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Pipping needs to be looked at

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At least on the survivor side. Currently, I'm Iridescent Grade 4 and I'm surprised I can get 3 gold emblems and 1 silver and it only counts as a safe pip. 3 generators done, one alone and two with another (Gold), 2 survivors saved and 1 healed (Gold), chased a fair bit (silver) but downed once and still escaped (Gold). 3 survivors escaped and 1 died. A full game played out, I did a bit of everything and escaped yet didn't get a single pip.

Also it's dumb that you're able to depip, when so much is out of your control as survivor. You could get camped and tunneled out and lose a pip, you could end up going against a bad killer who never gets a down, or one that tunnel and camps your teammate, denying you of certain emblems. Generally I think depipping should be removed from both killer and survivor and only happen if they disconnect.

When I play killer, I don't really worry about Emblems cus I get them just playing normally. I'm already Grade 1 killer, because it's double as easy to pip as killer, as long as you're doing decently well, you are guaranteed at least one pip. As a survivor, I feel like I have to go out of my way to do a bit of everything to even get a single pip at the higher grades.

Escaping through the gates should guarantee one pip, then the emblem system calculates if you deserve a second one. It's just crazy to me how a game, like the first one I described, I only got a safety pip despite doing so much and escaping.

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