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There really needs to be something done about the DCs/quitting first hook.

th3syst3m
th3syst3m Member Posts: 394
edited November 2022 in Feedback and Suggestions

Solo q is awful, at least give us the option to forfeit.

Post edited by Rizzo on
«1

Comments

  • darkcloudlink
    darkcloudlink Member Posts: 326

    That’d be a good option for sure. I don’t like the idea of forcing players into a match they don’t wanna be in, so I’d like to see something like that in the game.

  • Veinslay
    Veinslay Member Posts: 1,959

    Why not just get rid of self unhooking unless you have deliverance. Rework slippery meat and luck offerings. Increase DC penalties to 15 minutes base

  • th3syst3m
    th3syst3m Member Posts: 394

    The cause is the game being imbalanced because of a ######### dev team, so that'll never be fixed.

  • espooked
    espooked Member Posts: 465

    I said this before istg

  • Adjatha
    Adjatha Member Posts: 1,814

    And I'm saying: people who don't want to play as a team don't belong in a team-based game.

    It is GOOD if they quit DbD. The game is actively worse for having them. Let them wander off to a single-player game, where they can ragequit like babies and only affect their own gameplay experience.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    I'm okay with permanent bans tbh at this point, it's far too common and is just ruining all my fun...

    And before someone comes in "what if they had to go or had issues" well you obviously dont get insta banned over 1 or a small number of DCs so stop making up excuses.

    Having constant DCs today too.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    So your solution is nerf everything because people are crying and rage quit? People are legit quitting against every killer regardless or perks and addons.

    You're making up excuses and giving in to those entitled players. Seriously I see so many pointless DCs where it would of been a good game but one person had to go ruin it.

    I'm not saying nurse couldn't use some changes but I'm not gonna act like people aren't rage quitting out of entitlement. Like seriously can be on giddeon against a basic attack killer and people rage quit...

    Some people just really need to check their ego and entitlement or just stop playing.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    So they can go play another game... clearly they arent enjoying DBD why should they get a free pass to ruin it for others?

    Seriously games back on old old gen had more harsh bans and DCs didnt even matter as much in those but a 3v1 is garbage in DBD unlike a 3v4 in a team death match for example.

    DC bans just reset too quickly and people are too selfish and entitled

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    I think you all fail to realize, not all dc’s are uncalled for. I’ve played on teams where someone dc’s and I’m like yeah..I don’t blame them.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233
    edited November 2022

    Nice way to start a discussion by lying, great way to kickstart that anything from you should be taken seriously. Probably just exaggerating everything if you exaggerate that ay.

    And once again you're only talking about nurse as if people arent constantly DCing against killers who arent nurse and arent running 0 slowdown.

    Kinda seems like you're picking and choosing what parts to focus on, balancing around entitlement and just want it your way.

    If you nerf things because people DC then killers could also just DC of they dont like something and then survivors will get nerfed. Seems like a stupid idea doesnt it... or is it only okay for survivors to DC? Either way bad idea.

    But you keep attacking people who think people rage quitting and ruining the game for others is a just cause for bans.

    Maybe if we DC enough they will remove killer weapons... because you cant tell me killers like billy, wraith, myers, hag, doctor, huntress, slinger etc etc. Needs nerfs because I'm seeing people DC against them.

    You know why killers use gen defense, because when survivors have half a brain and they all do gens the games over too fast, that's not fun neither and boring af for survivor.

    Edit: if you take 30mins for 5 gens you shouldnt win jesus, if a game lasts that long it's on you and your team being terrible at efficiency

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,434

    While I think that Medkits can be toned down a bit (but only if they remove useless Items from the Bloodweb as well...So much useless stuff in the Survivor-Bloodweb), I dont consider anything else you mentioned a problem. Heck, I even have the impression that CoH helps the Killer more than the Survivors, because I see so many Survivors wasting their time booning Totems across the Map while they can sit on a Gen instead.

