Why is the community so up in arms about noed?
I really don't get it. Like it's a very annoying perk to have to deal with and I know some feel like it "rewards bad playstyle for killers" and to some extent it does but that isn't always the case.
I will just use Trapper as an example who has to spend a lot of time setting up and collecting traps. Yes I know some players who use Trapper don't need noed to win before anybody says that but others might. I mean some survivors don't need dead hard or unbreakable to win but that doesn't stop them for using it?
Everybody cries to nerf freaking noed but I do not understand why instead of crying nerf what is so hard about just doing totems? And this is coming from a survivor main who hates noed, but still there are plenty of perks and items that help you spot totems to stop noed from even popping. I do not understand why there is so much complaining about a perk that is so easily counterable.
It doesn't need to be nerfed. It really doesn't. How many times do you see a survivor just notice a totem but decide to ignore it and go to a gen. And don't give me the "i don't have time to do gens and totems" excuse. If the killer has enough time to have to actively chase 4 survivors while protecting and kicking gens, you got ten seconds to cleanse a totem.
The only time its a real issue is when the killer is face camping a hook survivor after gens are done but still if you did totems during the game it wouldn't have been an issue. I really do not understand why people complain so hard about this.
Haven't had trouble with NOED for months I wonder why
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Exactamundo. Totems are, by far and wide, the most easy-to-counter aspect of Dead by Daylight to date. Partly (or possibly even majority of) the reason why I don't run Hex perks -- they're just so pointless when all it takes is a 10-20 second cleansing period. Sure, I'd love to be able to run Devour Hope on a Killer or play NOED for reasons other than to camp and kill Survivors last minute, but my God there is no legitimate circumstance where running a Hex is permissible. I'd argue that hexes are the flimsiest flaw in this game at this current time, and the more and more I see people complaining about this one and this other one... it just convinces me that this community will argue about anything. What's next? Insidious is OP somehow?
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Thats how I feel about totem perks and honestly totems are always right there, I have spawned right in front of ruin or devour hope too many times to count and it came to the point where you kinda need undying to get any value from totem perks. When I played killer I thought the same way as you its a waste of a slot because 80% of the time they are cleansed at the get go lol
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Meg Heads, Corner Care Claudettes, Locker Dwights, Sabo Jakes. And there’s not enough Tapp mains. I still want it changed more lik No Way Out to be more useful against SWF and not butcher Solo Qs trapped with the people above. And you don’t need to do anything special to earn it
Post edited by WishIcouldmain on10 -
Indeed. I guess I'm just lucky that I typically run Doctor, and so I don't have to depend on Hexes as, well, say the Blight would (who I do not play for that very reason). There are some Killers who absolutely rely on at least a single hex perk to function in the way that they're intended to (like Hag), and it's really a low-blow given that hexes have such a myriad of problems on their horizon... that's not to say that you HAVE to run hexes on the Blight or Hag, or likewise Killers, but it is certainly how you are MEANT to play them... this all comes down to BHVR's inability to hear the community, anyway.
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Because it favors BAD players and gives them free hooks. Killers always come and say unhook should not be free, yet they never see how NOED is giving them free stuff, more so than other perks they have already do. Trapper should not be taken as an example, because the way he is designed is flawed, and doesn't work now that players know what they are doing. He might have worked before, when the game was in its vanilla state, but now he is just outdated.
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The thing about NOED that makes it the most annoying for me is that it doesn’t have a set totem. Yeah, Ruin is annoying, but you can possibly find and break it. With NOED, didn’t have time to find all of the dull totems? Go eat #########.
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People hate NOED because the perk is weaker than it's absolutely, utterly bullcrap "counterplay" that people legitimately love pretending exists and hate it when you point out that people play by themselves and have no way of sharing information and therefore no way to know how much time they are wasting, especially since they tied a totem counter to a perk.
And the perk itself is literally just a free kill to make killers feel better and not actually help do anything. So yeah, no wonder it's hated.
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It's because it doesn't have reasonable counterplay. No other Hex perk requires you to cleanse 5 totems for it's effect to be gone.
It also doesn't rely on the killer's skill to get use. They literally changed Ruin a long time ago because it originally had nothing to do with the killer at all, it was just based off of the survivors ability to do skill checks. Now the new Ruin won't work unless you build some kind of pressure. The same is with NOED. It's an extremely strong perk that requires 5 totems to take down, isn't based off of the killers skill, and rewards the killer for losing objectives.
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I main Trapper lol a killer who benefits from it but meh I just don't use it lol
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Totems are harder to find than they've ever been. Maps have been reworked, totem appearance has been reworked, spawns are different, and with more indoor maps? Good luck finding totems on any of those indoor maps, even with perks to help you find them. Oh and Small Game? Nerfed.
