Something Needs To Be Done About Lobby Dodging
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I'm on Xbox and we can't even use Anonymous Mode anyway....
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Sounds like the issue here is the god awful back filling mechanic. If matchmaking just did its job properly, it wouldn't matter if players dodge.
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Removing the lobby completely would also kill off that last-second swapping bs survs can do as well.
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Sadly their MMR system only gets one shot at a fair-ish match, which is wreaked even by one dodge, in either role.
This backfilling problem is in large part due to this community voting loudly it prefers queue times over quality matchmaking. The longer anyone waits the looser the MMR tolerances become, until it just grabs the next available player regardless of MMR.
The horror stories about a brand new killer getting smashed by veteran survs, or the expert killer rolling over extremely low experienced survs, are both rooted in the blasted dodging.
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I really can't be bothered to deal with 4x same skin squads with some killers...
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I see both sides to this argument. Killers can shop around for a variety of reasons, some worse than others, but so can survs. I would like to see tested the no lobby idea, see how it effects match parity.
Hiding prestiges can go a long way in helping this problem, but likely isn't enough on its own.
Showing survs each other's perks would help solo-queue, however then the one doing a No-Mither challenge will never likely get a lobby either. Prolly overall worth it imo.
Not wishing to play with a particular person for very valid reasons is a tricky one to deal with, especially without a true blocking system that isn't so open to abuse.
Dodging because they see something they don't like, such as cosmetics, TTV, items, prestiges, gut feeling etc. is just so destructive to the matchmaking though. We need a better way.
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To be honest, I think players should have the option to decide whether or not they want to participate in a match before it starts. Not everyone has the same amount of free time and some people would prefer to not deal with complete BS with the spare time they do have.
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That certainly still more rare. Happens usually if it's 4 toolboxes or 4 same skins. But every survivor bring items so other than that is not smart to dodge.
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perks are all you need to see if you would consider dodging your teammates so i don't agree with that. i don't understand what this feng and sm have to do with lobby dodging, but i second the idea of "no lobby". it can be a good solution for lobby dodges.
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No lobby would be perfect. No killer dodging, no unfair information asymmetry.
As a compensation to killers, just make map offerings ban certain maps instead of increasing chance
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The thread got taken down, but someone posted if they see two or more toolboxes they automatically dodge. Among many many other reasons they dodge repeatedly. Like 9 times or more in a row. Just imagine what that does to the matchmaking.
Now given medlits and healing both are nurfed, and keys & flashlights are still poop, survs are going to bring more and more toolboxes as the current best option.
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I don't agree with their assessment, but I can see the argument that they don't want to participate in matches with Nurses, Blights, Skull Merchants, etc. either.
Because despite playing alone the killer can see and analyze lobbies they have more options with picking and choosing their trials. Survs cannot.
Again I don't necessarily agree with them in this, but I can see that argument too.
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I also would like to see the no-lobby idea tested out.
As for the offerings, it's more of a problem with map balance than the offerings themselves. Banning would be too strong, but maybe lessing the odds could work. Or ditch the offerings completely, although it'll ruin several specific killer builds.
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Reversing map offering to be ban instead of "we are going here" by no means will be OP. If anything, it will be underwhelming.
Also about balance... Let's take RPD - super strong map on most killers. Very easy game. But then you pick huntress and I understand perfectly why you disagree. Maps will always be problem - there's no way to balance maps for survivors AND 32 different killers
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Singularity inside Lery's, or Spoopy Myers out in the corn was what came to mind first.
I don't like banning maps (or realms) because offerings for Ormond or Garden etc. would be constantly run by killers to avoid them. Because most killers can have a rough time on them. Because those maps need tweaking, and perhaps some powers do too.
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I feel bad then, its increased my enjoyment of the game significantly.
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Yeah I know the guy but to fix that they could do that mmr is priorisited over queque time if you constantly dodge or even limit amount you can dodge.
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Yeah I understand. But sometimes killers dodge if the survivors are wearing flashy cosmetics lmao
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I would be fine with Lobby Dodging is removed, if they also removed Survivor switching at the same time. It Surprised me that killer cannot swap characters at lobby, yet Survivor can?!?
Personal I think lobby Dodging is fine, for the sake some killers simple do not want to face a specific groups of SWFs; like P100 or TTV or some try hard gen rushing bully squad. I had games in which I get pair with the same group in the next match again, after the last one I get completely destroyed; so lobby Dodging is good for that reason alone.
Another quality of life improvement to inventive playing agaisnt swf as killer; maybe Bloodpoint bonus to incentives playing agaisnt them?
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Sadly during one of the recent surveys the community overwhelmingly voted for the faster queues over quality matchmaking.
I can get behind the idea of dodging being tied to stricter MMR. However it isn't cut and dry. There are tons of bad reasons to leave a lobby, but a few very good reasons to as well.
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Because survivors are skins? All of them shares same mmr. But this is not case for killers. Your mmr level is different on your killers. For example you can be high mmr Clown but maybe your Pinhead is low mmr.
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Over time the MMR of all of your killers levels out. Basically you're slowly dragging up seldom run killers towards your highest MMR killer as you win more, and they don't degrade very fast either.
The intent is to not have a veteran killer get a newish team of survs who would get rolled, because they already know the basics of playing the killer role. I have no idea how much it effects your other killers, or how fast it raises or drops them. Don't think anyone actually does.
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I'm not talking about the skins, I am talking about the ability to quickly swap survivors at once; just to show off your sweaty builds. You might have seen a match or two; in which a group of survivors (complete random and looks very normal); all suddenly at the 20 or less seconds mark, quickly all swapped to their best builds, usually a fully bloody outfits, multiple toolboxes, medkits, flashlights on hand. It used to be more common, when they removed killer's ability to swap killer's yet can still be practical to showcase their "skill" and make killer took notice. Usually a dead giveaway, that they are a SWF and out to get the killer this way.
If it just a skin, It shouldn't be a big deal in locking survivor before they start the match, same as killer.
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I mean i am suggesting to remove ability to see survivors in lobby. Which means killer will no longer see your survivor, your item, your prestige level, your name etc. So survivors will not need to change their character last second.
If survivors can't see what killer player have, killers should not see as well.
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