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The shrine is unfair for "free" players

DBDVulture
DBDVulture Member Posts: 2,437
edited March 2023 in Feedback and Suggestions

Note the release date of September 7, 2021.


If we go look at the DBD wiki archive we can see that Deadlock has been in the shrine ZERO times. Check for yourself.

https://deadbydaylight.fandom.com/wiki/Shrines_of_Secrets_Archive#Past_Shrines_of_Secrets

Post edited by Rizzo on

Comments

  • Alionis
    Alionis Member Posts: 1,030

    So?

    No perk is guaranteed to part of the shrine within a given time frame.

  • TigerSnake
    TigerSnake Member Posts: 531

    I hate how the shrine seems to cycle through exclusively the same exact perks. What’s up with that?

  • DBDVulture
    DBDVulture Member Posts: 2,437

    The point of the shrine is to give access to all the perks without owning the DLC content. Usually this takes ~1 year while it is forbidden to be in the shrine then it appears normally.

    If the same perks keep appearing in the shrine and you want a perk that isn't there you have to buy the DLC.

  • Alionis
    Alionis Member Posts: 1,030

    I agree that that is the point, but again, the shrine is pure RNG with very few exceptions (such as community-voted shrines or archive shrines). As I said before, there is no guarantee for any perk to appear within a given time frame. Your "usually takes ~1 year" is not factual. That's just how you feel it works, but it doesn't actually.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    The knights perks have been in the last 2 shrines despite only just coming out.

  • Seraphor
    Seraphor Member Posts: 9,429

    The Shrine does need to update. With an increasing perk library to pull from, the chances of any individual perk appearing are getting less and less.

    I would say it's probably time to have two separate Survivor and Killer shrines, still 4 perks each, so that there's greater coverage and greater choice available.

    As well as excluding perks from free characters. There's no reason a perk from Claudette or Wraith should ever appear and clog up the system.

  • Alionis
    Alionis Member Posts: 1,030

    That is one of the exceptions I've mentioned: archive-shrines.

    When the newest tome level requires specific character perks to complete challenges, the shrine coinciding with the opening week will contain those perks.

    The current tome is about the Knight and Vittorio, hence why their perks already appeared.

  • Alionis
    Alionis Member Posts: 1,030

    They have said so in the past and looking at the archived shrines on the wiki, I have no reason to believe that changed.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    Just like how MOBA's needed to double the amount of free characters are available once their roster reaches a high enough number, DBD needs to increase the amount of perks available in the shrine.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    It is not pure RNG. There is a minimum lockout of ~9 months before any premium content can be in the shrine. This was not the case when the only DLC available was Michael Myers in 2016.


    The knight is not premium content.



    -"The Shrine does need to update."


    This is so simple to fix.

    1. Allow no "free" perks in the shrine. Free perks are the base kit characters such as Meg, Dwight, Clautette, Jake, Nea, Bill, Nurse, Trapper, Billy, Wraith and Huntress. This would remove 33 perks to make room for content people always have access to via bloodpoints. There is no realistic scenario where someone would spend shards for this content and "save" time spending 2k shards over 1M BP.
    2. Have the perks appear in the shine in random order but once they have appeared in a "cycle" they cannot appear again until everything has been in the shrine. There are enough perks to keep the shrine rotation long. But if you checked the shrine every tuesday for a year you should be able to buy every perk in the game.

    Is that not reasonable to want players to be able to get the content if they wait a year in the shrine for it to appear?

  • BarnesFlam
    BarnesFlam Member Posts: 654

    The shrine should not be a weekly rotation, but a permanent catalog, available at all times.

    There, I said it.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited March 2023

    This would be fine for original chapter perks. There's little functional difference between paying 9000 IS for a character, or 2000 IS for one of their perks. Value differences sure, that's just a matter of personal preference/priorities. So why not provide this choice at all times?

    I could definitely see this being an issue for licensed chapters though. Why would you buy the whole chapter, when you could just buy the Killer, and then grab the survivors perks from the Shrine?

    They would probably have to charge AC for licensed perks instead of IS, if they were permanently available.

    Alternatively: permanent catalogue for orginals, rotating shrine for licensed.

    Or more likely: permanent catalogue of 3000 IS / 300 AC perks, plus rotating 'discounted' options that includes 2 originals and 2 licensed for 2000 IS each.

  • Wewantjason
    Wewantjason Member Posts: 288

    The new chapter alone added 9 perks. Half of which are garbage. If they don’t update the shrine the game will just stop attracting new players because it’s already slow becoming pay to win anyway. That’s why they updated how perks unlock at prestige last year.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    "I could definitely see this being an issue for licensed chapters though. Why would you buy the whole chapter, when you could just buy the Killer, and then grab the survivors perks from the Shrine?"

