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Huntress should have 115% movement speed

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Comments

  • ScottJund
    ScottJund Member Posts: 1,118
    Raccoon said:

    @iTz_KilLaZ_x said:
    Raccoon said:

    @iTz_KilLaZ_x said:

    Visionmaker said:

    @iTz_KilLaZ_x said:
    
    Visionmaker said:
    

    @fGringo said:

    @Doc_W__HOLLIDAY said:
    

    Keep her at 110% when she is armed with hatchets, but increase it to 115% when she's all out.

    tha's actually pretty good idea! when she losses all her hatches, she should be able to be at 115%. In a way, she's really a powerless killer without hatches, buffing her while being without hatches, definitely will help on "those" chases that you BARELY miss a hatchet and still be able to be scary as any other killer.
    

    In essence, she's 110% with hatches, 115% without hatches just because she lost the wieght of the hatches lol I think it's a good compromise but bad solution. The Huntress should keep the weakness of needing to reload because it rewards survivors for juking and then being stealthy. After I juke 4-5 hatchets, my next reaction shouldn't be "ok now she has 115 MS and she'll BL-M1 me to death". It's counterproductive. If anything, more killers need to be like Huntress (skill-based and rewarding for both sides) and not the other way around.

    Did you see what I said about how I think it’ll only slightly increase her killrate if she gets 115% speed
    
    
    
    I care less about the killrate and more about the design of the game. And as it is now, survivors already die more than 1/2 the time at every rank and they're still buffing killers across the board.
    

    This is supposed to be an asymmetrical game. Killers are designed to be strong. Now how strong is subjective, but I don’t approve of the strength regarding certain killers in this game. I’m fine with huntress as of right now but I would LOVE if she got 115% speed. It would make my experience more fun and like I said, she wouldn’t be OP

    *rides survivor at 115% movement speed, mashing M2 with 6 hatchets, as M1 is now obsolete.

    Not OP at all.

    If you can loop, you’ll be fine

    I am sorry, but this is completely ignorant on so many levels :(

    The game is still super unbalanced and in the survivors favor. But nobody wants to use their brain and realize the main issue is time. I’m done discussing over this mediocre game though. I can only hope the devs continue improving their game.
    it really isn't that unbalanced anymore dude
  • iceman2kx
    iceman2kx Member Posts: 462

    @Vietfox said:
    iceman2kx said:

    @ConsoleNurse said:

    No git gud.Watch zubatlel or scottjund 

    These types of comments are just redundant. You picked arguable the two best Huntress players to compare to. Both have a ridiculous amount of hours, like 4000. Of course they are gonna be good.

    @iceman2kx
    Ok so it's fine to balance the game around the depip squad level but not around good killers. Good to know!

    Are you familiar with a strawman argument? Really you should look it up.

  • Vietfox
    Vietfox Member Posts: 3,823
    iceman2kx said:

    @Vietfox said:
    iceman2kx said:

    @ConsoleNurse said:

    No git gud.Watch zubatlel or scottjund 

    These types of comments are just redundant. You picked arguable the two best Huntress players to compare to. Both have a ridiculous amount of hours, like 4000. Of course they are gonna be good.

    @iceman2kx
    Ok so it's fine to balance the game around the depip squad level but not around good killers. Good to know!

    Are you familiar with a strawman argument? Really you should look it up.

    The irony is strong right now :D
  • iTz_KilLaZ_x
    iTz_KilLaZ_x Member Posts: 300
    ScottJund said:
    Raccoon said:

    @iTz_KilLaZ_x said:
    Raccoon said:

    @iTz_KilLaZ_x said:

    Visionmaker said:

    @iTz_KilLaZ_x said:
    
    Visionmaker said:
    

    @fGringo said:

    @Doc_W__HOLLIDAY said:
    

    Keep her at 110% when she is armed with hatchets, but increase it to 115% when she's all out.

    tha's actually pretty good idea! when she losses all her hatches, she should be able to be at 115%. In a way, she's really a powerless killer without hatches, buffing her while being without hatches, definitely will help on "those" chases that you BARELY miss a hatchet and still be able to be scary as any other killer.
    

