We 100% NEED Built-in anti-tunnel
Comments
-
If there only was a reward to catch a different survivor. Something like a perk that would blow all gens for 25% if you hang someone else but the last person. And still some people would consider killing one survivor is still better
1 -
Learn to get away.
Back in the day, survivors would do that sometimes. They'd get out of sight and just hide.
Learn about safe unhooks, that's when a survivor unhooks you NOT RIGHT IN FRONT OF THE KILLER. If you do this, the healthy survivor should take the chase, they usually don't, not the killer's problem.
also you could USE YOUR BT TO GET AWAY. It's not there for you to take a free hit, it's for you to get away. We deliberately go after you after you do this, because you just wasted your BT. It's not our job to help you, we're actually the opposing team.
3 -
Do bones bro
0 -
Oh, I would love to. Let me go to settings on lower it by 500 MMR...
The #########?
I don't chose who I am playing against. I chose only killer I play, sometimes I enjoy weaker killers but don't get weaker survivors. I almost never camp / tunnel from first hook, that is just something I can do when gens are going too fast, so game last longer.
Alternative is trying to play friendly when they don't and game will end in 6 minutes, no thank you.
What most survivors describe as tunneling, is nothing even close to that. They just don't know what they are talking about and it's their excuse for losing.
1 -
Borrowed Time is also anti-tunnel, but easily avoided (12 second duration vs. 60 seconds of DS). DS needs to be usable after both hook states, and disable killer powers for five seconds following a DS stun (so high mobility killers can’t just be right back on the DS user’s butt). Then it will be in a much better place.
I don’t think it’s too much to ask BT’s endurance timer to pause while in a chase too, except maybe end game.
0 -
SPRINT BURST + DECISIVE STRIKE. YW.
0 -
Yeah I like that idea. Even just having sprint burst gives you an escape option. Keeps you from going down when your team doesnt have BT. Probably the single best anti tunnel perk.
If not that then I'd just accept my fate. If they tunnel me then they saw it as their best play to win the game. Im not gonna be mad forever because it's a game and we dont always win.
But man these high MMR games on killer... they dont even need sprint burst. They have just enough time in the early game to run you for at least 2 gens if they're good.
0 -
When i can remove your boons from the game (like you can remove my hexes) I'll be tunneling you out before you can run away and self heal.
0 -
That was a very nice scholarly way to say I'm not tunneling because its optimal to play. It's still tunneling. (Note: I'm not arguing right or wrong just pointing out your ridiculous attempt to try and change the definition of a thing for purposes of your gameplay.) Just own it. Tunneling helps you to win so you do so. Is genrushing not genrushing because its optimal? If the killer is going to tunnel should the survivors not rush gens to increase the likelihood of escape? It's a good thing they released the Artist, this game is really going to the birds.
0 -
The issue isnt a need for built in DS, thatd make it worse. The reason its so common is because its one of the only things a killer van do to realistically get even a tie against survivors with half a braincell to share between them. Im certainly not the guy to ask how to fix it, but this def isnt it.
0 -
Anti Tunnel . No. but i wouldnt mind an anti camp that disables at endgame
0 -
The worst aspect with something like DS basekit is that then survivor would have basically 20 perks vs 4 in my eyes.
As it would open the slot necessary for DS and create overbearing builts.
0 -
After 1st hook our biggest threat is our "team"
1 -
it is high time to settle the issue with camping and tunneling
A new killer came out yesterday and what was he doing? He put the raven near the hook and waited
COOL I WAITED, DOWNLOADED UPDATE FOR THIS
And there were 3 such artists if that
0 -
BT is more for camping...so yeah
0 -
Stop unhooking in front of the killer. Smh.
0 -
Indeed
1 -
no we don't need to make the game more boring for survivors.
1 -
exactly, and there are people that want DS to be used twice like that's insane.
0 -
Hag will disagree!. Hex Ruin would be better for killers so can survivors have DS basekit.
0 -
Only if the game would be balanced for both sides, whibc it isn't, which is why Killers tunnel
0 -
We dont need anti tunnel, we need anti hook farm
0 -
Making DS basekit would make killer more frustrating and make the game already more survivor sided than it is. Deal with it and move onto the next game.
