We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Made for this + Hope is busted

SweetTerror
SweetTerror Member Posts: 2,695
edited June 2023 in Feedback and Suggestions

Apologies everyone if this has been talked about ad nauseam, but I stopped playing for quite a long stretch of time, and only recently picked the game back up again during the anniversary event.

I went to play my first killer game in months, which was Freddy as I like the character (which BTW I'm excited to hear that he's getting reworked), and not only is every survivor running Made for this, but half of them also have Hope equipped. Not sure if they were a SWF, but holy hell was it rough playing as an m1 killer. Made for this saw to it than not only were they making it to pallets and windows faster than I could catch up with them, but in many instances chases would take forever to initiate because of the speed boost. Why the hell isn't this on a timer? Why is this infinite?

Worse, once the final generator was done, the two survivors that had Hope were able to stack that on top of Made for this, meaning that I was only 5% faster, which is nuts. I appreciate that BHVR shook up the meta, but this new survivor meta is ridiculous. In it's current state, I will never again play an m1 killer, and I expect many others feel the same. I would start expecting to see a lot of blights and nurses again. 🫤

Post edited by Rizzo on

Comments

  • fulltonon
    fulltonon Member Posts: 5,762

    Made for this itself is actually ridiculously strong, basically counters literally everything killer has.

  • Hawk81584
    Hawk81584 Member Posts: 405

    does it also counter blight, oni, nurse movement speeds? thats insane if so

  • DrKetchup
    DrKetchup Member Posts: 162

    How to destroy any video game meta:

    1. Take a constant variable (100% Survivor Speed) on which the whole game is based around (Loop Length, Exoustion perks, Killer speeds, Killer powers, etc.)
    2. Change the constant variable (103% Survivor Speed)
    3. Watch the chaos unfold
  • Gandor
    Gandor Member Posts: 4,268

    Sure. Bloodlust, pwyf, game afoot, skull merchant, power of two, breakout, agitation, dark theory, blood pact, hope, devour hope, NOED, machine learning, guardian, borrowed time, lithe, sprint burst, adren, balanced landing, overcome, background player, smash hit all destroyed this game. MfT came just too late to the party of totally and irreparably damaged game.

    It doesn't matter, that 3% is one of the lowest number of all those perks. It's MfT that absolutely is the problem (even if it disables basically all the other exhaustion perks)...

  • Ryuhi
    Ryuhi Member Posts: 3,883

    and yet bloodlust resets after hits, breaking pallets, losing chase for a few seconds, and many killer powers.

    Maybe MfT should deactivate once a pallet is dropped or window vaulted?

  • drsoontm
    drsoontm Member Posts: 4,903

    MFT is busted. A constant eternal speed boost is insane in the hands of any but the most inept survivors.

    The synergy with other perks is even more ridiculous.

  • soalokin
    soalokin Member Posts: 16

    I say, its about time survivors get something actually good. Survivors have taken a huge hit ever since the DS got nerfed. Nerfs boons, DS, DH, and more. They nerfed killer perks too, but even after the nerfs they are still pretty overpowered cough pain res. The biggest slap to the face was DH nerf. The devs obviously want us to hold W against these anti looping killers like knight/skull merchant, so I can't really complain much about MFT. MFT isnt even that good in the hands of average survivors. As for the hope combination, yeah its annoying to go up against, but at least that doesnt trigger until the late game.

  • pseudechis
    pseudechis Member Posts: 3,904

    I haven't faced it enough yet to really have a full opinion but I have to admit, Made for this is making me consider getting the new chapter as its dose look very strong.

    For those making an "its still slower than blood lust" argument, sure it is but getting a chase to blood lust is kinda the survivor goal it typically means the killer has sunk too much time into the chase already and is losing momentum game wise.

    I'd say a cap for made for this is probably inevitable simply because it does a lil too much for little to no cost.

    Thematically it doesn't make a lot of sense either as while the threat of being stabbed with a machete would make you run hard and run fast, the actual act of getting stabbed with a machete would probably slow you down somewhat. But here its good to be injured, feels off somehow.


    Now you are a thinker aren't you? 👍️