Something needs to be done about the Skull Merchant.
2 of the 5 matches I played today were Skull Merchants defending 3-gens. If I didn't Kobi on hook, it would've been a 40 minute game of 0 chases. Is this what the developers wanted when they made this killer? If they buff her weak kit, it buffs her 3 gen potential. What's my solution? Buff her chase by making her drones strong at pallets -- give her some addons basekit. And then remove the ability for her to place a drone on top of gens. Make it so she has to be at least 3/4 her drone's radius away before she can place one there, allowing survivors some sort of counterplay. This has to be a joke that her optimal play-style is holding 3-gens in unwinnable scenarios, right?
I thought eruption was nerfed to address how terrible 3-gens were, and then they release this killer that can make damn near ANY map have a 3-gen. What the hell?
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Eruption was nerfed because of the Incapacitated effect that prevented Survivors from doing anything, not because of 3-Gens
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Eruption was nerfed because the incapacitated effect restricted players too much.
I think bHVR is fine with Killers being different and having different strategies. Sure there are chase Killers and there are trap Killers and yes the loud majority of this community want Killers that give sick chases. They dont want sassy drone mommy who looks at her phone instead. The Skull merchant does not restrict players, what she does is that she traps you by patrolling hard.
Now is she really good with Call of Brine and Overcharge? Sure, but those perks might get changed with the next big Summer Perk change patch, without them it comes down to Survivor ability to Cooperate.
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I think it's enough to make sure that the survivors who repair the generators are not affected by drones
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It'd only be a matter of time tbh if you play survivor enough
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At this point, I'd take anything
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