    Your statement makes no sense. In the first place you can't buy Freddy with Shards.

    Also let me remind you that the purpose of the shrine as defined by the developer Dave in 2016 is to give everyone access to DLC perks. In part this is a measure to make sure new DLC is not "pay to win".


    The shrine is most definitely not doing that when Pinhead's perks have not been in the shrine over a year later.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited March 2023

    Yes, the purpose of the shrine is to make licensed perks available to everyone, but only after so many months. If you want them on day one, you have to buy the licensed characters, or the chapter as a whole.

    Survivors are just skins, unless you specifically want to play as that survivor, buying them is pointless, you buy them for their perks.

    Killers while unique, are also seperate to their perks, you may only way the perks and not the killer.

    So if you were given the choice, would you:

    A. Buy the whole chapter, killer and survivor, for $10.

    B. Buy just the killer for $5 and then buy the survivors perks for 6,000 IS.

    C. Just buy the perks for 12,000 IS.

    How many sales would this cost them? And how many sales would it cost the license holders? They have a deal with BHVR to sell their product.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    How many months is appropriate? Most games do something like a 6 month lockout.

    Consider for a moment that many of the best killer perks right now are locked on premium killers. Let's pretend eruption didnt just get obliterated.

    Nemesis- Eruption

    Sadako- CoB

    Pinhead- Deadlock


    All of these perks had very high use rates and are/were very effective in preventing generator completion. With the exception of Eruption they have never been in the shrine. See the problem?

    DBD is very heavily leaning towards pay to win with licensed character perks. This is not healthy for the game.

  • Peanits
    Peanits Dev Posts: 7,555

    It is almost entirely RNG. The shrine is and always has been randomly generated, the only exceptions are when perks are required for a current Tome challenge. In those cases, the perks are guaranteed to appear in the shrine for a week.

    Outside of that, it's all down to chance. There's 102 unique Survivor perks and 90 unique Killer perks that can show up in the shrine, but only two slots for either side each week. That means any given perk only has a roughly 2% chance to appear each week. Since some have been in the game much longer and there were fewer perks back then, they've had a lot of appearances. But these days, the chances are very low in comparison.

    The shrine was designed back when there were only a few chapters, not so much for hundreds of perks. If you have any suggestions to improve it, please feel free to share!

  • DBDVulture
    DBDVulture Member Posts: 2,437

    It would be very easy to fix.

    1. Remove the "free" perks from characters like Meg, Dwight,Jake, Nea, Bill, David, Trapper, Wraith, Billy, Huntress, Nurse. Why? Everyone already has these characters. They would be "wasting" shards if they bought these perks with shards instead of bloodpoints. There is no realistic scenario where you would have 2000 shards before you have 1m BP to spend. This is a very minor point and can be skipped. I will point out that one of the most appearing perks in the shrine is sabotage. It doesn't need to appear in the shrine for a 26th time (estimation) before Deadlock appears once.
    2. Instead of having every week be 100% RNG based make the shrine work on a complete rotation system. In other words let's say the shrine is : Deadlock, Call of Brine, Decisive Strike, and Reassurance. Lock those perks out from being repeated until every other perk in the shrine has repeated (since killer has 90 perks vs 102 they would be possible to repeat sooner). This would mean that since there are 102 survivor perks that can appear in the shrine it will take 51 weeks to complete a rotation. Since there are 52 weeks in a year that means all the content would have cycled if you played the game for 1 year.
    3. You could if you wish add "hard stops" to new DLC content. Let's say for example you add a new killer perk that everyone wants. Ok fine.... make the three new killer perks appear last. That way we had 45 other perks appear first. The New DLC got locked out for a while and now it's guaranteed to appear.

    This solution gives Everyone a win.

    Marketing gets a system where you have to wait a while to get the "new/good stuff"

    Players get a system where they can get every perk if they are patient.


    There would be no scenario like we have now where Deadlock has been out for way longer than a year and has appeared zero times in the Shrine.

  • Emeal
    Emeal Member Posts: 5,355

    I got one for sure. So there is a handful of perks that are good for beginners, I really think that you design a Perk that is really really good for a beginner it should be in a special always available category.

    Windows of Opportunity, Empathy and Visionary comes to mind. Solid and essential to learn the game. They should come at a heavy discount in shards to incentivize new players.

    Or even better, you should overtime replace their perk with a new character perk and release the essential one to the free pool for free.