Alright, I'm On-Board With A NOED Change.
Comments
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It's very difficult to cleanse all 5 totems as a Solo player.
I'm running an experiment right now. I'm taking Small Game and seeing how many totems I can get and recording them at the end of the match.
I'll run through different maps and see about how long on average it takes to find all 5 as well.
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Of course it's not easy and that's how it should be. Nobody forces you as a solo player to always do all 5 totems. There are 3 other survivors.... But I can promise you one thing: You will never manage to clear 5 totems in every game. Do you know why? Because every round in Dead by Daylight is different. No round is ever the same no matter how many years you play and that's a good thing! I wish you good luck with your experiment..... but it won't do you any good.
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NOED is fine as is. Do bones
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I too support a NOED change. "once all the generators are done or the hatch is closed No one escapes death activates and attaches itself to all dulls on the map, it will have a 3% movement speed bonus for Evey totem still up. Noed will persist as long as the hexes related to it remain." (I forgot to add the exposed status affect)
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See @Firellius explanation.
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3 other Survivors who are also searching for totems and not doing gens? How wonderful.
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Do bones, that's the counter. Or leave instantly
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I think that's a good change too.
It doesn't punish incredibly hard if only one totem remains, unlike our current version.
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And, when am I supposed to do bones?
In a close match, you literally don't have time. NOED needs a change to stop it from punishing Solo Q Survivors who cleansed 4/5 totems.
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I think you missed the point of my comment. "As long the HEXES remain Noed stays up." Meaning you do all 5 bones at endgame not one.
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With how fast gens fly constantly, there's definitely time to do bones
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It's just meant to be a dumb joke really. I don't care enough about Noed to see it stay or go.
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Well yeah, but if there's only a single dull that becomes a Hex, it's just a 3% speed boost.
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why does it even have a 3% speed boost?? when I run NOED I forget about the haste effect.
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Yeah, with a SWF, sure.
My Solo Q matches are rarely stomps, it's usually 6-7 hooks and a Kill when we finish the last gen and someone is usually either on-hookor being chased.
With my SWF, it's 50/50. Sometimes we get 4K'd at 2 gens, other times the poor Killer gets 2 hooks
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I don't really know.
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I'm a solo survivor and I can do bones and still have all gens done. Do bones lol
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With all respect, its the survivors that dictate the pace of the game. Corrupt Intervention is not really used in competitive DbD for example because all 4 survivors are just ghosts until it runs out because its almost impossible to find them if they aren't trying to do gens and don't want to be found.
At least dull totems can't move around or hide in lockers for an infinite amount of time as long as they move enough to avoid the afk crows, right? ;P
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I missed the part where it still had the exposed status effect. I forgot to add that in the text
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I think the exposed part is the most important bit, as its one of the few ways a killer can still feel like a threat once the gates are open.
I would gladly take the exposed over the speed boost if I had to choose, don't know about you all?
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Not even going to bother try anymore to mention about the counter outdated comment about doing bones and using bone builds amma just see how much pages of this and 50 million other complaints there are of noed/boon/totems/dead hard/tunnel face camping etc and grab some popcorn. I already have made about 30 broken records of the same thing about what survivors really think about noed is what it is compared to the other exposed perks. I think the term SWF and do bones= is easy and no problem and noed is nothing vs Random queue of potatoes who gen rush while you do 4 to 5 out of totems impossible to explain.
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One time I saw this suggestion for a NOED change and I really liked it. You have to destroy atleast 1 totem to be immune from the insta down BUT if a dull totem is still on the map when NOED activates then the exit will be blocked until that last totem is cleansed. NOED would also only activate after the last gen is completed, not when gates are powered. This would encourage all players to destroy atleast one totem each during the match, not just leave all 5 to one player and with the change to gens completed instead of gates powered it doesn't screw over the last player if hatch was closed when gens were left. Also, if players are destroying totems to avoid NOED that's less totems for boons.
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ive had an idea for a NOED rework in mind for a pretty long time now, actually.
the thing is, the totem aspect of it is something that has to stay IMO. totems are the Survivors sideobjective and NOED is currently the only thing that exists that makes said sideobjective even just somewhat necessary to do.
however, i dont think teams that did 4 totems should be punished the same way as teams that did 0.
current NOED i think is too strong with only one totem left on the map, but too weak with a multitude of them.
so with that in mind, here's my concept:
Hex: No One Escapes Death
When the last generator is powered, Hex: No One Escapes Death activates.
Gain a Token for every remaining Dull Totem left in the trial. All Dull Totems turn into Hex: No One Escapes Death Totems.
You unlock the ability to kill Healthy, Injured and Dying Survivors by your own hand. Doing so will consume 3/2/1 Tokens.
If a Token is consumed, the affiliated Hex: No One Escapes Death Totem is destroyed. If a Hex: No One Escapes Death Totem is cleansed by a Survivor, the Killer loses the affiliated Token.
Hex: No One Escapes Death deactivates once the number of Tokens is too low for it to take effect any longer.
so essentially, NOED is now a tombstone for every Killer, given it has enough tokens left.
this may sound like a direct buff, but it actually comes with a fair bit of downsides as well.
