Pretty sure this patch destroyed the game
I've never had such a strong feeling that a patch destroyed the balance like this time, and i have seen the Undying/Ruin meta and the old Boon meta. I was really happy about the changes but my deepest fears became reality:
- - doing gens has become nearly impossible with the new killer meta (Jolt, Thana, Overcharge, Pain Res, any combination of that)
- - the endurance meta is not even that strong, especially since DH and DS is dead now. Killers have enough time to chase through the extra hit
Here is how my ~15 games went (on both sides)
- survs start gens
- killer gets first down
- gens come to a halt thanks to strong perks and killers, if best they/we finished 2
- no one even attempts to do gens anymore, because the killer usually has so much pressure that it's impossible
Yes i'm not exaggerating. I won most of my matches as Killer before the patch but never THAT hard (there wasn't a single game today were the survivors made more than 2 gens, and yes i tryharded but many killers will do). I haven't escaped in any of my survivor matches. Yes, not a single one. And most of them weren't even close, most were just stompings (by killers like Legion or Freddy).
Why do you want to hand ez 4k's to every single killer out there? What is the idea behind it? Killer was the harder role yes, but it was an achivement to become a good killer who can win against good teams. Now it's just "take those perks, then chase mindlessly, tactics, strategy? you don't need that here, just run behind that guy there"...
Anyone i've spoken to sees it like that even the killer mains. If you don't react now, you will lose a lot of the playerbase...
Comments
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I have to agree with you. They just added way too many training wheels for killers in this update.
Everyone was complaining about dead hard and it was fairly nerfed. They didnt have to touch on anything else on either side.
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The new meta is still only predictive at this stage - we won't know what is going to be routine for at least a few weeks as people experiment & settle into what builds they find more enjoyable to use.
Similarly, the rulebook for how to survive just went out the window with all of the changes. Survivors will likely perform worse as they discover they can't rely on pre-patch techs, but start to recover some of that as they experiment & find new methods to survive.
15 -
i really hope that's the reason
2 -
As a survivor main, I am liking it so far. I think Legion/Plague Thana needs to be looked at, but that's about it.
8 -
Than needs a nerf, but outside of that, my games have all been fun
5 -
I don't know about any of that, but I play on PS5, so it literally did.
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The update is a few hours old and survivors to an extent have to relearn the game (which favors killers) since all their strong meta perks got nerfed. People are literally overreacting over an updating intended on boosting killer kill rates is doing just that.
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All that stuff you're talking about has counters. Thana? Heal. With circle and new botany you can even pull it off vs legion and be efficient. Jolt? Hop in a locker when you're about to go down. Good survivors do this to me all the time and it's infuriating. Overcharge? It's a bad perk. If you touch the gen within 14? 15? Seconds then it's not any more than base regression which is nothing. Pain res? Sabo let's you see scourge hooks now. Run it.
I'm super sorry that your might have to figure out new stuff to run besides dead hard, iron will, DS and unbreakable every game now. Change is hard.
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I mean, it has to be, right? Based on some really rough numbers, there's something like a 90% dropoff in engagement between forum news that is linked directly to DBD's news page and forum news that is not. It might not seem that way sometimes, but there are going to be a LOT of people who don't know Dead Hard has been changed so dramatically until they get home tonight and try to use it in chase in the same way they always have, then scratch their head over ######### just happened.
Day 1 of a patch this big is not gonna be a good indicator of where things are headed yet. It's all chaos today.
2 -
Be careful what ya wish for. Especially when the game is rated M and the community is mostly little kids and casuals complaining about things that don't actually make any sense.
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I would not go that far - yet. But what is true:
The Slowdown-Potential on the Killers Side did not change and is probably even better, but the Chasetime is much shorter due to different things. DH being gutted is one thing. That it is easier to power through Endurance than BT + DS is another thing. The Basekit Buffs for Killer as well.
Meanwhile, Killers still run 4 Slowdown-Perks. In fact, it is even more prominent due to BBQ being nerfed, because this got another Slot for Slowdown-Perks.
And on top of that, none of the problematic Killers got any Nerfs.
So yeah, while on Paper both sides received Nerfs and Buffs, in reality the Slowdown-Meta from the Killer Side is at least as good as before while the Chase-aspect of the Survivor Side took some heavy blows.
24 -
I think it just destroyed solo q, kept killers and swfs the same
18 -
Then it will perish.
About time anyway.
8 -
i never ran those perks (at least not DH) and those things you mentioned are not good and efficient counters (eg let's just heal endlessly against a Legion who uses his power once per minute)
4 -
The legion uses their power frequently, but pretending like they push m2 and immediately get every survivor injured and get their 5th down is disingenuous at best. The notion that you shouldn't heal at all vs. a thana legion in the time of buffed botany and Circle is outdated and absurd. You can deny their perks by splitting up and only permitting one or two survivors to be injured at a time. Legion still has the same counters they always did; split up on different areas of the map.
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I've played 7 survivor games so far. Only died once to a camping Nurse. The rest were all 3 and 4 man escapes. I never played with many 2nd chance perks so not much has changed for me.
