Bubba needs a nerf bat to the ground. His special is too strong and lasts for too long.
It's become abusive at this point to go Bubba and then ruin everyone's day with toxic gameplay. Every single Bubba I see, is an abusive toxic player. Face camping, etc.
Myers = to instadown, needs to charge up Tier 3, which takes a long while, AND is not forever. It runs out and he has to do it all over again.
Ghostface = to instadown, has to stalk you to fully charge
Bubba = to instadown.... nothing. he has to do nothing. he just runs at you and starts swinging.
I think a fair nerf to Bubba would be, once you use your chainsaw, add a cooldown of 20 seconds before Bubba can revv it up again. So Bubba's can stop spamming it. Or, if not a cooldown, then change it from AoE, to you can only down 1 person at a time with it.
There is no looping when it comes to facing Bubba. Every single one of them just do their special ability and get to lunge forward with an insta-down AoE (area of effect) attack that downs everyone and anything in it's path. It's easy to control, unlike Billy, who has to charge in 1 direction. Bubba can change directions during the entire special.
Why does it last so damn long? He gets to swing about 10 times with that thing and insta downs everyone.
And forget trying to save your teammates. He can facecamp everyone 1 by 1 and even if you come 3 strong to try and get save, he will just AoE everyone in a couple swings and insta-down EVERYONE from healthy to dying.
Bubba needs a nerf bat. really hard. Shorten the time his special lasts.
I'm at the point now that if I see another Bubba, I will intentionally kill myself on first hook and move on to another match.
Comments
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Today on “What can we complain about?”
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I'm sure they'll get to it right after the nurse and blight nerfs. Bubba, we comin' for you!
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This must be satire.
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Windows exist
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You're joking right?
Don't pretend like you don't know what I'm talking about. Every Bubba I face is a facecamper tthat abuses his special ability to insta down everyone.
And his special ability lasts way too long. This is a fact. He swings about 10 times with that thing and insta closes gaps. And if you try to use corners to mess it up, guess what, he's not like Billy. Bubba can actually turn too. It's too strong.
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Just remove all killers and let the survivors start with the gens repaired for them...
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I find it really ironic that a month ago you were complaining about how playing killer sucks and feels awful and survivors are abusive and toxic, so you're quitting killer forever, and now you've flipped on your head.
Bubba is an exceptionally fair and balanced killer when he's not using his power to camp. I wholly agree that the ease and effectiveness with which Bubba can camp is stupid. But apart from that, his design is great. He's strong and dangerous in chase, and he punishes getting caught in the open, but he has ample counterplay and using his chainsaw as a true antiloop tool is only the wheelhouse of the most skilled Bubbas. If they were to clean up his ability to make a hooked survivor his prisoner and 100% deny saves unless the Bubba actively screws up, I think he'd be in a perfect state. What you need to do is learn how to use windows and lockers to your advantage, or hug structures so tightly that you negate his speed boost and potentially get Bubba to bump. It is not hard to force him to stop chainsawing and go for M1s by simply chaining windows together.
In the meantime, please stop screwing over your poor teammates and play the game. Not every Bubba's a camping troll, and against the ones that are, your ragequitting is ensuring that they get the easy 4k they want.
(And if all three of you rush into the basement to unhook the hooked player - what did you think would happen?)
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I had enough of Thiccbuddha to handle any more of you.
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I was a Michael Myers main, and yes Myers sucks unless you spend BP to use his addons.
And Bubba is too strong. His ability is : INSTA DOWN FROM HEALTHY TO DYING, AOE so it downs MULTIPLE people in it's path, AND you can use it to close gaps because it swings so many times and lunges forward each time.... AND you can control the direction and turn corners whille doing it. Oh and NO COOLDOWN!!!!!!!!! He just spams it even if you dodge the first attempt. OP as hell
More times than not, the Bubba I am facing IS a face camper. Almost all of them.
There a reason why so many Bubbas in the game.
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I think a fair nerf to Bubba would be, once you use your chainsaw, add a cooldown of 20 seconds before Bubba can revv it up again.
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Vault Windows and stop crying
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The reason why there's so many Bubbas in this game is because camping with him is vogue right now. There will always be a chunk of players that flocks to the strategy that yields the best results for the least amount of skill and effort, and they migrate to and fro as they get tweaked. When I first joined, every third match was a Forever Freddy. When he got nerfed, All-Seeing Wraith got a huge spike. When Wraith got nerfed - that was around the same time as CoH, and suddenly it's basement Bubbas everywhere.
Bubba's simple and easy to play, but he's not the strongest killer in the game. He's not even a contender for S-tier. He has ample counterplay and there are several tricks survivors can do that render him an M1 killer with a quick pallet break. His issue is that he's the best camper in the game, and whether you're his victim or not, he essentially doesn't let anyone play the game when he chooses to camp. When you play against a Bubba that's actually dynamically playing the game, he's a fantastic and very fair opponent. You can avoid the instadown in chase, but you need to know what you're doing. It's like Trickster; new survivors think he's Satan incarnate, better survivors just run to high walls. Bubba's more dangerous than Trickster, but the principle is the same. Hug walls, use windows liberally, use lockers as last resorts to make yourself unsawable and force an M1 hit after the tantrum.