Personally, I don't care about NOED. I think it's funny to see killers complain about Dead Hard being a second chance perk that rewards bad play and then defend NOED like their life depends on it.
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Yah it has no counter play. If only there was a way you can detect totems during the game before NOED activiates. A perk that lights up nearly every totem in its radius whenever a gen gets fixed, they should really make a perk like that. Or maybe an item with addons that could see totems in its radius, or even a perk that cleanses totems faster and shows you where the next one is. I hope that devs make something like that.
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Detective's Hunch
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Another thing it’s been shadow buffed with new maps it’s harder to find dull totems but easier to find hex totems
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If there was a perk that blocked the gate switches until all 5 dull totems were cleansed, it would be significantly stronger than NOED. Now do you understand?
Or do you enjoy having to use perks and SWF Comms to counter perks? Because it doesn't work in solo que, I spent most of the event (a time when everyone plays sweatier and solo escape rates go up) trying various builds to cleanse totems and suddenly my teams started dying at 1 gen all the dam time. Funny, that.
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I get by just fine without SWF, and yes using perks to counter perks is the point of most perks. Just like perks that counter killer's powers too. Maybe you've just had bad teammates, your teammates are bad so lets nerf killer and their perks funny that >_>
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*cough*
Because it's a "second chance perk"
*cough*
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It's not, actually. It's crappy game design that only works retroactively. And I bet your escapes would shoot up if you stop wasting your time and let whatever teammate is also trying the same thing do their thing.
It can't be a coincidence that every time I put on a totem build and try going for totems, I lose more trials. Every single time. That is what is known as a "pattern", and what is linking them is "doing bones"
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And we know only survivor mains are allowed them.
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I dislike noed for the same reason I dislike dead hard. mistake cover ups
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Is it a coincidence that why I use Detective Hunch I don't see noed pop and about 60-70% of the time i escape or even if i die 2-3 teammates leave? Maybe you just aren't as good as you think you are or the fact stands that you or the randoms just ignore totems. I have seen so many ppl leaving and winning games even against noed but it should be nerfed just because it ends in a loss for you and poor teammwork?
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What teamwork? You can't work together if you can't communicate. All you can do is throw the trial tripping over each other, or leave someone to die unfairly.
Edit: Seriously, you're trying to claim that totem hunting makes me dumb?
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Yeah it's another page in the "Survivor's Guide for Killers on DBD"
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NOED is fine. Yeah it knda sucks when you've out played the Killer until the end of the game, but whatever.
The Totem can be broken so it has a hard counter and, if you are any decent at Killer, it's a wasted Perk slot.
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never called you dumb, just said either poor teamwork or just not as good as you think you are
and you don't need to communicate for good teamwork. I just had a game earlier today where on solo queue we all got a face camping/tunneling Spirit to rage quit cuz we worked as a team to protect the ace while she was tunneling tf out of him, no communication but still worked together.
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I've seen a few rank 1s run it.
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Ah yes, the 'free kill' BS. The scream of lazy Survivor mains the game over.
The Killer kept at least one totem alive until end game.
The Killer then find someone.
The Killer then chased them.
The Killer then hit them.
But it's a 'free kill'. 😂
I forgot that NoED apparently magically down a Survivor and teleports them onto a hook. 'Free kill', rofl. 😂😂😂
That's one of the lamest excuses Survivors use, up there with 'The Killer already lost! 😥' as if they can dictate that the game ends when 5 gens pop, not when the gates open.
The bottom line is that only bad Survivors whine about NoED. The ones who want to sit on gens for 5 minutes and speedrun the match. The ones who run the full meta while in a SWF sweat squad and then screech like parrots when NoED procs because they refuse to do totems. The lazy ones who see a totem 3 feet away, but bang out the gen instead, then get chased away by the Killer.
But, of course, that's not THEM being lazy; it's NoED being 'OP', or 'Unfun', or whatever buzzword excuse they invent this week to dodge blame.
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Yeah once in a while, not sure why. Perhaps they feel the Killer they're running is weak and need the late game comeback or, just trolling, idk.
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That baffles me too, I always question when I see rank one use it lol
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*Baits someone into coming back to a Dragon's Grip'd gen ONE TIME in a match using Insidious.*
"Insidious Bubba tunnelbasementcamper. GGEZ baby Killer."
"... I'm playing Trickster."
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I was thinking maybe they were playing a new killer.
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I enjoy playing with NOED. I had a match on cowshed as Spirit. I had 7 hooks and sacrificed 2 people when I saw last gen was popped. I downed the Felix when he left. I definitely worked hard for the first 10 minutes so getting that quick down was fun.
I had another match where I hooked 2 survivors by an exit gate and NOED was right between them lol
My build is pretty basic but fun; Ruin/Haunted Ground/Bitter Murmur/NOED.