NOED is no longer a snowball monster, so just quickly moving around and oneshot slugging everyone to onehook them no longer is possible. instead you are now locked in a mori animation, which gives the others a lot of time to react and get away. In addition you can no longer hook someone and then instadown everyone that comes to the rescue, because NOED doesnt require hooks anymore. you also cant apply its effect while lunging, so its effective range is decreased. and, due to you no longer hooking people, your score is going to suffer from using NOED as well - given that concept worked a lot better with the Emblem System in mind, but i dont think thats a problem with my concept, but rather one with the MMR system (which im pretty sure we can all agree just sucks - i'd much rather they'd just bring the old Emblem System back tbh) that only counts escapes / kills.
also, NOED now is actually a lot more fair, because teams that did do totems dont get punished nearly as much as teams that ignored totems all game, which is probaply the biggest design flaw current NOED has.
also also, NOED no longer triggers after hatch is closed.
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It's a double purpose perk. A cover-all, if you wish. Cleanse totems, it works as slowdown. Don't do totems, it's a snowball. Miss even just one totem, now it does both. And unless the killer is the tutorial trapper, it guarantees a 2k minimum via facecamping.
However, it's a moot discussion. He-who-shall-not-be-named can't play without the perk. Which means it's not gonna be reworked, considering how those change decisions are made (Huntress' Lullaby says hi).
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Correct.
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Sounds a lot like "I'm a Killer main a high MMR and I only get SWF's and I still 4K at 3 gens with no gen regression."
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How? Literally do bones
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You are literally asking the devs to balance a perk around stupidity...
Any experiment you do as a solo player is flawed from the start because you are pretending this is a 1v1 game and the other 3 don't exist. NOED is only a "problem" because streamers and morons push the agenda that breaking dull totems is a waste of time. This gets soaked into the brains of their sheeple and they walk past dull totems and then come running to the forums demanding nerfs on one of the potentially weakest hex perks in the game.
Taking NOED is a massive gamble on survivor incompetence. If they cleanse totems on sight and have at least one guy with a totem perk to find the "difficult" one then that killer just played the entire game with one hand tied behind their back and nothing to show for it at the end. (3 perks)
If the killer is somehow pressuring all 4 survivors at the same time with 3 perks then they deserve NOED during end game.
you can't pretend SWF doesn't exist and keep balancing this game around uncoordinated survivors. Any changes made with that mindset is magnified ten fold when coms are introduced.
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You also can't continue to ######### over Solo players because SWF exists
I bring Small Game and I see how many totems are cleansed (or blessed) by the end of the match. What's the flaw in that, Small Game tracks every totem broken.
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You're obviously not going to discuss this in good faith, are you?
Oh well.
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You're obviously not going to discuss this in good faith, are you?
Oh well.
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I agree there should be a change, but what will they change?
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Just do bones, it's that simple
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The flaw is the mentality of the people you are playing with. When a new tome is released there is usually a cleanse X dull totem task. I have had many games where all totems are cleansed (survivor and killer) while they were not swf but had at least 2 going for this challenge. It is very possible but requires people to change how they think.
Again, you are asking them to change a perk because people are being incompetent and just following the ideals of their favourite streamer.
When this game came out the maps had more crows and they would fly away even if the survivor was sneaking. The developers put 2 perks in the game to interact with this. Spies from the shadows and Calm spirit. Killers started to run spies because they found survivors never used calm spirit and would just stick to the still current meta perks. Survivors cried and moaned and demanded the developers nerf crows or remove spies even though there was a literal counter given to them with calm spirit. The developers caved in and reduced the crow population and gave them built in calm spirit when crouching near crows.
They changed the game because of survivors being incompetent and you are repeating history here.
Totems have set spawn patterns that you can map out if you really need to. Take Ormond for example. If that totem spawns on the long rock then all the other totems will be in the same places on the map every time you see that totem there.
There are 3 perks that reveal totems but survivors again refuse to drop a meta second chance for them (calm spirit)
Noed has already been changed once from survivors crying and turned into a hex so it can be removed before the killer gets a chance to use it. It use to be a normal perk and would just activate at the end of the game for a set period of time.
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I will say this though. If they deleted NOED i wouldn't care because i only use it when i am bored. It does inflate kill stats and probably influences developers decisions since they don't seem to care about how a killer gets their kills and only looks at the end result. The game could potentially be in a healthier state if they removed it, but this requires the developers to actually care about balance and not just the "fun" of one side (Deathslinger)
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Killers aren't and shouldn't be entitled to survivors' builds. If something is broken 'but can be fixed with perk X', it is still broken and diminishes the game.
Survivors already have too much of a perk tax to invest another slot into a wonky counter-tactic to one perk that the killer may or may not use.
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Interesting. So does this mean you think DS and BT and unbreakable should be removed from the game? Killers need to play around these perks even if nobody has them just like you are saying survivors shouldn't have to do. Survivors have 16 perks to play with while the killer only has 4. This is not a 1v1 game.
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What perk does every killer bring to counter DS, BT and UB, again?
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Bruh the standard time to do 5 gens is 1:28 seconds, you seriously want the game to finish faster than the lobby timer?
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In what world is the 'standard' time to finish 5 gens 88 seconds? Are you talking about quadruple mega-toolboxes/BNPs?
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The issues with BT and DS are completely different from NOED and they're tied to flawed core game design.
You remove DS and BT and you obtain Deathgarden without sci-fi. You can look up Deathgarden's player count to see how that worked out.
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Good God what kind of game are you playing?
Gens actually can't go that fast.
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