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dead hard is speedrunning its way back to the meta and it's scaring me shitless

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Comments

  • Ryuhi
    Ryuhi Member Posts: 3,929
    edited September 2022

    I never said that SC is the best healing perk, just that it has times where it is situationally better than the others, even the absurdly versatile CoH. As it does have situations that it is best suited for, it makes a valid choice based on how people weigh them vs disadvantages that come with the others. If you're nowhere near a totem or the only one available is in an area directly next to the killer's pressure, CoH would still be less desirable than self care, even with how many positives it carries otherwise.

  • Yatol
    Yatol Member Posts: 1,960

    except you can't dead hard for distance anymore

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607
    edited September 2022

    It's in a good spot and completely fine now. It is not objectively superior to every other exhaustion perk. And it is no longer so good that not bringing it is a detriment to the team because you have just reduced your teams chances by forgoing a third health state.


    Also important to note Dead hard is free. A perk not requiring a DLC purchase will usually outrank most that do. Because new players can use it while just trying the game out and not yet buying DLC.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    Self-care's position at the top has been explained to be both because of the tome challenge and Self-care's massive use in other regions where players are as a whole less altruistic.

    I don't think DH is about a lucky clic. I mean, yeah, it's such a short window + delay + latency you're lucky you did not get endurance on the ground I guess. Yeah, definitely luck involved. But also a experience and skill to get around it.

    I don't think "people would like to see something different in their games" is a strong basis for advocating to remove DH from the game (which is essentially what another nerf would do, current DH is already too specific in my opinion). Plenty of people would like to see plenty of different things in their games. Less tunneling/camping (common exhilarating gameplay as well), less sabotages, less flashlights, less connecting tiles. But you can't make game balance around what "people" (undefined blob of population without any clear proportion) find to be redundant or boring.

    When that happens, we get nerfs like current Thana, which are ill-advised and badly executed.