I would suggest playing some Bubba to see what it's like on the other side of the wheel. He's certainly not the hardest killer to pick up, but his chainsaw does require some finesse to avoid bumping (which basically loses you a chase; he's the hardest penalized for failing of any killer shy of Twins) and you'll hopefully learn his counterplay by seeing what survivor movements are easy for you to hit and which moves stymie you.
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While i do agree his camping could use some tweaks everything else about him is fine.
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I hear what you are saying. But Bubba is a unique case in that he has an AoE attack that INSTA DOWNS THE ENTIRE TEAM.
Freddy can't do that. Wraith can't do that.
Bubba's ability lasts for too long, is too easy to control, and has no damn cooldown. How is this even a question. It's broken.
Maybe add a 20 second cooldown before Bubba can use it again.
Or maybe make it so it's not AOE and just downs -1- person at a time each rev.
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Okay, but survivors shouldn't be clumped up like that in the first place. First off, it's inefficient and you should be split up for the most part anyway, but this is only an issue in camping situations. If there is any other situation where he can manage to hit two survivors in one chainsaw, it is the survivors' faults for not splitting up and not respecting that his power can hit through people. You don't greed a gen, stick out a heal, or bodyblock when Bubba shows up any more than you do those things in front of a Plague with Corrupt Purge or an Oni with Blood Fury. You don't cluster up against a Legion, either, you stay the hell away from each other unless necessary. Different killers mandate different counterplay, and if you fail to react properly to the killer in question, you're going to end up in bad situations. Against Trapper, you watch the ground. Against Twins, you avoid staying injured. Against Bubba, you split up and you bloody well respect his terror radius so that you avoid getting caught out of position. You might play chicken with a Legion's TR, but you don't mess around with a T3 Myers nearby. Same principle.
Like, if I get unhooked and Bubba's coming back, me and the unhooker will book it in different directions. That's deliberate. I am not attempting a BT block because it will not work, and one of us is sacrificing the best route in order to prevent a chain down. This is why the basement is as good as it is; it's a bottleneck. If you get unhooked and you chase after the unhooker, and Bubba gets both of you - that's not overpowered, that is you making the wrong play and feeding into his power.
You're acting like this AOE instadown is unreasonable and a surprise, but, like... that's what it is. It's right there on the tin. If I try to loop a Huntress like I would a Trapper and I get downed, and I come to the forums complaining that she can hit me from a distance, it's not fair, I already dropped a pallet in front of her so why can she damage me anyway, she wasn't even close to me - that's ridiculous, right? The onus is on me for playing the game wrong, because there's a right way to do it and the right way actually works, so it's not a matter of the killer's kit being intrinsically overpowered.
I hate to say this, but I really think you need to get more experience at this game before you start dictating balance changes, because it seems to me like you don't have a realistic grasp on how things work, how they rate against each other, and what killers and survivors are capable of doing. 20 seconds between power uses is not only insanely punitive, it wouldn't actually help your survival much (you'd just get backrevved, and the camper won't use his power until the unhook happens so that won't stop him either.) All that actually succeeds in doing is making Bubba much more annoyed by pallets - because when he chases, most of his chainsaw sweeps are going to hit a pallet and not a survivor.
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you're defending a Bubba who can create toxic gameplay and facecamp with an aoe attack that has no cooldown and lasts a long time
i see why this community sucks and people are quitting. theres always people like you who defend all the unfun broken crap in this game and it wont get fixed.
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So turn him into an overall worse Hillbilly? No, how about we don't do that
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Not while your at a hook
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I've already made my stance very clear. His ability to totally prevent unhooks and camp people to death is problematic and needs to be dealt with. Literally everything else he can do is fine, counterable, and it's almost always the survivors' fault for feeding him several downs at once by not splitting the second he shows up. The camp situation bypasses that because survivors need to go to a specific spot and he can effectively block it. Anything else, though? If two survivors are working on a gen and Bubba with Tinkerer revs around the corner, the survivors needed to pay more attention to their surroundings. If three survivors are plastered in front of the gate while the last one pulls the switch, and the survivors stay there when Bubba shows up instead of scattering, the survivors misjudged how much time they had. If two survivors try to finish a heal when Bubba's TR is getting louder - again. This is a survivor misplay, not toxic behavior. You seem to have a problem with all of this and want the killer gutted. I say that you need to understand what you can and cannot get away with against different killers.
An instadowning AOE is not intrinsically a bad thing. It just has one really abusive case, but really, camping is an issue with instadowns in general. Try getting a facecamp save with NOED active or against a Blood Fury Oni or a Billy; it's not much better. Luckily the devs do seem to consider facecamping a problem as of late and are looking into it - unluckily, progress on that front can take ages.
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Do bones.
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Bubba is killer on training wheels and pay to win, simple as that. He somehow gets a pass because the game mechanics were drawn from his film. But apparently most people on these forums are ok with that for whatever reason.
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This just in: Bubba is toxic for using his power! Also, like always; someone whines about camping! Because Killers are not allowed to win if it involves anything considered 'toxic' by even 1 Survivor player!
