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Otzdarva is proving you that the game is not Survivor sided
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Nerf gen speed, perks and tiles bruh
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We can't say that high MMR is unplayable for killer but then turn around here and say a killer that is good like Otz is not representative of high level play. Something doesn't add up.
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There is no other tactics beside facecamping which can secure a kill no matter what, removing it gonna disable strongest part of camping.
And I don't like camping because it hurts BP much, at least make it BP efficient.
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Nobody knows if they're at high MMR or not. What can be said irrespective of MMR is that the killer experience is lacking. If the killer role were able to attract the consistent attention of only 20% of the player base survivor queues would be instant. Instead, survivor queues are lengthening. Killer is struggling and needs something if in a game where you can play as movie icons not even 1 in 5 players wants to touch the role.
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Yet saying that as well shows nothing cause instead of it being experience and skill driven like a fighting game, this game heavily relies on rng so you can get a balanced game, a squash game or a game where it feels like no matter what you do you will not improve.
And thanks to both mmr and the bloodweb it will will almost 8 times out of 10 feel like the last scenario rather than the first.
I'm not saying otz is all wrong but remember most do not have all perks on all killers which right now some heavily rely on and even when people looked up his videos it shows that in order to circumvent some of the negatives specific perks are needed which most of the time is on a character you are not using.
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And that can be said about survivors as well. Not every survivor has all the best perks unlocked meaning tunneling and playing dirty to win easier can be done much more efficiently. It goes both ways. Same with RNG. The RNG can be against survivors as well.
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The problem is the comp people who are even better have opposite results where the killer normally just gets 1k per game. Otz even said the game is SWF \> Killer \> Solo survivor
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@Firellius you don't understand. When some famous streamer says the game is overall balanced, or that survivors don't have it as easy as some people claim, then "he plays this game as a job", "has thousands of hours", "his view doesn't represent the real state of the game".
But when they say something that pleases the average killer main of this forum, then suddenly their opinion matters and "this game has to be balanced around the highest level of gameplay" (only if their "highest level of gameplay" opinion is killer weak).
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It's...OTZ, not everyone is a god tier amazing killer main that 4ks every match, OF COURSE HE GOT 4K's
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True but ATM they have an easier path to getting to that point because for survivors it goes like this "max out David, lori,Lori, and maybe Michaela, find which survivor you like, grind till completion, maybe get items and addons as well" because survivors are just pallette swaps that are not effected by outside issues as much as killers. Take deathslinger for an example here's his set up "max out cannibal,shape,plague,hag (for one example), learn how to play slinger,obtain a good number of good addons..." Then a nerf happens "relearn slinger or scrap all the progress and use someone else if the nerf has made them bad and basically start from square one".
At the game's core right now thanks to how the game balances both sides, maps and rng (which yes can favor killer at times but survivor even more in most cases) it is much easier for survivors in the long run since unless the perk gets hit nothing changes.
And that's why for as much as people want to keep trying to use otz's videos to say it's not survivor sided or is balanced, with how the game is atm it changed nothing. Instead, it just showed that playing "fair" should be ignored and what most deem "toxic" is subjective at best. Because thanks to the mmr system and how it meshed both competitive and casual players horribly any form of "x proves y" cannot be taking into account as much as people try to.
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But his point does stand and it applies to almost every pvp game ever. If you want to win, you can't take into account "fair" or "casual" players, because the player who tries to win will win, and his point was proven. Any killer that tries to win can and will win, and that applies to survivors as well. If you say the game is survivor sided then only play fair or not to win, then it isn't unbalanced because you lost. His point was that you should complain that you have to play in a very unfun manner for both sides at high level, not that the game is unfair, because it certainly isn't.
Also it sounds like you do not like the grind instead of the game being unfair. That is a separate discussion from the game being fair or not.
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First off tell me who likes the grind? I haven't seen one person defend the bloodweb and since people want to use content creators as a reason it's balanced then it shouldn't feel like it's the same sort of reasoning why ff13 is fun "spend hours upon hours to get to the point of balance/fun"
And secondly what has it proved other that what I said and you basically agree with the game is now degraded to sweatfest and competitive matched using the most optimal options which now has lead to perk stagnation and much like others said it doesn't change anything.
Mmr has basically caused dbd to be nothing more than a ######### competitive game
The perks and the killer's base kit now has a non existing sense of variety all survivors uses meta perks and any form builds for killers needs specific perks due to how the balance is.
Also yes fair and casual players do have to factor in for 2 reasons.
1. The devs don't factor high mmr survivors or they would have done something about DH instead of using high mmr as an excuse to nerf twins.
2. If people are going to use otz or Scott as a reason it's balanced then it needs to be all brackets since there is no separating people who just started, who are in mid bracket and high bracket, thanks to how mmr prioritizes speed along with lately the idea that if killers get a single whiff of a swf or even thinks it's a sfw they dodge the lobby. Hell there's a video online that makes a point to say if the lobby feels like a no win situation dodge the lobby.
Along with that the devs have said before they want to do something about camping and thanks to boil over, there's a more likely outcome to dealing with slugging and the proof that even the devs got squashed by survivors. So let me understand this then, hit and run is not viable due to boons, camping is being looked at so, if there's any truth to making bt basekit since they never said no to that, and slugging unless you pair your ass right on top of them can be countered by at least three perks what's left then?
If it ever got to that point and with the oddball decisions by the devs as of late it's hard not to think that it's just going to be more and more survivor buff and killer restraints, the video "proof" that so many want to use as evidence to the point where it can be eventually called a survivor flameshield to deflect any issues and just try to say it's something else will not work because of how apparent it has become that the devs are survivor biased.
To me that proof had been made apparent by adding a new problem child perk, having the last 5 to 6 videos on YouTube be nothing but cosmetic shlock, and the simple fact that instead of even trying to make the tome featured killer good at all they just decided that since it's a licensed killer why not just have it where it features a killer that has been devalued and much like most killers now, is not worth the money that the devs want people to spend in order to play as them.
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