.
I want to know why stacking slowdown perks is still a thing.
6