The game seems pretty far from destroyed imo.
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It was "fairly" nerfed? All the main survivor perks (dh, spine chill, self care, iron will, ds) got nerfed to the point where they are useless. The killer perks got minor nerfs. Some of the strongest killer perks like bbq didn't get any nerf in terms of gameplay. The most broken perk in the game (noed) got a minor nerf. I know this was meant to be a killer sided patch but this is a bit much. I'm just going to run swfs and carry with prove thyself. Cannot win in solo q.
3 -
Read my post again.
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i'm doing just fine in solo q. I also don't know what you mean by killer perks not being nerfed. Ruin and pain res are effectively dead in my eyes. Pop also got hit hard.
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it feels like more than boosting and i personally haven't seen killers doing that bad before the patch. I died fairly often (i play solo mostly) and had 4k's mostly. Only my personal experience though.
But yea let's just see how it developes in the next days and weeks
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Ah yes, ruin having it's regression halved is a minor nerf. Tinkerer going from being infinite to once per gen again, minor. Knowing where noed is in the endgame: minor. I see.
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The endurance meta didn't last past ptb, if people still think that's going to be a thing then they're setting themselves up to fail. That's just facts.
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It's a shame because the art people did an incredible job on the Attack on Titan skins but I cannot support the game in this state
7 -
So wait, your saying the killer is the power role now and the survivors actually have to try and struggle to escape? Like...kind of the feeling the game is supposed to have. Weird. Better uninstall now that they are finally finding the right tuning because my DH got nerfed. Oh wait, I never used DH.
6 -
So winning as Killer should be free? Because it's so easy now to win without any effort now with all the Killer buffs and Survivor nerfs. But yeah, let's Balance the game around Potato-Killers so they can feel strong too the first time.
23 -
I wouldn't say holding M1 for several minutes is struggling to escape. Just very tedious and could've been easily avoided.
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I don't think all of the changes are bad.
A few I don't like are:
Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 30 seconds, and 45 seconds)
This wasn't necessary. As it is... Bloodlust shouldn't even be a thing entirely. If you can't catch a survivor despite all the nerfs and the lack of inifinites idk what to say honestly. Bloodlust is archaic and needs to go entirely.
Barbecue and Chili
It needs a secondary or something. There's no reason to run BBQ anymore except aura reading. The WGLF change by comparison is great.
Tinkerer
Added: This effect can only be triggered once on each generator.
I think the undetectable should be extended considering it only works once per gen. That would make it still desirable.
Iron Will nerf has just led to showing how busted spirit's top add ons are again.
Botany Knowledge and Calm Spirit didn't deserve having a downside. The solution for fixing med kits was to specifically address the green med kit. Every other med kit only heals others faster. The green one is the one that was problematic. Instead of addressing the simple fix of just having it heal others as fast the purple but with half the charges... They nerf botany. Calm spirit didn't need to have the totem nerf it was already not a desirable perk.
I also noticed that prestiging the killers and survivors from the Stranger Things update gave nothing for the perks lol. So that's cool. Why'd I p3 them again?
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Definitely exaggerated in my opinion.
The big problem with the patch is the lack of proper nerfs to camping and tunneling. Those are the killer strategies that need to be nerfed, especially now that killers have gotten some great baseline buffs.
However, I can't say that it seems like matches are unwinnable now as survivor. I have already had a fair amount of matches with 2 or more survivors escaping, both as killer, but especially also as survivor. And I really don't think those incremental buffs to killers, like the extra 10 seconds of gen time, or killers chase potential being buffed just a bit, will suddenly shift the game's balance that much. Enough to warrant some camping and tunneling nerfs though.
Certain slowdown perks I can see being overbuffed. No idea why Thana needed that buff for example. And Eruption's incapacitated effect lasts way too long, all it needed was a regression buff. Nurse and Blight now need nerfs more than ever as well. I really hope they won't wait long with those nerfs. The DH nerf is great, finally it won't dominate matches anymore. The DS nerf on the other hand is atrocious. I have no idea what the thought process behind that nerf was. It counterplays tunneling, the perk did not need any form of nerf at all. And the Self Care nerf, no words for that abomination.
But yeah, in my opinion this patch has one big problem, and that is the lack of proper camping and tunneling nerfs, now that killers have gotten some nice buffs. Those buffs were needed though, in my opinion.
I don't see this patch killing the game at all though. Especially not if the devs keep up with this balancing pacing, I hope they will realise that they need to do something against camping and tunneling.
10 -
Buffing killers is nerfing tunneling and camping imo. Those are pretty boring tactics and when i feel like i dont need them i dont use them at all.
I havent felt the need to camp or tunnel at all since the patch and i feel like im not the only one.
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Probably unpopular opinion, but this patch wasn't meant to cater to killers who were already good. They aren't the target audience here. If a killer couldn't win consistently before today with all the perks at their disposal, they had serious issues with their gameplay.
This patch was meant for the average killer who may have stopped playing killer because games got a bit more difficult after SBMM launched. They can go back to stacking forever builds and not really have to think about what they're doing to win.