0 -
That’s a common misconception. Only original BT helped against camping as it also protected the unhooker. Current BT only protects the unhooked survivor once they are already unhooked; hence, it is an altruistic anti-tunnel perk, compared to DS being a personal anti-tunnel perk.
0 -
Are you kidding? They are waiting for your BT to be gone. This perk is not anti tunneling.
2 -
Its only function is to protect a recently unhooked survivor. That is what we are defining as tunneling, yes?
Please explain to me how current BT helps you reach a hooked survivor that is being camped, and successfully get them off the hook.
0 -
the unhooker never should've had protection with old BT.
1 -
It was a one-time use perk, and I’d wager it discouraged camping a lot more than we’re seeing these days.
0 -
yeah but even that one time use perk was one too many.
1 -
I think I know the answer based on your previous posts, but are you then ok with camping, face camping, and tunneling as they currently are?
0 -
yeah they're totally fine.
0 -
Aight. This is where I peace out then. ✌🏻
0 -
good day
1 -
I'm a Killer main. We do not have control over the MMR system. Or even know how it works. We can't just decide to play people with low skill whenever we feel like it. Sometimes you get a newb squad where you can play "fairly". As you move up MMR, tunneling and slugging is needed to slow down the gen rush. Not only are you hooking/downing someone but at least one person is trying to save you so that is at least two people not on gens. With all the toolbox add-ons and speed up perks this is a strategy that you need to use to get some breathing room especially if you are not playing a Killer with good movement around the map.
One thing most people don't think about is survivors drive the flow of the game. Killers react to what the survivors are doing. If I get a chill survivor team that wants to run chases, go for team save etc. I will back off tunneling, slugging, camping, etc. I think most people would enjoy a fun 2K then the the boring games where you 4k or the 0-1 K teabag fest. If I notice the team is slamming gens then all those tactics are on the board.
0 -
It is immediately obvious that you are playing as a survivor while sitting in the locker for the whole game.
You probably don't play this game
It is a pity that the killer can play toxic when he wants and without incurring some kind of punishment
0 -
Explain how using acceptable tactics is toxic? How about we take out the ability to flashlight a killer who is carrying a survivor to a hook, I think that is toxic. How about we ban people who teabag, that is toxic How about we ban the pallet drop/blind combo, that is toxic. But those are part of the game! So is slugging, tunneling and camping. My point was those things are not fun for anyone, but unfortunately at higher MMR gen rushing is very difficult to defend against and you need to use everything you can to slow the survivors down.
0 -
I definitely agree with you. We need some base kit implementations that discourages tunneling and camping.
The problem is that this game isn't in a state where this can be implemented at the moment. Because survivors can complete their objective so fast, since gen times are not very long at all. Playing killer can be very stressful, and right now, there are simply situations in DBD where tunneling or camping a survivor is the best strategy to do, and the only right strategy in order to win a match. If you take that away, than there will be more situations and matches where a killer player will feel like they had no chance of winning. And this problem already exists in DBD.
DBD just has a general problem of having the most unfun strategies to go against, be the most effective strategies way too frequently.
Plus on a side not, if you got farmed by a survivor, the bigger problem there is that you got farmed by a survivor, not necessarily the tunneling strategy itself.
0 -
Tunneling isn't always the best strategy. But it is the best strategy too often, that's for sure.
It's still tunneling though, that's what this strategy is called. Even if it sometimes is the best strategy to keep up with good survivors.
And it certainly is a problem in DBD, as it's extremely unfun to go against. But as you have already pointed it out, it's tied to the problem of fast gens as well. It's DBD's more general problem of having the least fun strategies to go against often be the best strategies.
Something should be done about camping and tunneling, but also about fast survivor objective times, or perhaps map design.
1 -
I think that's more of an issue with your team mate being a jerk. I think something needs to be done about farming off hook in that case.
I wouldn't mind some sort of built-in anti tunnel, but DS or BT as basekit is too powerful.