Remember; playing AS the Killer is toxic! Because someone will always whine!
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Bubba, our recurring star!
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If by 'fair nerf' you mean 'Make him useless because you're salty AF', sure. Bubba is fine.
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Yikes
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Boy, Survivors will gurgle any buzzwords they can. 'Toxic' 'Pay 2 win' 'training wheels' 'unfun'...
When you join the 'Entitled Survivor Mains Club'; do they give you a handbook with key words to use to demand nerfs?
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Oh I thought you were Sluzzy for a minute when I read the title and didn't bother to look at the name till after I'd already read your rant. You have a point in that his face camping ability is too strong and it's basically impossible to realistically save someone off-hook from a decent bubba. Every other part of his kit is perfectly fine. If you are having trouble looping him I'd recommend going to windows more if the bubba is going for chainsaws every time. He does slow down when he revs his chainsaw just like billy but he does accelerate nearly as face and doesn't reach anywhere near billy's top speed so if you arent in a long loop then just drop the pallet and run away if you are in a dead zone you are ######### anyways.
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This post is a joke, right? Not the best Bubba is easy to counter play in my opinion. And this 20 seconds cooldown... Prima Aprilis today or what? Just use windows, learn use pallets to stun him when Sweeping. Low Tier Bubba players love to camp, I know about it. As a Bubba Main, Bubba is almost completely fine [almost - because of some bugs on him] and does not need to be nerf.
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Seeing a few post from November saying you are new to this game, so things at your level might seem OP.
Now before come to the forums ranting about this is OP, that is OP, he is OP, she is OP and so on, you can also just ask what to do against certain things.
You are complaining about bubba and his powers.
• he does have a cooldown after his tokens are gone and they need to come back before he can use it again.
• use windows if they are close, this forces him to either M1 you or bump into the window and go into a tantrum.
• use your surroundings against him.
Run for example around trees, this might cause him to hit the tree.
It can be done with other objects as well.
• no window close?
Jump in a locker.
This is a bit of a tricky stunt to pull of, but if he hits the locker there is a tiny gap where you can jump out safely and he can't grap you out.
This requires a little practice because you need to learn the exact timing of when to jump out.
• very important, don't be around in a group when he is going after someone, split up and go into different directions.
• does he have someone on the hook and not leaving?
Then just do gens and go out.
The bubba has to be pretty bad to let you pull of a unhook and getting away with it.
These are a few counters to him, besides using loops against him.
Remember, you are new to the game so there's things to learn.
Once you start getting the hang of it, you will see the things to do against certain killers
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You are bad at this game.
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He's not entirely wrong. A LOT of LF players will camp and tunnel survivors to death... not to mention he makes unhooking teammates almost impossible. I don't think he's OP, but I get where people are coming from. I really hope we see camping changes soon. Yeah, I know that's probably not gonna happen (at least not for a while).
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Bubba's chainsaw is so easy to dodge, run windows.
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I agree camping is an issue with Bubba, but everything else is utter nonsense.
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Pretty sure him saying Bubba should get nerfed to the ground is a bit too far.
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This is bait right?
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I agree with you on that... I even said he isn't OP. I'm just saying I agree with some of the things being said (especially about the camping).
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sigh... help us
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what other things do you agree with them on??
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And here i thought it was Sluzzy... although, come to think of it, she doesn't complain about Bubba funny enough, she's more of a Blight and tinkerer kinda gal
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No, thank you. Let's not do that, please.
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Sluzzy did once say that he was overbuffed lol.
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no I ain't gonna let that happen to you.
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Oh, musta missed that, but tbf that's one Bubba complaint to like 150 something tinkerer complaints, haha
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Nope, doesn't work in this situation, lol
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I'd personally say that currently the 3 stacks and the speed for 1 instadown that pretty much fully replenishes when you hooked the survivor is a bit too oppressive on a lot of maps. You need very survivor sided maps with a lot of windows to have a decent average against Bubba, otherwise you'd need to drop pallets like a madman.
I feel like Bubba and Billy need to swap Overheat and Tantrum effects. Because it gives survivors actually the ability to outlast a Bubba who spams his ability, meaning Bubba needs to use his ability slightly more tactfully, let alone that survivors can actually bait Bubba in revving his weapon while facecamping too much to a point where it overheats and cannot be used, safely unhooking teammates. While Tantrum only punishes Billy in the same niches that Overheat was meant to prevent(Billy needed a slight chain on his neck so that maps could overall be more balanced and contain less pallets and strong loops, Tantrum would fit that chain perfectly).
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Ya know, I'm just spitballing here but maybe, Bubba is not op and you just are not as good as you think you are. This feels like an actually appropriate time to say get good.
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Halfway decent survivors can loop him all day. Practice more
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I agree when he said that LF players usually use toxic play-styles. I know when I load into a game and the killer is LF, I'm gonna have a bad game.
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can you define "toxic"?? If it's camping or tunneling I will dismiss it cause those are not "toxic" playstyles at all
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I would usually doubt your authority, but given your name is TotemSeeker91, I think this is more your area of expertise and respect your opinion.
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