    In essence, she's 110% with hatches, 115% without hatches just because she lost the wieght of the hatches lol I think it's a good compromise but bad solution. The Huntress should keep the weakness of needing to reload because it rewards survivors for juking and then being stealthy. After I juke 4-5 hatchets, my next reaction shouldn't be "ok now she has 115 MS and she'll BL-M1 me to death". It's counterproductive. If anything, more killers need to be like Huntress (skill-based and rewarding for both sides) and not the other way around.

    Did you see what I said about how I think it’ll only slightly increase her killrate if she gets 115% speed
    
    
    
    I care less about the killrate and more about the design of the game. And as it is now, survivors already die more than 1/2 the time at every rank and they're still buffing killers across the board.
    

    This is supposed to be an asymmetrical game. Killers are designed to be strong. Now how strong is subjective, but I don’t approve of the strength regarding certain killers in this game. I’m fine with huntress as of right now but I would LOVE if she got 115% speed. It would make my experience more fun and like I said, she wouldn’t be OP

    *rides survivor at 115% movement speed, mashing M2 with 6 hatchets, as M1 is now obsolete.

    Not OP at all.

    If you can loop, you’ll be fine

    I am sorry, but this is completely ignorant on so many levels :(

    The game is still super unbalanced and in the survivors favor. But nobody wants to use their brain and realize the main issue is time. I’m done discussing over this mediocre game though. I can only hope the devs continue improving their game.
    it really isn't that unbalanced anymore dude
    Gens can still be done extraordinarily fast man. Sure, there’s no more vacuum and pallets are more spread out but time is still the issue. The killer still relies too much on survivor mistakes. I’m not saying the game isn’t improving because it clearly  is. It could still be better though 
  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    Huntress is fine as is. She doesn't need a buff.

  • iTz_KilLaZ_x
    iTz_KilLaZ_x Member Posts: 300
    ScottJund said:
    Raccoon said:

    @iTz_KilLaZ_x said:
    Raccoon said:

    @iTz_KilLaZ_x said:

    Visionmaker said:

    @iTz_KilLaZ_x said:
    
    Visionmaker said:
    

    @fGringo said:

    @Doc_W__HOLLIDAY said:
    

    Keep her at 110% when she is armed with hatchets, but increase it to 115% when she's all out.

    tha's actually pretty good idea! when she losses all her hatches, she should be able to be at 115%. In a way, she's really a powerless killer without hatches, buffing her while being without hatches, definitely will help on "those" chases that you BARELY miss a hatchet and still be able to be scary as any other killer.
    

    In essence, she's 110% with hatches, 115% without hatches just because she lost the wieght of the hatches lol I think it's a good compromise but bad solution. The Huntress should keep the weakness of needing to reload because it rewards survivors for juking and then being stealthy. After I juke 4-5 hatchets, my next reaction shouldn't be "ok now she has 115 MS and she'll BL-M1 me to death". It's counterproductive. If anything, more killers need to be like Huntress (skill-based and rewarding for both sides) and not the other way around.

    Did you see what I said about how I think it’ll only slightly increase her killrate if she gets 115% speed
    
    
    
    I care less about the killrate and more about the design of the game. And as it is now, survivors already die more than 1/2 the time at every rank and they're still buffing killers across the board.
    

    This is supposed to be an asymmetrical game. Killers are designed to be strong. Now how strong is subjective, but I don’t approve of the strength regarding certain killers in this game. I’m fine with huntress as of right now but I would LOVE if she got 115% speed. It would make my experience more fun and like I said, she wouldn’t be OP

    *rides survivor at 115% movement speed, mashing M2 with 6 hatchets, as M1 is now obsolete.

    Not OP at all.