    But Killers are different, they can actually prepare in the Lobby. Perks like Franklins or Sloppy Butcher (against Medkits) exist. And from what I read, identical Survivors are more used as an invite to tunneling than anything else.

    And well, a month-long ban would not help anybody. Except if you want DBD to die, because nobody who gets a month ban for DCing will come back playing.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,434

    Again - you will not have any chance to remove DCs or Hook Suicides completely. This is not possible. But it is possible to lower this number. And this this always be the goal. You will always have players who just DC because they are found first, even when playing against an Add On-less Wraith. You cannot change that.

    But there are some factors which need to be looked at. Yes, Slowdown-Perks can be useful. But you dont need 4 of them. Yes, strong Killers and Add Ons are fine. But you dont need Alchemist Ring on Blight or a broken Killer like Nurse to win games.

    This is why I said that you should nerf and remove things on a reasonable basis. Not to remove everything because a Survivor has DCed because of it at some point in this games history.

  • Adjatha
    Adjatha Member Posts: 1,814

    So just don't repeatedly DC any time you don't get your way. Pretty easy to avoid!

    And if you DO repeatedly DC, then: Good riddance. Nobody wants players who are going to bail the first time they get downed in a chase, 45 seconds into a match.

    I'm not proposing a month-long ban if your internet drops out by accident. I'm talking about moving the penalty for repeated DCs all the way up. If you're ducking out constantly, you shouldn't be playing a team-based game. There are plenty of bad actors, but the folks who are DCing constantly are the same people, over and over who just come back because a 2 hour time out isn't enough to discourage these people.

    The only way to fix a ton of DCs is to remove players who think that's an okay think to do in a multiplayer game.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,192

    Well as I said, that is exactly what they will do (go play something else) if bans are too long and then you end up having less players in the queues and everyone loses.

    I am sure BHVR knows this and their hands are somewhat tied as far as how heavy handed they can be with DC penalties

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Okay but I'm not trying to remove completely I'm just trying to stop people giving up over every little thing because atm they do...

    Seriously I see far too many DCs and rage quits excluding games with nurse/blight and 4 slowdowns.

    But you cant change things because of DCs or people will just DC to get their way and that goes for either side and that's awful.

    For starters SBMM has to be improved, people are thrown in all over the place and people often blame killer OP and not realise they made mistakes and the killer didnt and the killer is likely higher skilled than they are.

    I often see my team misplaced, had people DC verse a huntress and people was going down super fast yet to me that huntress wasn't that good so what's happened is those was mismatched. Same thing happens with nurses, blights and any killer just those killers are naturally stronger so people call for nerfs.

    For me they dont need changes, but I'm not asking to balance for me and stuff like nurse attacks made to specials or alc ring gets a change etc. I'm all for but not much else needs a change killer wise until SBMM, maps and rng are addressed.

    Would I like to see mor killer perks used? Sure, but I'm not gonna call for nerfs on gen defense because I understand a good solo team can still win especially against most of the roster.

    If DCs just happened against 4gen defense nurses and blights fine, but that's not the case and easy games people DC on purely because they got outplayed and that's just selfish

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    I was unaware they were doing 2 hour bans. If I do dc whether by mistake (something out of my control) or on purpose, it’s about 4 minutes.


    They should maybe do some kind of survey when someone dc’s, trying to figure out what a common reason for players intentionally dc’ing is.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Yeah but are players that DC and give up over every little thing something you want to keep around? Not really...

    It gives bad publicity to see it's okay to DC and ruin the game for everyone else and many games have a far smaller playerbase and do really well

    Iv started making my own lists and blocking profiles I know DC so I can lobby dodge it. I'm here to have fun and I'drather a proper game that's a 4v1 not games with DCs.

    I can have more fun in games with nurse and blight when everyone stays than I can a DC especially early on. I just dont think we should really care for those players happy to ruin it for everyone else.

    I dont DC or give up (unless to try give hatch to a teammate) so that's what I expect, I dont care if we win or my team isnt the best but when people DC and give up.... urgh dont need people like that in my life.