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Yep. And that's the thing, people will complain about anything that they can't muster the strength and/or tactics to overcome or learn to counter. NOED is exceedingly easy to counter, yet people insist on whining and screaming at their screens and in these threads instead of learning to either...
A: (Counter perks with relative ease by practicing against them, time and time again)
B: (Getting over the fact that this game is a 'You win some you lose some' type of game and that loss is both an inevitable aspect of it and something that doesn't necessarily mean defeat)
Or
C: (Shut up and continue playing regardless).
But who I am kidding? Just playing a game for fun is far too complex a task for most internet dwellers on these forums...
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This, right here, is exactly the point. You can go against any perk with any character, and at the end of the day, it is solely dependant on your playstyle and if or when you choose to accurately counter said perks. Almost no perk in this game is 'OP' simply on its own, and NOED is no exception -- hell, it backfires more than it does provide for you -- yet the arguments prevail. Just indicative of the toxic complaint culture of this community if I'm being entirely honest...
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If you can't easily cleanse a totem, or in this instance, deal with NOED directly... I'm sorry for you. It is an almost useless perk with no proper application or augment to a Killer, yet you can't exploit that? Shame... it isn't that difficult, even on solo queues...
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Every post you said is completely true. Most survivors (not all) refuse to learn how to counter something or the even dumber route cry that is isn't fair that you have to use a perk to counter something that the killer can do. All I hear is "this is too strong nerf it" or survivors complaining about "rewards bad play/second chance perks" but hold on tightly to their meta build that is 3/4th second chance perks. There is nothing preventing any survivor to use any of the perks or items that counter something as stupid and simple as cleansing a totem. "Oh there isn't enough time to cleanse a tottem" excuse but yall waste how many seconds tea bagging a killer at the pallet or some stupid crap. I cannot tell you how many games I watch survivors follow the killer as he's chasing somebody else or just hiding behind a rock for nearly 30 seconds at a team multiple times but they come up with excuses that "there's no time to do bones".
People complaining that its uncounterable and you don't have time to cleanse a totem, how often are you on a hook and you see 3 other survivors in different parts of the map just urban evasioning? Or just crotched behind a tree or a rock? How often do you tea bag and click flashlights at killer or follow them in hopes of a pallet drop or flashlight save? There is plenty of time to find a totem. The devs made perks with designs you asked for to find totems and stuff and you still complain about having to find totems?
This game is filled with "I am bad going against this perk/killer so they need to be nerfed." For the love of god people just play the game learn how to counter and stop crying
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Foolishness= relying on hex perks to last and ignoring the totems because they are time consuming
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I have never liked noed because it's always felt like cheap downs and not me actually out playing the opponent
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The "community" isn't. The forums do not reflect the community here any more than most game forums. Forums consist of a VERY small portion of a player base. They are more of a sounding board for those who are exceptionally in favor or against something. This is why you see so many "main" posters both killer and survivor on these forums and way less 50/50 players. Most posts are generated and fueled by mains who believe in using hyperbole and vitriol to back their opinion which they like to consider fact.
I think NOED is a trash perk, but it is in the game...so use it if you want. I have never used it as a killer because it feels cheap to me, but as a survivor I don't really worry about it much since I try to do totems as much as possible. Each side likes to grumble about perks though...so welcome to the forums... a never-ending cycle of the same topics over and over by a lot of the same people.
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Every single word of this is music to my ears. I couldn't agree more.
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Noed did nothing for me the last guy was already injured and it was a yellow noed.
he still complained about it. Like what? It didn't do anything for me
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The killer plays with essentially 3 perks for 95% of the match
Most of the time end game never triggers because all survivors are dead before gens are done.
if all gens are done there is also a chance all bones will be done.
So a killer is playing with 3 perks for most of the match and there is a chance the 4th perk will never activate.
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NOED is a great way to force survivors to do totems, but it should be changed to be more like Rancor, like the killer can only one hit the obsession, or something along those lines, because it does reward bad play style.
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I dislike noed because it's a stupid perk. There's not much else to it.
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Imagine a surv perk that allow them to move faster at egc and also the killer needs to hit them three times to put them in diying state. A mark could appear in any chest and if the killer hit it the perk doesn’t activate. I love to see it. I can imagine the rivers of tears in this forum
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I refuse to equip noed, it's cheap and cowardly. OP or not, it's embarrassing to be seen using.
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Everybody cries to nerf freaking noed but I do not understand why instead of crying nerf what is so hard about just doing totems?
The problem with 'just doing totems' is that it is not a counter to NOED. Everyone likes to repeat the tired old meme of 'just do bones', but it doesn't actually work that way, since in 90% of cases, doing bones either does nothing or actively makes NOED more impactful.
Doing bones ONLY counters NOED if you manage to get all five totems, or if you manage to cleanse 3 or 4 and you know and can easily access the last one or two totem locations.