    If you can loop, you’ll be fine

    I am sorry, but this is completely ignorant on so many levels :(

    The game is still super unbalanced and in the survivors favor. But nobody wants to use their brain and realize the main issue is time. I’m done discussing over this mediocre game though. I can only hope the devs continue improving their game.
    it really isn't that unbalanced anymore dude
    Gens can still be done extraordinarily fast man. Sure, there’s no more vacuum and pallets are more spread out which is great, but the time issue makes thing unbalanced.
  • iTz_KilLaZ_x
    iTz_KilLaZ_x Member Posts: 300
    ScottJund said:
    Raccoon said:

    @iTz_KilLaZ_x said:
    Raccoon said:

    @iTz_KilLaZ_x said:

    Visionmaker said:

    @iTz_KilLaZ_x said:
    
    Visionmaker said:
    

    @fGringo said:

    @Doc_W__HOLLIDAY said:
    

    Keep her at 110% when she is armed with hatchets, but increase it to 115% when she's all out.

    tha's actually pretty good idea! when she losses all her hatches, she should be able to be at 115%. In a way, she's really a powerless killer without hatches, buffing her while being without hatches, definitely will help on "those" chases that you BARELY miss a hatchet and still be able to be scary as any other killer.
    

    In essence, she's 110% with hatches, 115% without hatches just because she lost the wieght of the hatches lol I think it's a good compromise but bad solution. The Huntress should keep the weakness of needing to reload because it rewards survivors for juking and then being stealthy. After I juke 4-5 hatchets, my next reaction shouldn't be "ok now she has 115 MS and she'll BL-M1 me to death". It's counterproductive. If anything, more killers need to be like Huntress (skill-based and rewarding for both sides) and not the other way around.

    Did you see what I said about how I think it’ll only slightly increase her killrate if she gets 115% speed
    
    
    
    I care less about the killrate and more about the design of the game. And as it is now, survivors already die more than 1/2 the time at every rank and they're still buffing killers across the board.
    

    This is supposed to be an asymmetrical game. Killers are designed to be strong. Now how strong is subjective, but I don’t approve of the strength regarding certain killers in this game. I’m fine with huntress as of right now but I would LOVE if she got 115% speed. It would make my experience more fun and like I said, she wouldn’t be OP

    *rides survivor at 115% movement speed, mashing M2 with 6 hatchets, as M1 is now obsolete.

    Not OP at all.

    If you can loop, you’ll be fine

    I am sorry, but this is completely ignorant on so many levels :(

    The game is still super unbalanced and in the survivors favor. But nobody wants to use their brain and realize the main issue is time. I’m done discussing over this mediocre game though. I can only hope the devs continue improving their game.
    it really isn't that unbalanced anymore dude
    Gens can still be done extraordinarily fast man. Sure, there’s no more vacuum and pallets are more spread out which is great, but the time issue makes thing unbalanced.
  • PiiFree
    PiiFree Member Posts: 1,154

    Seems like people missed my point here so I try to make it as simple and understandable as it could possibly get:

    If you rate the power of a Killer based on players with 4000 hours on that specific Killer you might as well have a look at their performance when they face Survivors with 4000 hours.

    Now, don't get me wrong I think Huntress is awesome and certainly doesn't need that speed increase, it just triggered me that people bring up players like ZubatLel / ScottJund but as soon as people mention the depip squad they're like "Oohhh stop with the depip squad, no one plays like that!".

    The reality is that a lot more SWFs play at a similar level as the depip squad did, it's not exactly hard - but only very, VERY few Killers play like ZubatLel, ScottJund or myself.

    It's a lot easier to become a "godlike" Survivor because every match you play as Survivor will increase your overall performance as Survivor while each Killer requires specific playstyles and experience. 1000 hours as a Survivor are 1000 hours as Survivor while 1000 hours as Killer are actually more like 100 hours as trapper, 100 hours as Wraith, 100 hours as Nurse, 100 hours as Hag,....

    You get my point. It's a lot more time-consuming to get good as Killer - unless you play the same Killer 24/7.