And it certainly won't be fun for survivor players. We've already been down this road with Frank's Mixtake Legion and Forever Freddy. The absolute average killer can win the overwhelming majority of their games by virtue of making them take forever.
20 -
It was an issue with PSN. The timing was bad, but it had nothing to do with the DbD update.
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Ruin and Pop got nerfed heavily as well. And Pain Resonance got a sizeable nerf as well, though that perk should still be good.
The slowdown perk meta in general got nerfed, but instead some of it was pretty much added to the basekit with 10 extra seconds of gen times. That's a good thing. But I do agree that some survivor perks were overnerfed hard. Not sure about DH however. But DS in particular did not need the nerf it got. That and the Self Care nerf are the worst ones.
I still think the one main problem with this patch is that it barely addresses camping and tunneling in any way. If they would have nerfed at least camping properly, that would have gone a long way, and would have addressed the biggest frustrations survivors, especially solo survivors, have to deal with.
2 -
what most killer mains understand under "power role" is simply to win every game with a snap of their fingers. They want to be feared just because they exist, not because they're good. What game is this where one role basically wins every game without needing any skill or knowledge? Killer pre-patch needed skill and that's fine and good. It was an interesting role because it needed strategy and tactics. Now it needs none of these. Most of the people complaining how hard and unfair killer is weren't even good killers to begin with. Yes, the same goes for a lot of survivors. But better Bloodlust, great gen control and a general faster and smoother gameplay makes sure that the killer has always the upper hand without having to do much for it.
24 -
I don't necessarily mind killers being stronger. I do mind legion/plague being completely OP this meta since they are two of the worst solo q killers because nobody knows to not heal against them.
3 -
i played for 4 hours today i escaped maybe 3 times today, i hardly ever escaped before the patch and now it's gonna be even worse
6 -
Pretty sure this patch was unbelievable necessary!!!
1 -
No
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Indeed. If I know I can beat the survivors without it, Ill do that. Till now, most of the time you had to do to stay competetive. You could see it at different streamers too (3-4 hooks was normal..)
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Played for 3 hours as Killer (Myers, Deathslinger, Trickster, Ghostface and 1 game with Clown for a ritual), nobody finished the 5 gens and I dont even use Brine, this is absurd and is starting to get boring.
11 -
the problem is you can't assume everyone plays nice. Tunneling and proxy camping is still strong. Off the record didn't do a thing against me, especially with me playing STBFL. The "survivor rulebook" was a ridiculous thing that shouldn't have existed in the first place (i mean the generel agreement that camping and tunneling is "forbidden"), but it held the game together. Then killers had to abandon it thanks to MMR and Boons and it became clear how strong tunneling is. They should have invented something to make tunneling and camping not worth for the killer (and not a band-aid fix aka another perk) but also something to give them other forms of pressure.
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This guy gets it.
1 -
THIS.
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I assume some people will tunnel and camp no matter what. Though i still assume most people used to do it more out of necessity than anything.
Game felt impossible without hard tunneling during COH era. Now imo, there isnt any need and we can at least chill at the start and see how the game goes.
1 -
for me games feel the same in terms of balance , now a bit riskier on the survivor sided for sure , pallets are now more valuable , and certain annoying combinations like tinkerer / ruin on blight, no longer are that BS anymore , this is from a Solo Q perspective , i still dont play killer that much cause people often just suicide for getting protection hits😅 so idk how powerful was the buffs for killers yet.
"The big problem with the patch is the lack of proper nerfs to camping and tunneling" totally agreed , the amount of tunneling nurses /blights are insane with the nerf to DS , at this point i just suicide on hook when i see those killers just hard tunneling after getting a DS stun the first person they see.
also about gen speeds , did anyone already try to use Dejavu + Prove thyself + resilience + decent toolbox (GENS GOO BRRR🤣)
jokes aside ,i was using that build lately and dear lord countering tana with other slowdown perks is pretty consistent and funny , such a underrated combination.
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I played 3 survivor games today before I realized that the incentive marker was busted. Had a 3E, a 4E and a 4K, so I would agree. Most likely the people who used DH as a crutch without realizing it are crying out in anguish now, but people will adapt pretty fast.
The killer games felt pretty gppd, though. I got juked way more then before, but I faced just one new DH and wasn't even angry when the David flashed white as I fell for it, because I had halfheartedly expected it. But all those survivors who I stumbpled over out of place, they got hit and went down pretty fast afterwards. Had the first games in what felt month were I could go for 12 hooks without shooting myself in the foot. Also I got way less salt and hate in the chat then expected and quite on the contrary had quite a few survivors commenting on the fun they had.
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Yes, couldnt say it better. But as always: Changes are hard for humans.
1 -
Yes, change is hard. You’ll discover it when you will need to play surv because no one play it
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I think that has more to do with the rank reset more than any other thing. It might not look like that but Survivors are the winners in this patch with the Dead Hard exception.
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If you play swf that does not count. Only soloQ was nerfed but swf remain as strong as ever.
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I only play solo.
1