Doing bones gets no reward if you cleanse 3 or 4 totems and you don't have the last totem locations. This situation makes NOED stronger if the last totem location is a godspawn that no one can find.
Doing bones makes NOED stronger if you cleanse all 5 totems and the killer doesn't have NOED equipped. It becomes a stronger slow-down perk than things like Dying Light or Thanatophobia, without even requiring a perk slot.
The more you invest in it, the bigger the cost is if you fail to get all five totems against a NOED killer. It's by far the hardest perk in the game to counter due to the sheer investment required, no matter how often people will drag up the tired old 'just do bones' meme to downplay how hard it is to counter.
It doesn't need to be nerfed.
We're not necessarily talking about a nerf. Sometimes things aren't OP, but they're still incredibly bad design. That's when that thing needs a rework.
That's what NOED needs. You want survivors to do totems? Then you better change it so that the guy who did 4 totems doesn't get OHKO'd by this thing, because that'll teach him -real- fast that it's not rewarding to do totems.
The only time its a real issue is when the killer is face camping a hook survivor after gens are done but still if you did totems during the game it wouldn't have been an issue.
What about when the killer facecamps -before- gens are done? Because then you need to genrush AND do totems at the same time! It's almost like NOED helps turn facecamping into a lose-lose situtation!
Haven't had trouble with NOED for months I wonder why
Because your teammates carried your behind and the killers you've gone up against don't equip NOED.
Don't assume you countered NOED just because it didn't pop at the end. At the very least, you let it slow you down -massively-, at the worst, the killer didn't have it and you wasted everyone's time.
I run DetHunch with Inner Strength. I do my totems. The 5-totem counter to NOED has succeeded -once-. All other cases, the killer didn't have it, or I didn't get all 5 totems done in time. I've had a greater success rate killing NOED off by -NOT- doing totems and waiting for it to sink into a totem that I know the location of, situations that would've been made infinitely worse had I followed your advice and settled for 'doing bones'.
If the killer has enough time to have to actively chase 4 survivors while protecting and kicking gens, you got ten seconds to cleanse a totem.
It's 14 seconds, but go off I guess.
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I run it just in case they cleanse Ruin early. You almost need it in that case. At worst, they spent time cleansing most of my totems which gave me more time to play the game. At best, they didn't find NOED and I can get an easy one, maybe 2 depending on how absurdly altruistic they are being, they do that A LOT in my experience.
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Although I don't play survivor much anymore, it was that its just unlikely to get all 5 totems cleansed in one game due to lack of communication available. I've had games where I've cleansed 3 or 4 totems, yet the rest of my team couldnt finish that last totem or two.
I'd be more than fine with NoeD in one of two cases.
The first option is that they make dull totems an actual secondary objective, cause as of now the most that they do is simply reward points with a chance of stopping a perk appearing at end game. Not everyone uses this perk and often it means you're team has collectively waisted 80 seconds in a match, which doesnt sound like a lot but it is actually a lot.
The second option, and the one I'd prefer, a totem counter at base. I remember being gutted when I found out this would be tied to a perk as although it allows you to receive information, it doesnt allow you to send any to your teammate. Even if said counter was located on your screen permanently, in shack, basement, or possibly a random point on the map, it would help greatly and would, in my eyes, make it so survivors have very little to complain about.
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I've been playing clown with NOED lately and due to his counter being pull the pallets early you rarely get quick hits against good survivors in the early game. But with NOED and using it right I've turned a 1 k in to a 3/4 k multiple times. I have zero sympathy for survivors. I use detectives and the amount of people who just walk past dull totems to rush the gens explains why noed is used so much.
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Small Game, Detectives Hunch, Maps, Counterforce all can be used to COUNTER yes counter NOED. If the perk doesn't pop or get used because survivors cleansed the totems in order to prevent it from being used, that is countering it oh "but go off"
Doing bones doesn't do anything if noed isn't there or it takes too much time if noed is there. Just like the rest of your post, an excuse. No matter how annoying noed is, its not even a good perk to run since most survivors with 40% brain function can find a totem and cleanse it on their way to a gen.
"Because your teammates carried your behind and the killers you've gone up against don't equip NOED"
Oh yeah my teammates carried me in every game and no killer I go against don't equipped noed"
What a lovely and yet extremely far assumption of a statement. Plenty of killers I go against run noed and nobody carried anybody, I guess I just had teammates smart enough to do totems and do gens. Don't blame a killer for using a perk that this game legit holds your hand to get rid of but you need to be cradled to have everything nerfed to hold your hand because you cannot "COUNTER" and easy perk to counter and instead of having a lack of skills or brains you need them to nerf it. Noed is annoying its not strong, its not op, and legit just punishes gen rushing and people who just decide to walk past an obvious totem because "oh its not worth my time"
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