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Truetalent vs Oracle team, what do you think?

crixus006
crixus006 Member Posts: 383
edited June 2021 in General Discussions

I think this represents how powerful it is to face a team of 4 survivors.And as only spirits AND nurses They are the only killers that can stand up to swf Because the other killers don't have enough skill


https://youtu.be/x6p4OtdwOy0

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Comments

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    Blight would have to disagree. The man is a walking pinball GOD!

  • MarcoPoloYolo
    MarcoPoloYolo Member Posts: 508

    Speed doesn't matter if you're an M1 killer. It can work for somewhat high level, but clearly not the highest. Also, forced penance is apparently meta now.

  • IamFran
    IamFran Member Posts: 1,616
    edited June 2021

    I've watched the match and my conclussions are: he was playing like it was a normal match and chosed Wraith which is a bad killer against competitive teams and a hit&run build against that kind of teams are a bad choice too (two bad decisions), they aren't a bunch of randoms, they were 4 tryharders with perfectly planified builds with perks equiped for concrete tasks (for example the guy with balance landing repairing the gen in the second floor of the house) and voice coms.

  • TheGorgon
    TheGorgon Member Posts: 777

    I don’t know if that’s entirely correct. While SWF is really powerful, only a handful are near the skill of Oracle. Oracle is the best team in the world, but let’s not say that they set a good example.

    They’re far better and more optimal than the average SWF. I do think only a certain amount of killers become viable when a SWF plays well, but this is just a bad example of it.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723
    edited June 2021

    Why not use Bamboozle on Wraith? It's like the best perk for him. I think I could take them with my Wraith build and add-ons. No Iri's. How does one get ahold of this team to face them as killer? I would LOVE a crack at 'em :D

    (Edit: Even his build is weird for a competitive play style and so are his add-ons. Also, he's playing Wraith much differently from what I do. I stand on the corners to get a hit and a pallet drop. Just standing in front of it won't get you nothing but a pallet drop and infinitely looped to death. Also, he's relying too much on body blocking the pallets when you should use his uncloak speed to force them on one side or the other for a hit and a pallet drop. At least, that's how I play.)

  • Zeus
    Zeus Member Posts: 2,112
    edited June 2021

    I think the point was to prove that wraith is viable at top level which isn't true.

    Post edited by Rizzo on
  • Rizzo
    Rizzo Member, Administrator, Mod Posts: 17,876

    Please keep in mind we have a naming and shaming rules, so avoid posting to just throw shades at those mentioned in this thread, thank you.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    For me it feels like he spends way too much time just trying to decide who to go for. He gets his first M1 at exactly 1:41 meanwhile gens are going off, which is just insane to me.

    Just pointing out what I observed. It is very easy to lose gens when you spend too much time not even injuring someone.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    I agree that the game probably would need to be reworked, but BHVR could still do some things to help. God tiles shouldn’t exist: there is no gameplay for killer, the survivor just imposes his/her will. Then you have nerfs to killers like pyramid head that make absolutely no sense other than catering to people who don’t want to learn.

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    Wait what nerfs did PH get? If you're talking about the cage nerfs then nvm because he got PoTD buffed at the same time which made him stronger.

  • latigresa
    latigresa Member Posts: 88

    Show all matches against random pubs where he demolishes them.

  • TicTac
    TicTac Member Posts: 2,415

    Do you have gameplay of your playstyle? Im interested in getting better as wraith.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Another reason is that the vast, vast majority of player (on both sides) aren't very good. If they balanced around this top 5% or so (if that) they'd probably lose a lot of casual players. Balancing around tournament teams would be ridicolous considering what a mess this game is and was never intended to be played that way.

    Plus if they started balancing around SWF Tru3 would need to find a new boogeyman to complain about when he loses lol

  • woundcowboy
    woundcowboy Member Posts: 1,994

    His cooldown “buff” isn’t noticeable. I main Nurse. Why would i invest time into a killer who isn’t as rewarding but is instead super capped to appeal to baby survivors? I know DBD in and out. PH is a worthless killer.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited June 2021

    Different strokes for different folks.

    Personally I don't like to play killer like Nurse and Spirit as I find the lacking counterplay makes them extremely boring and makes every chase and match identical. It's also incredibly rare to go against a team in pubs where that level of power is required to win.

    I mean, I think Freddy is one of the most boring killers power wise but I enjoy playing him because its freddy and I love the glove animations and such. Micheal is weak as hell but I love playing him because he's Micheal Myers.

