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Breakdown

Basically a survivor can be unhooked a maximum of 2 times.

Why not making the hook removal permanent?

It is a whole perk slot, i think it CAN deserve the complete removal of the hooks to be viable without being broken.

Comments

  • Zolfo16
    Zolfo16 Member Posts: 479

    Well 3 minutes it is basically permanent for many circumstances.

    Moving the effect from 3 minutes to permanent removal of a hook (maximum 2 hooks per match, remember!) it is a slight and minor buff that can give consistency to a perk unused in a moment where you have scourge hooks.

    I know in past permanent sabo was an issue but in that situation with the perk saboteur or with a toolbox you can permanently remove WAY MORE than 2 hooks.

    The issue wasn't about the duration of the remuval but about the amount of hooks you were able to disable.

  • tesla
    tesla Member Posts: 446

    I think it's fair if the survivor also dies in the process.

  • Torsti56
    Torsti56 Member Posts: 259

    All 4 survivors using it will destroy all hooks and leave killer no chance than slugging so no thanks.

  • PlayTwink
    PlayTwink Member Posts: 454

    It worked like that in 2016. Every killer was taking Iron grasp because of this and every survivor eventually ended up in basement. It was very unfun for both sides.

  • Zolfo16
    Zolfo16 Member Posts: 479

    No i wasn't around when BD was bugged. I was around when sabo was permanent.

    Permanent sabo allowed to remove 100% of hooks with one perk..

    With 12-14 hooks on the map you need to run 4 breakdown to be able to remove half of them.

    WAY DIFFERENT SITUATION!

    -->BUT<-- if you say that as already been tested (because of a bug) and created issues ok then.

  • gilgamer
    gilgamer Member Posts: 2,209

    Breakdown actually did that for awhile because of a bug and it was the worst. If a whole team ran breakdown and got downed around the same area of the map then you just wouldn't be able to hook survivors on thst side of the map, it was awful and I saw it almost every other game and absolutely would have seen it more if it was an official change and not just a bug many people didn't rven know about.

  • Dream_Whisper
    Dream_Whisper Member Posts: 751

    I remembering hearing about Hooks being permanent destroyed, and pressuring Killer's to slugg and forced to hook in basement most of the time; around 2016.

    Your proposal might not be a bad idea by itself; but imagine if the entire team is stacking anti slugging/sabotaging build with 4 breakdowns, that can potionallly permanent destroyed 8/11 hooks; a nostalgic of 2016's Sabotaging Meta for Survivors.

    Yeah I rather buff the numbers slightly to the timer; or make it do something else.