    They can either ban them more harshly or match them together, I dont mind which just keep them away from me and dont make changes based of entitlement is all I'm saying

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    i think it will be better when they change to team based mmr

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,192

    Hey don't get me wrong, I get it and it is frustrating as the match is pretty much a waste of time at that point (though I still try to salvage some points or just go next if the killer is an annoying one).

    But it still will not change the fact that even those who DC a lot still play most of their matches, otherwise they would never play as they'd always be on a ban. BHVR would know this and understand that banning people too long is counter productive.

    But if you want to dodge lobbies that is totally on you and totally fair

  • NekoGamerX
    NekoGamerX Member Posts: 5,299

    pretty sure that more the half the playerbase DC so if ban got longer pretty sure the game would die because if only be few players left....🧐

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    The issue is the DC timers reset too fast, while most games you cant DC for a few days to get the ban knocked down while DBD knocks it down daily.

    But that's only DCs not even people killing themselves on hook, hell we can be in a good position as a team but if it's not going the way that person wanted they give up and can ruin it for everyone.

    The fact is I shouldn't have to make lists to lobby dodge people that are known to DC... like at least put them all together?

    One day I played 16games, everyone had a DC/suicide in and these killers werent even strong ones or nothing people just thrown childish strops and gave up.

    So if permanent bans aren't something they want to do then they can place people that DC often together so people like me can just play no matter the killer, map or perks used

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Just remove the hook timer progression for self unhook attempts. And drop the percentage chance to self unhook.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,957


    Frequent ragequitters should get matched with each other, so they can ruin each other’s games.

    This is a fair solution. If someone thinks it’s ok to ruin games by ragequitting, they should be fine if they are matched with other people that think it’s ok to ruin games by ragequitting.

  • Pulsar
    Pulsar Member Posts: 21,023

    No, it really isn't.

    The root cause is that having fun in this game is FAR too dependent on other players deciding to allow it.

    If the Killer wants you to have a miserable time, there's not much you can do about it.

    If the Survivors want you to have an awful time, there's not much you can do about it.


    After a certain number of those games (which aren't uncommon) I struggle to fault people for deciding to call it quits.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,957

    The root cause is people thinking that 100% of their games should be fun, and that it’s ok to ragequit if they aren’t having fun.

    That should never be acceptable thinking in a group PvP game. How well would this game work if killers decided to ragequit at the same frequency that survivors ragequit? So whenever survivors are doing well, the killer just closes the game?

  • Pulsar
    Pulsar Member Posts: 21,023

    In my experience, they do quit at the same rate that Survivors do.

    Likewise, I'd argue that MOST DBD matches are unfun for someone. Someone usually ends up being camped, tunneled, slugged or Gen rushed in almost all of my matches.

    If someone gets unlucky and has that happen 3 or 4 times in a row, I can't blame them for wanting out.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,957

    I can blame them if they ragequit. “I’m not having fun” is not a valid reason for ragequitting.

  • Pulsar
    Pulsar Member Posts: 21,023
  • TheDraco
    TheDraco Member Posts: 23

    Yeah, remove the DC penalty to expedite the process.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,957

    Don’t perma-ban them. Just have the rage quitters matched with each other.

  • NekoGamerX
    NekoGamerX Member Posts: 5,299

    sure most don't care if the game die as long they having fun.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,192

    Yeah I find it hard to disagree with this.

    I rarely get DC's even as Nurse as I never tunnel or camp (unless forced to) and I run meme builds a lot of the time so matches are interesting and not miserable sweat-fests. I owe survivors nothing I know, but I still want everyone to have fun if I can help it.

    It is harder to do the same as survivor towards killers but I am not one to BM or be annoying to killers but of course I have little control over whether the killer wants to bring an un-fun build and decide to tunnel me out of the game.

  • Rudjohns
    Rudjohns Member Posts: 2,276

    I don't think giving BP is necessary

    Just keep all BP that you have collected in the match and protect all items, add-ons and offerings. And make sure to not lose a level pip