0 -
And its immediately obvious that you're someone who wants every single win served on a platter. All youe history is constant whining about killers this and that and how survivors need to be buffed. Maybe you should change your name to survivor_main_322. But the current balance of the game cannot have an extra perk for survivors who make bad plays. It would reward the idea of the unhooked survivor taking hits and body blocking the survivor who unhooked because this DS mechanic could easily be exploited. The thing about the DS being basekit is it would be an unbalanced mess.
0 -
I've always been against the fact that the killer needs to be kind so that the survivor can have fun, I've always believed that both sides need to face each other with all their strength at all times, but I see a need to have something native in the game that reduces the camper. and the abusive tunnel, just as I think there shouldn't be an alert when someone is taken off the hook, this should have been a perk and not something given for free. but I think what it could have was a kind of native bT and not necessarily a DS to keep us from getting off the hook and already falling for the killer.
1 -
Hmm... I agree, it's fair, I even thought that the survs could have goals that unlock the generators before starting to use them, it could be according to the kileller he faces, an example, if it were Slender (yeah just example folks) would need to find the 8 pages on the map so the generators can be fixed, I don't mind that there are things like that, as long as it makes the game fun and less boring.
0 -
For some background of myself I also play dbd more than I should. That being said I've played since the clown came out. And have been making it to iri rank 1 on both sides since then. I get it its frustrating to get camped or tunneled out the game since I also only play solo and have been playing swf once in a while. Honestly I prefer solo sometimes but thats just me. If you're a decent survivor you could easily loop the killer for 3 gens. Yeah your team mates might be bad but thats the mmr. If you're playing 2 hours a day you should take a break from survivor and try killer. Right now survivor is stronger than ever with boons and people in general getting better at the game. If 1 survivor leaves then its no problem someone else takes the spot. But if 1 killer leaves? That will hurt or potentially kill the game. Thats why im a bit bias to killer because killer is frustrating and most killers are underwhelming. However survivor is easy and less frustrating if you're a decent looper. So yes I do think the current game is in the favor of survivors more than killer.
0 -
That's the real question how will the ever do that? Let's say I am not that far away from the hook and I get the alert I turn around arive at the hook and all I see are two paths of scratch marks going in two different directions I can only follow one so lick decides if I'm finding the recently unhooked person.
Should I just turn around and leave so I lost valuable time? Should I be punished cause that survivor got some biuld in perks to protekt him somehow so I lose time?
In that cenario ging back to the hook. Is the smart thing when I don't know on which Gen the other are working cause I know for a fact I find someone there with build in anti tunnel it will happen that I get punishment for making that move.
With build in protection like so many want all we will see is even more cocky survs that will just brain dead heal under the hook or try to block us in the next chase cause the have some protection they don't deserv just cause they where hooked just now.
And that's the reason we don't have that already when a surv brings ds he sacrifices a perk slot for that wich is fair and square but for free nahh that can't be good if that happens I want free ruin every time a Gen gets done or free noed when no one is dead when all gens are done but let's be real you all would flip if someone would really would want that as a change but surv are talking about such things on a dayly basis in this forum
0 -
That's true it is kinda p2w cause the really good perks often lie behind a pay even if it's a char I can buy with shards it's extra grind+.
But a thing I just talked about with my wife is how unfair it seems when you look at the tepical meta perks survs run and where you get them from (please go easy on me I could be wrong I'm not that informed about the meta perks) but you get dh unbreakable bt ironwill and adrenaline from chars you just have at the start. But killers have a harder time in my mind ruin undying pop corrupt all come from dlcs
0 -
And Killers need a huge anti Gen Rush build 😏 You survivors just need calm down with Gen Rush and the Tunnel and Camp may end... I am not even gonna talk about tbags and clickers with flashlights... In other words "Survivors stop be annoyed"
0 -
Wait I got David from the start but not the hag so I'm right is there a difference between the systems maybe I'm on pc
0 -
or you could just run DS, Unbreakable, BT, and all the other perks that help
0 -
I prefer to call it the "I have 60 seconds of doing whatever I want" perk.
2 -
Killers tunnel and camp regardless of whether or not they're being genrushed.
0