    If all you want is to win then yeah Spirit and Nurse are the go-tos.

  • unluckycombo
    unluckycombo Member Posts: 582

    I mean, is that really such a terrible thing though when you consider things like the fact that the amount of players that are even close to that level of skill or coordination to play like that (let alone do it outside of scrims with their team.) is extremely low? I mean, it's not like DBD has a super big tournament/comp scene, even if people try to say it does. (Sure, there are some tournaments here and there, but the amount of players that are actually in those teams and or even close to that level is extremely low.) It's not like every SWF you face is that level of coordinated, or every Killer you face is a god-tier Nurse.

    Idk, I just don't think balancing around the top percentage of the game is an option. It's boring. Survivors finish gens too fast for that, and unless they added comms, solos will never have the coordination needed to pull off half of what a SWF this coordinated would do. (Besides, I think a lot of the community agree that they enjoy chase in this game- be they a Killer or Survivor main. Might just be me, but I think the game would die if you'd be lucky to get a chase in a game as Survivor, and as both sides the only way to play chases is to play the two Killers that pretty much eliminate Chases by having them last for 2 seconds, since both killers pretty much ignore Survivor input and ignores fun mind games and fakes.)

    Idk, I've just always thought this whole 'Top down balance' wouldn't work for DBD.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    It wouldn't. Not even remotely. But people on here and other places want to act like high level play in this game is like CS GO or something.

    And you're right about Spirit and Nurse almost entirely removing survivor skill. That's an issue with DBD as a whole though. Its not an easy fix. Killers need counterplay to remain fun and interesting for both sides imo, I dropped Spirit and Nurse a few months after starting playing them because there was no challenge anymore in public games, and I didn't care enough to want to try playing against competitive teams. When you remove survivor agency and make a killer whose only counter is the lack of a killers skill you basically turn it into a single player game and those killer powers just encourage genrushing further as its the survivors only option.

  • aroell
    aroell Member Posts: 477

    You do realize that if they balance the game around comp casual players will have no chance, right? Everyone would leave this game instantly and you will have a more killer sided game than it already is.

  • aroell
    aroell Member Posts: 477

    This game is NOT survivor sided, please stop being so blind and face the issue. Solo survivors are suffering everyday against campers, tunnelers, stridor spirits and nurses and on top of all that, a million gen regression perks. The survivor queue is only long at night, when most people are asleep and that is understandable. If you make this game any more killer sided all survivors will leave, because right now we are getting ######### on.

  • MrSmashem
    MrSmashem Member Posts: 161

    That's why, if they aren't going to do anything about SWF, they need to bring solo queue up to that level of potential and then balance the game accordingly.


    Right now, there's too much of a gap between SWF and Solo, so balancing for one or the other is going to screw someone over; they need to give the same tools to all players. Sure, a pre-made, coordinated team will always do better than 4 randoms, but that's the same in every game; pre-made teams are almost always going to play better than random match-made teams.


    The problem is, not only are Solo's lacking in coordination naturally, but they don't have access to the biggest game-changing tool that most SWF have: comms.


    They need to give Solo Q access to comms, imo. I know it doesn't fit their original vision for the game, but sticking their head in the sand and ignoring how powerful comms are(and that they're used), is resulting in this mess we have now.


    Once you give Solo Q comms(voice and non-voice I.E. pings etc.), you'll see the overall Survivor performance increase, and then you can start bringing Killer up to speed. I think showing builds/items to your teammates before the match could help, as well. Perfect balance is probably impossible, but you can get much closer to a fair game than what we have now, just not with the massive rift between Solo Q and SWF.


    Also, imo, you should always balance a game around the top-level play. If you don't, the game is unbalanced at it's core. If it's unbalanced, at some point it becomes unfair; if it's balanced, you might lose, but at least you know that it was on you. Fairness is at the core of competition.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited June 2021

    That is a fair point, but the difference is that... there isn't much disparity in skill between someone playing Spirit for a week and a year. For her power her actual skill cap is relatively low. Compare that to Nurse and its a world of difference. Nurse takes crazy mechanical skill and map/survivor knowledge to play effectively vs a good team.

  • woundcowboy
    woundcowboy Member Posts: 1,994
  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Yes but Asyms are a special case, especially one as RNG and perk heavy as DBD. Where 2 teams can get the same map and one has an even spread of pallets all over the map and the other side gets half of that only on one side.


    Also, yeah, Guilty Gear Strive and Street Fighter 5 are REALLY balancing for top level players, what with the removal of one frame links from SF4 and such.